• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
[QUOTE=NassimO PotatO;33046325]Yep, the generals textures are done, just need new Soldier & Engineer normal's map. Making the site atm.[/QUOTE] NassimO is being a bit promising, we're not [b]that[/b] done. I'm currently working on both engie and sniper, and demo still needs work. Details Details Details Everything must look and feel right, [b]then[/b] they're done. But yeah, we're working on it regularly and it's going to be done soon.
-Actually no snip cause its rather dumb- But are you guys stilll going to make Normal Mapped emblems? I think its rather nice
[QUOTE=lol user;33063366]-Actually no snip cause its rather dumb- But are you guys stilll going to make Normal Mapped emblems? I think its rather nice[/QUOTE] I only think that makes sense for medic tbh, for the others it looks more like it's printed on
I hope you guys fixed this already [IMG]http://i.imgur.com/fB5DD.png[/IMG] Why is that blue thing there anyways? What was Valve thinking
It's some subtle paint stroking, it's not an error. Cartoony metal is slightly blue a lot of the time.
I am very intrigued by this. Will download when it's finished.
Quick GIMP recolour [IMG]http://dl.dropbox.com/u/47783601/what%20do%20you%20mean%20you%20dont%20agree%20with%20me.png[/IMG] You see it looks better this way
Is the Pyro the only class to get some customized modeling fixes or...?
[QUOTE=Razi The Red;33098457]Is the Pyro the only class to get some customized modeling fixes or...?[/QUOTE] Yes, cause i don't see any needed changes for the others class [I]for the moment.[/I]
Not to mention that the Pyro doesn't have an actual face or anything complicated on its model, so it most likely won't break.
[QUOTE=lol user;33095451]Quick GIMP recolour [IMG]http://dl.dropbox.com/u/47783601/what%20do%20you%20mean%20you%20dont%20agree%20with%20me.png[/IMG] You see it looks better this way[/QUOTE] no it doesnt it looks much more bland then it ever was before
Every few weeks I check back into this thread, and remind myself how much I want this; [B][I]right goddamn now[/I][/B]. Really great work guys, I seriously can't wait for this to be good and ready.
To quote NassimO: [QUOTE=NassimO PotatO;33116315]Want something awesome ? K. [IMG]http://img11.hostingpics.net/pics/643505Untitled3.png[/IMG] Soon.[/QUOTE]
[QUOTE=Razi The Red;33119349]To quote NassimO: [QUOTE=NassimO PotatO;33116315][IMG]http://img11.hostingpics.net/pics/643505Untitled3.png[/IMG] Soon.[/QUOTE][/QUOTE] It's nice to see all the work Nassimo did on those loading screen characters getting used for something
[QUOTE=theharribokid;33135200]It's nice to see all the work Nassimo did on those loading screen characters getting used for something[/QUOTE] Nassimo should do the artwork for all TF2 updates, his work always looks so fantastic.
[QUOTE=theharribokid;33135200]It's nice to see all the work Nassimo did on those loading screen characters getting used for something[/QUOTE] [IMG]http://img11.hostingpics.net/pics/871671Untitled3.png[/IMG] Download link of this spy hud in a few mins. [QUOTE=johnlmonkey;33135914]Nassimo should do the artwork for all TF2 updates, his work always looks so fantastic.[/QUOTE] :downs:
would anyone be interested in having slightly different shader parameters along with the pack? [img]http://img.maxofs2d.net/misc/tf_enhanced_scout_materials.png[/img] • reduced & broader phong • weaker rimlight • tighter lightwarp
[QUOTE=Max of S2D;33138268]would anyone be interested in having slightly different shader parameters along with the pack? [img]http://img.maxofs2d.net/misc/tf_enhanced_scout_materials.png[/img] • reduced & broader phong • weaker rimlight • tighter lightwarp[/QUOTE] That lightwarps looks horrible on everything
[QUOTE=NassimO PotatO;33138010] :downs:[/QUOTE] here here dont smile good man your style is clean, neatly organised, high quality and, last but not least... you use the goddamn color palette
[QUOTE=lol user;33140039]That lightwarps looks horrible on everything[/QUOTE] I think it looks nice. :c
[QUOTE=Ceiling Man;33141121]I think it looks nice. :c[/QUOTE] Same.
