• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
[QUOTE=Blitz n' Barrag;33981093]I made that[/QUOTE] Nice. I actually really like the idea and your attempt at getting the old logo (which I think is still a good Scout icon) to not be distorted, but I personally wouldn't use it, hence the quip about mileage.
[QUOTE=Mariner;33974639][IMG]http://dl.dropbox.com/u/20389014/marinerscoutlogoconcept.png[/IMG][/QUOTE] That could work!
[QUOTE=Mariner;33974639][IMG]http://dl.dropbox.com/u/20389014/marinerscoutlogoconcept.png[/IMG][/QUOTE] Why not put the logo on the backpack [t]http://i.imgur.com/8jqW3.png[/t]
[QUOTE=xGUTSx;34042396]Why not put the logo on the backpack [t]http://i.imgur.com/8jqW3.png[/t][/QUOTE] While I don't like this idea exactly, I would love to see a version of the scout with a bag that actually looks like a bag, like with zippers and whatnot.
is it possible to make it so that hats and things cast shadows?
Why not put the logo nowhere?
[QUOTE=TF2Master;34049072]is it possible to make it so that hats and things cast shadows?[/QUOTE] they do
[QUOTE=Max of S2D;34057860]they do[/QUOTE] I think he means make hats make shadows on the characters head
[QUOTE=lol user;34086290]I think he means make hats make shadows on the characters head[/QUOTE] no, I mean like when you look at the characters shadows you cant see the hat in the shadow
[QUOTE=TF2Master;34095551]no, I mean like when you look at the characters shadows you cant see the hat in the shadow[/QUOTE] i can see the RTT shadow of [I]most[/I] cosmetics (like the blighted beak)
[img]http://i.imgur.com/UbV0T.png[/img] [editline]7th January 2012[/editline] I can't
Payload redone, again: [img]http://img4.hostingpics.net/pics/911595Untitled3.png[/img] [img]http://img4.hostingpics.net/pics/691031Untitled2.png[/img]
[QUOTE=NassimO PotatO;34103017]Payload redone, again: [img]http://img4.hostingpics.net/pics/911595Untitled3.png[/img] [img]http://img4.hostingpics.net/pics/691031Untitled2.png[/img][/QUOTE] I recommend you to redo the spy hats Spy suit colour doesnt match some hats example: fedora
[QUOTE=lol user;34103076]I recommend you to redo the spy hats Spy suit colour doesnt match some hats example: fedora[/QUOTE] I actually remade the béret, cause the base is green-ish and not white.
[QUOTE=NassimO PotatO;34103212]I actually remade the béret, cause the base is green-ish and not white.[/QUOTE] Does that not ruin the unpainted beret?
[QUOTE=NassimO PotatO;34103017]Payload redone, again: [img]http://img4.hostingpics.net/pics/911595Untitled3.png[/img] [img]http://img4.hostingpics.net/pics/691031Untitled2.png[/img][/QUOTE] Any chance you can make a comparison with the old payload?
there was a comparison before, i think some pages back*
[QUOTE=Misaki92;34103417]there was a comparison before, i think some pages back*[/QUOTE] Oh, I thought he redid the payload because people didn't like the old one
[QUOTE=NeoDement;34103256]Does that not ruin the unpainted beret?[/QUOTE] Nope, it's even better imo. The green-ish hue also make the paints colors false: [IMG]http://img4.hostingpics.net/pics/465170Untitled2.png[/IMG] [QUOTE=Darktooth77;34103475]Oh, I thought he redid the payload because people didn't like the old one[/QUOTE] I just desaturated the colors and remade the rim light. No big deal.
I said unpainted, not painted white. [editline]8th January 2012[/editline] Because the top is MEANT to be a different shade of red than the base.
[QUOTE=NeoDement;34103883]I said unpainted, not painted white. [editline]8th January 2012[/editline] Because the top is MEANT to be a different shade of red than the base.[/QUOTE] Ah, my bad. There. [img]http://img4.hostingpics.net/pics/666816Untitled2.png[/img]
[QUOTE=NeoDement;34103883]I said unpainted, not painted white. [editline]8th January 2012[/editline] Because the top is MEANT to be a different shade of red than the base.[/QUOTE] while this is true and should be kept in mind, i think it would be better if one made the coded color apply correctly to the top and be different on the base rather than the other way around
Is it possible to make the Spy's cigarettes [del]tubular[/del] cylindrical? Point is, they're cuboidical. That isn't the word.
cylindrical?
[QUOTE=Dr. Ethan Asia;34118053]Is it possible to make the Spy's cigarettes [del]tubular[/del] cylindrical? Point is, they're cuboidical. That isn't the word.[/QUOTE] would require a model edit, and it's simply not worth it for a such a small detail you can't see during gameplay
[QUOTE=Max of S2D;34118518]would require a model edit, and it's simply not worth it for a such a small detail you can't see during gameplay[/QUOTE] speak for yourself, I spend a lot of time staring at spies very very very very closely.
Gameplay signs remade in better quality and with the typography of the Portal 2 posters, for fitting the artstyle. [IMG]http://img15.hostingpics.net/pics/224689Untitled2.png[/IMG]
[QUOTE=NassimO PotatO;34166626]Gameplay signs remade in better quality and with the typo of the Portal 2 posters, for fitting the artstyle. [IMG]http://img15.hostingpics.net/pics/224689Untitled2.png[/IMG][/QUOTE] These are glorious, absolutely fantastic, bravo!
I've seen you do some improved version of other textures ingame of props or overlays. Such as the RED and BLU billboards and the 2fort basement computer screen thing right? Will those also be added along side the rest?
[QUOTE=Frying Dutchman;34166682]I've seen you do some improved version of other textures ingame of props or overlays. Such as the RED and BLU billboards and the 2fort basement computer screen thing right? Will those also be added along side the rest?[/QUOTE] Of course ! That's reminds me that i make the billboards with the "Sandvich Safe" design too [IMG]http://img15.hostingpics.net/pics/326282Untitled2.png[/IMG]
Sorry, you need to Log In to post a reply to this thread.