• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
[QUOTE=NassimO PotatO;34166821]Of course ! That's reminds me that i make the billboards with the "Sandvich Safe" design too [IMG]http://img15.hostingpics.net/pics/326282Untitled2.png[/IMG][/QUOTE] you need compile all the billboard skins you've made so people can use them as props in maps, you've made loads
[QUOTE=NassimO PotatO;34166626]Gameplay signs remade in better quality and with the typography of the Portal 2 posters, for fitting the artstyle. [IMG]http://img15.hostingpics.net/pics/224689Untitled2.png[/IMG][/QUOTE] needs some wear and tear
[QUOTE=NassimO PotatO;34166626]Gameplay signs remade in better quality and with the typography of the Portal 2 posters, for fitting the artstyle. [IMG]http://img15.hostingpics.net/pics/224689Untitled2.png[/IMG][/QUOTE] I honestly forgot how the old signs looked since I reskinned them myself. They looked horrid! But these are nice and clean. Mine on the other hand are far too busy and glossy for my tastes now. Back in my skinning phase a few years back. [thumb]http://dl.dropbox.com/u/30327505/TF2%20electric%20signs.png[/thumb] [sp]PS: Your exit sign is just BEGGING to have the Portal 2 exit figure on there, but that would probably be too on the nose.[/sp]
I'd like everyone to complain about some crappy textures so i can put them on my list of things to do/fix Also if you have anything to complain about the pre-released textures please do so as well
hwm has those black spots
[QUOTE=blaholtzen;34177678]I'd like everyone to complain about some crappy textures so i can put them on my list of things to do/fix Also if you have anything to complain about the pre-released textures please do so as well[/QUOTE] This prop! [url]http://www.gamebanana.com/skins/89608[/url]
[QUOTE=blaholtzen;34177678]I'd like everyone to complain about some crappy textures so i can put them on my list of things to do/fix Also if you have anything to complain about the pre-released textures please do so as well[/QUOTE] Blood textures are pretty lowres. Also fire textures are one of the worst ones for me.
Really amazing work, if I had to ask for something to be improved on it would be the grass/bush detail props.
In my opinion, idle time which you want to spend re-texturing stuff would be best spent on models that are often a focus of the player. You seem to have possibly mostly done all player models, so the next logical focus would be the older weapons and possibly some of the newer, but less than adequately textured weapons. The new rocket launcher you guys designed looked great.
[QUOTE=NeoDement;34178234]This prop! [url]http://www.gamebanana.com/skins/89608[/url][/QUOTE] Definitively, I'll check with benjamuffin if he still has the psd so we can work off that [QUOTE=IM BATMAN;34178286]Blood textures are pretty lowres. Also fire textures are one of the worst ones for me.[/QUOTE] We already got hecates on the blood and as far as i've heard we can't do anything with the fire detail except remove it entirely from the vmt... [b]or...[/b] now that i think about it, we could make a new one and edit the vmt's to use [b]that instead[/b] i'll look into that [QUOTE=install gentoo;34178310]Really amazing work, if I had to ask for something to be improved on it would be the grass/bush detail props.[/QUOTE] I'll look into those [QUOTE=Joey JoJo;34178778]In my opinion, idle time which you want to spend re-texturing stuff would be best spent on models that are often a focus of the player. You seem to have possibly mostly done all player models, so the next logical focus would be the older weapons and possibly some of the newer, but less than adequately textured weapons. The new rocket launcher you guys designed looked great.[/QUOTE] Ye, I've had a look at a few of them just gotta check which ones need fixing but thankfully i mostly only stumble upon bad/missing spec-maps which are easily fixed/made. for example the tomislav fix i released and the stock minigun. Here's Sasha in her full glory: [img]http://dl.dropbox.com/u/39556064/beut.jpg[/img] I'll gather up other odd fixes I've done, might remake some of them as well. most have been released though
Improve Stylish Spy and Femme Pyro? :v:
[QUOTE=lol user;34181919]Improve Stylish Spy and Femme Pyro? :v:[/QUOTE] Let them finish the vanilla props and models first, they need more attention than custom models.