[QUOTE=Max of S2D;33138268]would anyone be interested in having slightly different shader parameters along with the pack? [img]http://img.maxofs2d.net/misc/tf_enhanced_scout_materials.png[/img] • reduced & broader phong • weaker rimlight • tighter lightwarp[/QUOTE] looks like improved beta lighting, i'm sure a lot of beta lovers would want it
[QUOTE=blaholtzen;33142103]looks like improved beta lighting, i'm sure a lot of beta lovers would want it[/QUOTE] beta lighting is actually a bit broader, but with a sharper transition, and practically no rimlight/phong at all. so i guess this would sit halfway in. [QUOTE=lol user;33140039]That lightwarps looks horrible on everything[/QUOTE] that's coming from a guy who uses the "cinematic lightwarp" (a.k.a. directx8 in directx9) but okay. i've been using it for everything i upload on youtube and i never stop getting comments like these :v: [img]http://img1.uploadscreenshot.com/images/orig/11/30822210524-orig.png[/img] [img]http://img1.uploadscreenshot.com/images/orig/11/30822204770-orig.png[/img] [img]http://img1.uploadscreenshot.com/images/orig/11/30822245111-orig.png[/img] i shall challenge your assertion [img]http://img1.uploadscreenshot.com/images/orig/11/30822243322-orig.png[/img] if you want to make your own opinion of it: [url]http://source.maxofs2d.net/models/pyro_lightwarp.vtf[/url]
[QUOTE=Max of S2D;33143876]beta lighting is actually a bit broader, but with a sharper transition, and practically no rimlight/phong at all. so i guess this would sit halfway in. that's coming from a guy who uses the "cinematic lightwarp" (a.k.a. directx8 in directx9) but okay. i've been using it for everything i upload on youtube and i never stop getting comments like these :v: [img]http://img1.uploadscreenshot.com/images/orig/11/30822210524-orig.png[/img] [img]http://img1.uploadscreenshot.com/images/orig/11/30822204770-orig.png[/img] [img]http://img1.uploadscreenshot.com/images/orig/11/30822245111-orig.png[/img] i shall challenge your assertion [img]http://img1.uploadscreenshot.com/images/orig/11/30822243322-orig.png[/img] if you want to make your own opinion of it: [url]http://source.maxofs2d.net/models/pyro_lightwarp.vtf[/url][/QUOTE] Imo if you use Cinematic Lightwarp with Maxed out graphics it looks quite good And if you have enchanced normal maps it looks even better.
[QUOTE=Max of S2D;33143876]beta lighting is actually a bit broader, but with a sharper transition, and practically no rimlight/phong at all. so i guess this would sit halfway in.[/QUOTE] Yeah I'm pretty sure the beta lighting looked the way it looked due to phong not being used/invented yet. If you for example remove the phong lines in the vmt of something it pretty much looks like in the beta, if not identical to. yours is too dark for my taste. it looks ok from like, straight forward but pretty much any other angle it's too dark it also has this kinda metallic feel to it that i'm not really a fan of there's just no beating the default lightwarp i think
Nice to see peoples opinion are still argued. Good old FP. "Oh no you are wrong. See other people have said otherwise, correct your opinion now."
[QUOTE=lol user;33144066]Imo if you use Cinematic Lightwarp with Maxed out graphics it looks quite good And if you have enchanced normal maps it looks even better.[/QUOTE] the cinematic/dramatic lightwarps pretty much looks like no lightwarp at all [editline]6th November 2011[/editline] [QUOTE=blaholtzen;33144363]Yeah I'm pretty sure the beta lighting looked the way it looked due to phong not being used/invented yet. If you for example remove the phong lines in the vmt of something it pretty much looks like in the beta, if not identical to. yours is too dark for my taste. it looks ok from like, straight forward but pretty much any other angle it's too dark it also has this kinda metallic feel to it that i'm not really a fan of there's just no beating the default lightwarp i think[/QUOTE] fixed up this quick comparison picture: [img]http://dl.dropbox.com/u/39556064/shadingex.png[/img]
max's lightwarp looks cool for machinimas such as his, but i wouldn't want to use it in-game
So much cinematic lightwarp hate.
You see the lightwarp + Normals dont look that bad [t]http://dl.dropbox.com/u/47783601/itemtest0000.jpg[/t]
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