• Team Fortress Workshop - Round 2
    1,492 replies, posted
[QUOTE='[ToRn];39135082']I checked these out but they seem a bit pricey. I may have read it wrong but I think they cost 3.5k? I feel like a definitely read that wrong. [url]http://usa.autodesk.com/maya/how-to-buy/[/url] Here's Maya for example. I don't mind forking out like $300 bucks, but I had no idea modelling and animating would cost 3 grand.[/QUOTE] student editions are free
[url=http://puu.sh/1Lnq8] [img]http://puu.sh/1Lnq8[/img] [/url]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=119632514"]Published a dumb guide to Workshop Commenting Etiquette.[/URL]
[IMG]http://i.imgur.com/FmfBN.png[/IMG] :3
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=119855313][img]http://puu.sh/1MN22[/img][/url] Mod release coming soon on the Emporium thread!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=120340633][img]http://puu.sh/1NCnZ[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=120510750][img]http://puu.sh/1NYHD[/img][/url]
Remade an old hat. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121002699][img]https://dl.dropbox.com/u/6526556/dht.jpg[/img][/url]
Awww, no mustache to go with it?
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=121180138"][IMG]http://cloud-2.steampowered.com/ugc/903237783718679961/537FC7086A9B82948883C4DFA1DCF3A6E2506E02/[/IMG][/URL]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=121184709][img]http://cloud.steampowered.com/ugc/615007407568683328/FAB3BB26812743AE1A4F6BBF0FFBFCE1D31226E6/[/img][/url] Resub with added particles [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121214632][img]http://cloud.steampowered.com/ugc/615007407571187322/8AAF403E201E5324E908E8D721759F80B35B0173/[/img][/url]
[URL=http://steamcommunity.com/sharedfiles/filedetails/?id=121293233][t]http://i.imgur.com/bhJiepI.jpg[/t][/URL] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=121293233[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=121525774][img]http://cloud.steampowered.com/ugc/903237783744037354/62748FCDE1E284EB31273D5F2938E970EC4A907E/[/img][/url]
[IMG]http://imgur.com/Cfz6YLE.jpg[/IMG] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=121778699&searchtext=[/url] An all class hat.
Coldwar wrap v2 is done [url]http://steamcommunity.com/sharedfiles/filedetails/?id=122073431[/url] [img]http://25.media.tumblr.com/f8af3cba0ab35feac5a16d807f0acfa8/tumblr_mh0eye4dXV1r43xj0o1_1280.png[/img] [img]http://cloud-2.steampowered.com/ugc/1117158766085526773/3C46F43889E8B9485A2E066422B81CEF3517FB67/[/img]
[QUOTE=Svdl;39257326]Remade an old hat. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121002699][img]https://dl.dropbox.com/u/6526556/dht.jpg[/img][/url][/QUOTE] [IMG]http://facepunch.com/image.php?u=281978&dateline=1270660918[/IMG] It's uncanny!
[B]Hey dudes![/B] Been active on the Polycount forums for a few weeks and thought I'd expand here to facepunch! Here are my latest items and my first pack! [I]Zhe Medical Mushroom[/I] featuring [I]Zhe Shroomsauger[/I], [I]Zhe Unwohly Reliever[/I] & [I]Zhe Samaritan Saw-ry[/I] [URL="http://www.acreativebox.com/zhemedicalmushroom/"][IMG]http://i.cubeupload.com/osiB17.png[/IMG][/URL] Thanks for you support!
[QUOTE=acreativebox;39314185][B]Hey dudes![/B] Been active on the Polycount forums for a few weeks and thought I'd expand here to facepunch! Here are my latest items and my first pack! [I]Zhe Medical Mushroom[/I] featuring [I]Zhe Shroomsauger[/I], [I]Zhe Unwohly Reliever[/I] & [I]Zhe Samaritan Saw-ry[/I] [URL="http://www.acreativebox.com/zhemedicalmushroom/"][IMG]http://i.cubeupload.com/osiB17.png[/IMG][/URL] Thanks for you support![/QUOTE] Nicely modeled, although I'm not keen on how the medigun and the saw just borrow elements from existing ones, without really adding anything new to the table, just my $0.02
[QUOTE=acreativebox;39314185][B]Hey dudes![/B] Been active on the Polycount forums for a few weeks and thought I'd expand here to facepunch! Here are my latest items and my first pack! [I]Zhe Medical Mushroom[/I] featuring [I]Zhe Shroomsauger[/I], [I]Zhe Unwohly Reliever[/I] & [I]Zhe Samaritan Saw-ry[/I] [URL="http://www.acreativebox.com/zhemedicalmushroom/"][IMG]http://i.cubeupload.com/osiB17.png[/IMG][/URL] Thanks for you support![/QUOTE] you should post these over in the emporium too!
don't really understand the mushroom concept, nor do I understand how the mushrooms sitting there is going to affect the items' functions
The same way metal can make an edible sandwich.