[QUOTE=lol user;34181919]Improve Stylish Spy and Femme Pyro? :v:[/QUOTE] eh, I think we should focus on the base game items first, not really our place to go fixing other people's stuff, I've only done it with mods I personally used such as the concept scout and radigan engie (might actually remake the radigan one since i got the AO of him) If nassimo feels like it i guess he could do the spy, suppose all it needs is to mach the vest to the pants and the other parts would use the same textures i suppose as for femme pyros, as far as i'm concerned they're aren't any good ones, maybe that hooded olde lady one, but that's just cuz it's funny. besides, murphy already improved the crap out of one of them femme pyro's, not sure what happened to it after that also player model replacements are usually a bad idea since most have rigging issues such as missing bones, hats end up not fitting and tis' rare for them to be optimized and have LODs
[QUOTE=lol user;34181919]Improve Stylish Spy and Femme Pyro? :v:[/QUOTE] Well...AyesDef redid the Stylish Spy, but I don't think it ever got released. Go bug them about it?
[QUOTE=Alistor;34172594]I honestly forgot how the old signs looked since I reskinned them myself. They looked horrid! But these are nice and clean. Mine on the other hand are far too busy and glossy for my tastes now. Back in my skinning phase a few years back. [thumb]http://dl.dropbox.com/u/30327505/TF2%20electric%20signs.png[/thumb] [sp]PS: Your exit sign is just BEGGING to have the Portal 2 exit figure on there, but that would probably be too on the nose.[/sp][/QUOTE] Back to the intelligence? They just look so.....2015
Can you make the Pyro skin you released look more like made of rubber? I mean, it´s a great skin, but it lacks of that "rubber suit" touch, it mostly looks like a cloth suit. That´s the only fix i suggest
so hats that could do with updating: nearly all the wigs/hair and Ze goggles
I believe you said you're doing the Engineer's buildings so I'm good.
[QUOTE=Razi The Red;34189008]I believe you said you're doing the Engineer's buildings so I'm good.[/QUOTE] Yep, Engineer's buildings are on the list.
[QUOTE=theharribokid;34188905]so hats that could do with updating: nearly all the wigs/hair and Ze goggles[/QUOTE] And Hotrod :v: But I'm fine with the Engineer's buildings.
[QUOTE=Petachepas;34186524]Can you make the Pyro skin you released look more like made of rubber? I mean, it´s a great skin, but it lacks of that "rubber suit" touch, it mostly looks like a cloth suit. That´s the only fix i suggest[/QUOTE] so like... more phong? I have boosted it since the pre-release, so you'll have see after the next release if it looks good
How come pyro's suit is black in the phong mask? (in both yours and Valve's) [editline]13th January 2012[/editline] also why'd you change the phong vmt settings?
[QUOTE=Petachepas;34186524]Can you make the Pyro skin you released look more like made of rubber? I mean, it´s a great skin, but it lacks of that "rubber suit" touch, it mostly looks like a cloth suit. That´s the only fix i suggest[/QUOTE] But it's a fire retardant suit, not a rubber one.
[QUOTE=Barbarossa_5;34194275]But it's a fire retardant suit, not a rubber one.[/QUOTE] fire retardant suits tend to have rubber qualities.
Are you guys improving the Intel and Capture points?
Could you guys release an alternate version of the Pyro's model without the "Optical Mask" text?
[QUOTE=Venezuelan;34193113]How come pyro's suit is black in the phong mask? (in both yours and Valve's) [editline]13th January 2012[/editline] also why'd you change the phong vmt settings?[/QUOTE] It's not completly black in either, to me it looks wierd if all of him is shiny, but I get that it need to have some amount of phon in order to look like flame retardant To look better derp [editline]13th January 2012[/editline] [QUOTE=Liquidrocks;34195300]Could you guys release an alternate version of the Pyro's model without the "Optical Mask" text?[/QUOTE] surely [editline]13th January 2012[/editline] [QUOTE=lol user;34195035]Are you guys improving the Intel and Capture points?[/QUOTE] I'm pretty sure there are good improvements to those already, but i can look into it
[QUOTE=blaholtzen;34195740]To look better derp[/QUOTE] Why does less phong look better? :U
[QUOTE=Venezuelan;34196665]Why does less phong look better? :U[/QUOTE] Okay, tell me something for one second do you think the Meet The videos look better than the actual game?
[QUOTE=Max of S2D;34198498]Okay, tell me something for one second do you think the Meet The videos look better than the actual game?[/QUOTE] Do they have less phong? I'm just asking lol. v:v:v I mean I'll admit I personally prefer the toned down phong it's just I saw this as more of a "fixing" type project.
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