[QUOTE=The Hamster Man;18926437]The engie does.[/QUOTE]
That was right on the tip of my tongue. Thanks man.
the hamster man to the rescue.
[QUOTE=NotPigeon;18924799]Yeah, but people who don't follow the updates/just got into the game will go "Wait why does this guy's weapon have different stats? What's with all the new stuff in the backpack?"[/QUOTE]
Then they will have to learn. Much like when everyone first got TF2. They had to learn what did what.
Compression blast reflects projectiles and can put out burning teammates. Right clicking can turn the Engie's blueprints. Its fun to play spy. These are all things that you have to learn in the game. To me it really seems like you are just looking for reasons to complain. "Oh I won't be able to tell if he has 4 or 6 rockets." Protip He won't know how many you have either bucko. This update is to keep things fresh, to shake it up a bit. Stop holding on to How much you know and try to learn some thing new.
/My butthurt
what's with the "/my butthurt" tag at the end?
I was getting annoyed, and a bit butthurt about the whole thing.
[QUOTE=NomadicNinja;18926704]what's with the "/my butthurt" tag at the end?[/QUOTE]
It means that it's the end of his rant.
he didn't even need the tags
but ok
I knew saving my dups would pay off in the end, crafting is gonna rule. So many new ways to play are gonna happen.
I just got some more dupes, this evening.
[QUOTE=NomadicNinja;18926747]he didn't even need the tags
but ok[/QUOTE]
You don't need tags but it's sort of an internet joke.
I didn't laugh
I want a scattergun that shoots heavies and the heavies' miniguns shoot cotton candy
brilliant ideas
valve better give this man those guns
[QUOTE=Man in the Moon;18926686]Then they will have to learn. Much like when everyone first got TF2. They had to learn what did what.
Compression blast reflects projectiles and can put out burning teammates. Right clicking can turn the Engie's blueprints. Its fun to play spy. These are all things that you have to learn in the game.[/QUOTE]
As active members of an online community, I don't think most of us appreciate just how many less enthusiastic TF2 players have never read the blog or looked at the update info on Steam. That's why I think that Valve included links to the blog in the TF2 menu for the War Update - usually most players have no idea what's going on until several days after an update if they ever find out at all.
It's stupid and elitist to say that people should just figure things out on their own when it would be simple enough to just tell them how to do it. So it's not necessarily a bad thing if Valve does make crafting somewhat complex - just as long as they make sure most players know about it.
Think about it - it's been months since Valve introduced random item drops in the game and every now and then I still hear people online asking how people are getting items. The same goes for compression blasting, rotating buildings, etc. It's easy enough to look up these things if you care enough - but face it, a lot of people are too lazy. And though you could say that it's their fault for not looking, these are basic game mechanics that would make the game more interesting for everyone if everyone knows how to use them.
[editline]09:27PM[/editline]
[QUOTE=Overseer No. 2;18922211]If all you can craft are dupes or hats, why do we need a crafting system? Valve would just increase hat drops if they wanted more hats abound, and dupes, like they say, mean jack shit. Why put together dupes for more dupes? Random stats are the only thing right now that would fit in with crafting.[/QUOTE]
Crafting would let people make use of their dupes even without random stats by letting them make items they don't have yet. And since the random drop system pisses a lot of people off, crafting allows people to have slight influence over the items they have.
In the end TF2 is still and FPS, not an MMO. There's no need for the crafting system to make an endless variety of items. Once you have every item you won't need to craft anymore. No big deal. The point of the game is still shooting, not crafting.
Hypothetically speaking...
What about weapon levels. A while ago players were receiving weapons with random numbered levels.
Like for instance i have lv 92, 98, and lv 100 Dead Ringers and a lv 61 jarate.
Proof: [url]http://www.tf2items.com/id/BadAssFreakinOverlord[/url]
How do you think THAT will be effected by stats and effect stats?
[QUOTE=Larikang;18929100]As active members of an online community, I don't think most of us appreciate just how many less enthusiastic TF2 players have never read the blog or looked at the update info on Steam. That's why I think that Valve included links to the blog in the TF2 menu for the War Update - usually most players have no idea what's going on until several days after an update if they ever find out at all.
It's stupid and elitist to say that people should just figure things out on their own when it would be simple enough to just tell them how to do it. So it's not necessarily a bad thing if Valve does make crafting somewhat complex - just as long as they make sure most players know about it.