[QUOTE=Totenkreuz;39315237]The same way metal can make an edible sandwich.[/QUOTE] yeah but the difference is that's a really dumb promo reskin and this is ideally a new weapon that has to have at least some sensical qualities
[QUOTE=Venezuelan;39315195]don't really understand the mushroom concept, nor do I understand how the mushrooms sitting there is going to affect the items' functions[/QUOTE] Spores could cause...something to happen.
[QUOTE=Venezuelan;39315279]yeah but the difference is that's a really dumb promo reskin and this is ideally a new weapon that has to have at least some sensical qualities[/QUOTE] P-poison mushrooms!
no I understand how the mushrooms should work, what I don't get is how the guns themselves get the poison/spores/whatever I see the tube on the saw which is good enough for me, though that needle is way too thin for a smacking weapon imo and what really bugs me about the medigun is the disconnected front and back due to the incubator but I'm conflicted because on the other hand maybe the medic beam like... absorbs mushrooms or something idk
[QUOTE=Uzbekistan;39314538]Nicely modeled, although I'm not keen on how the medigun and the saw just borrow elements from existing ones, without really adding anything new to the table, just my $0.02[/QUOTE] Well my personal opinion is that the original game-models are probably the best looking this game will ever see. Therefor I chose not to alter them too much (except for the color scheme). Not bringing anything new to the table? Did you see the shrooms? The shrooms man? But I appriciate your time and comment! :) [QUOTE=psyke;39314848]you should post these over in the emporium too![/QUOTE] Isn't that for like mods and stuff? My understanding was that I have to create a "mod" (these models replace the originals) when posting there? What's the difference between this thread and the eporium one? :) Thanks for your time and comment though psyke, means a lot! :) [QUOTE=Venezuelan;39315378]no I understand how the mushrooms should work, what I don't get is how the guns themselves get the poison/spores/whatever I see the tube on the saw which is good enough for me, though that needle is way too thin for a smacking weapon imo and what really bugs me about the medigun is the disconnected front and back due to the incubator but I'm conflicted because on the other hand maybe the medic beam like... absorbs mushrooms or something idk[/QUOTE] Well I can understand your confusion but the logic behind the guns are not what's mainly in focus when it comes to the TF2niverse, take the Ambassador for an example, it would most likely rip the spy's hand off if he fired it in our universe :P My initial thoughts for the Saw was that the shrooms' poisonous juices were extracted via the tube you mentioned and it would work the same way with the Medi Gun, only it happened within the case of the gun. The Syringe Gun is however a bit flawed on the logical front but I'm not too concerned with the logic actually :P It's just for fun! And a bit stupid :D
[QUOTE=acreativebox;39317038]Isn't that for like mods and stuff? My understanding was that I have to create a "mod" (these models replace the originals) when posting there? What's the difference between this thread and the eporium one? :) Thanks for your time and comment though psyke, means a lot! :)[/QUOTE] While a lot of people prefer it if things get a mod in the Emporium, there are things that don't get them. And it doesn't matter which models your ones replace, as long as they replace something, it counts as a mod. And the Emporium is used for releases, suggestions for things to make, and so that people can gets comments on how models and textures look before they release them, among probably other things I've forgotten. On a model note though, these looks pretty good! The only real issue I have is that your medigun sort of looks like a reskin of the stock one, rather than something that stands out on its own like the other two.
[QUOTE=acreativebox;39317038] Isn't that for like mods and stuff? My understanding was that I have to create a "mod" (these models replace the originals) when posting there? What's the difference between this thread and the eporium one? :) Thanks for your time and comment though psyke, means a lot! :) [/QUOTE] Nah you can post there, even if your models never turn into mods to download. Its just a good place to get feedback on your models and see what other modelers are up too. Also if you run out of ideas for things to model, you can ask to see if anyone has ideas or concepts to share. So, go ahead and post there already. Also, I think your shroom pack is extremely well made and I look forward to seeing more models from you.
I don't really like the pack It's got a weird color scheme, you reused too many assets from existing items and the medigun is not very good, sorry
[QUOTE=acreativebox;39314185][B]Hey dudes![/B] Been active on the Polycount forums for a few weeks and thought I'd expand here to facepunch! Here are my latest items and my first pack! [I]Zhe Medical Mushroom[/I] featuring [I]Zhe Shroomsauger[/I], [I]Zhe Unwohly Reliever[/I] & [I]Zhe Samaritan Saw-ry[/I] [URL="http://www.acreativebox.com/zhemedicalmushroom/"][IMG]http://i.cubeupload.com/osiB17.png[/IMG][/URL] Thanks for you support![/QUOTE] Really dull color scheme. Lot's of light brown and a spot of bright green here or there. Spice it up. The shapes are dull as well. Mostly blocky elements with a huge lack of detail except the mushroom containers. Add some wires bolts, or nuts, anything to brake the boredom. Make the main bodies a bit more sleek, or better, try re-thinking the concepts overall. Right now they're too similar to the stock weapons silhouette wise.
From the workshop page of SVDL's [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=121002699&searchtext="]Do-badder's driving hat[/URL]: [IMG]http://puu.sh/1RtTf[/IMG]
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