• Major Update Speculation Thread XIV: Roman Numerals are the Best Edition
    1,001 replies, posted
[QUOTE=01271;39887225]Age Of Empire promos idea: Monk's staff: reskin of the pain train.[/QUOTE] Pfft. Who needs stats? Just make it all class barring Spy and Engie of course!
A [url=http://ageofempires.wikia.com/wiki/Chu_Ko_Nu_%28Age_of_Empires_II%29]Cho Ko Nu[/url] cosmetic & weapon for Sniper
[QUOTE=Armisael;39887234]What if it worked like this? * Sapper is placed * For 6-8 seconds it just sits on the building and fizzes, dealing no damage. Building is disabled. (same time interval as destruction on stock) * If the building is unsapped in time, nothing happens. If the timer runs down, the building is converted to a friendly building of the same type at level 1. Unlinked teleporters are simply destroyed, to avoid figuring out how that works (not that stealing teleports would be all that useful, I'd imagine). In other words, make it more of a gamble - a full sap nets your side a free building, but anything less is totally worthless.[/QUOTE] whoa where have you been
Heeey Max, the place to discuss bans is sadly locked. Time for a new thread, may I suggest.
[QUOTE=ned_ballad;39887379]whoa where have you been[/QUOTE] My motherboard departed the land of the living a few weeks back. It took some time to get things back online.
[QUOTE=Armisael;39887234]What if it worked like this? * Sapper is placed * For 6-8 seconds it just sits on the building and fizzes, dealing no damage. Building is disabled. (same time interval as destruction on stock) * If the building is unsapped in time, nothing happens. If the timer runs down, the building is converted to a friendly building of the same type at level 1. Unlinked teleporters are simply destroyed, to avoid figuring out how that works (not that stealing teleports would be all that useful, I'd imagine). In other words, make it more of a gamble - a full sap nets your side a free building, but anything less is totally worthless.[/QUOTE] This would be horrible to play against. Just imagine you're running to your precious sentry so it doesn't convert, hit it once, but the sapper finishes it's job and the sentry shreds you to pieces (even if it's level 1, there's not much you can do) Maybe it could work with further nerfs; if any weapons could damage the sapper, and if it had -50% health. So any class could unsap it with any weapon, or with one melee swing. This way the sapper would become useful for assimilating evacuating nests that are close to being ran over by your team. But if you tried it on a nest after stab'n'sapping the engineer, it wouldn't work as long as there is at least one of his teammates present to unsap it. Also, it would be fancy if it sapped more like red tape rather than sapper. So it would gradually take the building down to level 1, then wait a couple seconds like this. When someone whacks off the sapper, the building would revert to it's original level automatically. A sort of visual thing, since as a result you'll end up with a level 1 building.
[QUOTE=Armisael;39887234]What if it worked like this? * Sapper is placed * For 6-8 seconds it just sits on the building and fizzes, dealing no damage. Building is disabled. (same time interval as destruction on stock) * If the building is unsapped in time, nothing happens. If the timer runs down, the building is converted to a friendly building of the same type at level 1. Unlinked teleporters are simply destroyed, to avoid figuring out how that works (not that stealing teleports would be all that useful, I'd imagine). In other words, make it more of a gamble - a full sap nets your side a free building, but anything less is totally worthless.[/QUOTE] I'd make it a minisentry [i]imagine the havoc you could wreak[/i] also, for teleporters maybe make them switch entrance/exit?
Update inbound... [B]Edit: [/B] Very interesting TF2 no longer uses the Souce shared files (ie. [B]Source 2007 Shared Materials, [/B][B]Source 2007 Shared Models, [/B][B]Base Source Shared Materials, etc...)[/B]
[QUOTE=DevinWatson;39887988]Update inbound...[/QUOTE] I didn't get a HLDS email?
[QUOTE=DevinWatson;39887988]Update inbound...[/QUOTE] Aren't they on holiday
not for another week or two.
[IMG]http://puu.sh/2gujY[/IMG] :pwn: The .VPK update?
Also having the update. It appears to be large. ______ Nah, it's not. Stupid files validation confused me for a bit.
Oh snap shit is happening [img]http://sae.tweek.us/static/images/emoticons/emot-tinfoil.gif[/img]
[QUOTE=Ac!dL3ak;39887560]I'd make it a minisentry [i]imagine the havoc you could wreak[/i] [B]also, for teleporters maybe make them switch entrance/exit?[/B][/QUOTE] exactly my idea, make a sapper that lets you use the teleporter in both directions (like the upgrade in MvM) so you can go to the base and let hell rain on them
you guys are forgetting the signs of the apocalypse. We'll have ample warning before the big update ships
Half-Life 2: Deathmatch, Day of Defeat: Source, Counter-Strike: Source, and Team Fortress 2 all no longer used the shared depots, they now have their own client depot. [editline]12th March 2013[/editline] Take a look for yourself [URL="http://steamdb.info/app/440/#section_history"]http://steamdb.info/app/440/#section_history[/URL]
What does that mean
[QUOTE=HyperTails;39888113]What does that mean[/QUOTE] TF2 is dead
rip
Stuck on "Download starting..." right when I wanna game some : /
[QUOTE=HyperTails;39888113]What does that mean[/QUOTE] It means that we're going to start seeing "TF2".exe has stopped responding instead of "HL2"
I should delete my tf folder now and go refind every mod I had.
[QUOTE=VintageCat;39888117]TF2 is dead[/QUOTE] good run 10/10
I've got question if i may ask :v: Is this required to change servers to SteamPipe or they will still function without need to reinstall all?
[QUOTE=HyperTails;39888155]good run 10/10[/QUOTE] would hat again
[QUOTE=HyperTails;39888113]What does that mean[/QUOTE] Most likely the [URL="https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491"]SteamPipe update[/URL].
[QUOTE=01271;39888139]It means that we're going to start seeing "TF2".exe has stopped responding instead of "HL2"[/QUOTE] Denied. Still hl2.exe [IMG]http://i1296.photobucket.com/albums/ag9/lightflock2/still-hl2exe_zpse61e1488.png[/IMG] Boxes, gimme more boxes.
[QUOTE=LightFlock;39888219]Denied. Still hl2.exe [t]http://i1296.photobucket.com/albums/ag9/lightflock2/still-hl2exe_zpse61e1488.png[/t][/QUOTE] I don't think the update hit yet.
[QUOTE=VintageCat;39888117]TF2 is dead[/QUOTE] [mediA]http://www.youtube.com/watch?v=r4LyoUGxVd8[/media] Gentlemen, it has been a pleasure trading hats with you.
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