Think about it - it's been months since Valve introduced random item drops in the game and every now and then I still hear people online asking how people are getting items. The same goes for compression blasting, rotating buildings, etc. It's easy enough to look up these things if you care enough - but face it, a lot of people are too lazy. And though you could say that it's their fault for not looking, these are basic game mechanics that would make the game more interesting for everyone if everyone knows how to use them.
[/QUOTE]
But that's just it. If they are interested then they will learn, Either by asking or web crawling, it really doesn't matter as to how, and never once did I mention they had to do it solo. If they are not interested in a certain ability or game Mechanic, then their loss, unless its something cosmetic such as the hats they don't Care about then Good for them.
Also disregard the capital Letters scattered throughout My post, Terrible habit of mine.
[IMG]http://i117.photobucket.com/albums/o72/Waluigi2/Sandwichingglovesofheadwear.png[/IMG]
they'd better put this in
I hope all dupes stack now.
That would save space. :downs:
[IMG]http://i36.photobucket.com/albums/e30/NaboeN/Superpistol.png[/IMG]
I hope I can melt my pistols into this :science:
[QUOTE=Campin Carl;18934166][IMG]http://i36.photobucket.com/albums/e30/NaboeN/Superpistol.png[/IMG]
I hope I can melt my pistols into this :science101:[/QUOTE]
I see you used modelviewer.
Getting rid of those green outlines is a pain, reantialiasing when you put it on something is even worse.
Shit, I didn't notice how bad the green lines were until I fullviewed it at photofuckit.
Also:
[media]http://i36.photobucket.com/albums/e30/NaboeN/Superpistol2.png[/media]
[QUOTE=Campin Carl;18934166][IMG]http://i36.photobucket.com/albums/e30/NaboeN/Superpistol.png[/IMG]
I hope I can melt my pistols into this :science:[/QUOTE]
Longer pistol?
And more precise! (is the idea atleast)
Also, I'm bored in class and have access to photoshop:
[media]http://i36.photobucket.com/albums/e30/NaboeN/SuperShotgun.png[/media]
If the 7th weapon is gonna suck, I'll be all like:
[img]http://uppix.net/f/5/4/4caeb67d92cb4e339d825bf928b67.jpg[/img]
[QUOTE=FKop_Dragon;18915134]Describe please.[/QUOTE]
A bit late, but:
Throughout the game, you had a camera that you could use to take photos of things. These photos, if they were of the right objects, could be turned into 'ideas' that you kept permanently. To invent items, you'd combine three ideas and, if they made something, you'd get a recipe for making them that, again, you kept permanently. If you had two of the right items but the last was wrong, it'd say 'nearly there' and give you part of the name of the last component.
Of course, we can't have photos, so I guess the ideas would be replaced by actual items.
About the debate with not being able to tell what your enemy has, there may be a countermeasure in your favour: the picture shows the shotgun as being bright white - perhaps this would be a way of letting you know the effects?
Provided that you could only have one stat boost, guns may glow different colours depending on what advantage they have. For example, higher damage would glow red.
That could be a useful way of knowing what your enemy has.
Additionally, we don't even know if random stats are going to be here. It'd be nice to have them as a server option if the do come out, so that way you can choose a server that doesn't allow such things.
Can't wait to craft the ban hammer :smug:
I hope we can add stuff to our current weapons without a chance of breaking them.
I want an overpowered Community Knife.
[QUOTE=robowurmz;18935392]About the debate with not being able to tell what your enemy has, there may be a countermeasure in your favour: the picture shows the shotgun as being bright white - perhaps this would be a way of letting you know the effects?
Provided that you could only have one stat boost, guns may glow different colours depending on what advantage they have. For example, higher damage would glow red.
That could be a useful way of knowing what your enemy has.
Additionally, we don't even know if random stats are going to be here. It'd be nice to have them as a server option if the do come out, so that way you can choose a server that doesn't allow such things.[/QUOTE]
When you get killed, the killcam shows what item the killer is using.
So you will see what's going on.
When talking about the encounter itself, a shotgun stays a shotgun and the minigun stays the minigun, you'll fight them almoast the same way.
[QUOTE=Killuah;18936680]When you get killed, the killcam shows what item the killer is using.
So you will see what's going on.
When talking about the encounter itself, a shotgun stays a shotgun and the minigun stays the minigun, you'll fight them almoast the same way.[/QUOTE]
Well yes and no..
It depends what the stat increases could be..
It might impact your play style against them.
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