NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
2,210 replies, posted
[QUOTE=Venezuelan;34224857]When you get to level 2 you should make the pills into the small health bottle[/QUOTE]
As an option i suppose i should, not too fond of it myself, Kinda stands out too much imo
[QUOTE=Liquidrocks;34224348]The Provisions logos seems a bit blurry.[/QUOTE]
easy to fix
[QUOTE=Dr. Ethan Asia;34225999]Not sure if I like the absence of the team logos...[/QUOTE]
My thought was that the team logo is too detailed to be at that small size, looks too busy and is quite pointless. Having the ammo logo there makes sense too since that's what's in there and i've noticed that when upgraded all visual additions have to do with healing, the ammo and metal providing kinda gets lost in the design so the logo kinda evens it out
[QUOTE=Blitz n' Barrag;34226080]I'm just wondering, are people allowed to help with the Texture Improvement Project? Because I wouldn't mind helping out[/QUOTE]
If you can meet the standards sure i suppose, got anything to show off?
we're not really in any need of help as of now though
Just pointing this out - 3-4 odd black lines on the engineer's arms in the viewmodel (noticeable when swapping weapons): [url]http://steamcommunity.com/id/mitcheroo/screenshot/630736391319086072?tab=public[/url]
[QUOTE=Blitz n' Barrag;34226080]I'm just wondering, are people allowed to help with the Texture Improvement Project? Because I wouldn't mind helping out[/QUOTE]
When the site will be up, there will be a forum where everyone can post their own fixes. If they are good, we'll add them to the official pack.
Viewmodel hands are part of this pack, right? At least, I think so.
Just noticed this on the Pyro's gloves
[img]http://cloud.steampowered.com/ugc/648750789828256329/AD2FEB98B9980D45262238613D044D622CD7F0A0/[/img]
[QUOTE=Bazkip;34235818]Viewmodel hands are part of this pack, right? At least, I think so.
Just noticed this on the Pyro's gloves
[img]http://cloud.steampowered.com/ugc/648750789828256329/AD2FEB98B9980D45262238613D044D622CD7F0A0/[/img][/QUOTE]
Must be a bug with the texturemap, i'm gonna check that. Also, i fixed the sharpness of the gameplay signs. A big tnx to install gentoo for the tip. As johnlmonkey said, new letters & cart signs, still with the Portal 2 font but with the extended variant.
[IMG]http://img4.hostingpics.net/pics/369449Untitled2.png[/IMG]
[QUOTE=NassimO PotatO;34236390]Must be a bug with the texturemap, i'm gonna check that. Also, i fixed the sharpness of the gameplay signs. A big tnx to install gentoo for the tip. As johnlmonkey said, new letters & cart signs, still with the Portal 2 font but with the extended variant.
[IMG]http://img4.hostingpics.net/pics/369449Untitled2.png[/IMG][/QUOTE]
Love 'em! Keep it up guys! Could we possibly see another pre-release anytime soon? Preferably one that includes alternates like striped tie Spy and darker blue medic.
[QUOTE=johnlmonkey;34236446]Love 'em! Keep it up guys! Could we possibly see another pre-release anytime soon? Preferably one that includes alternates like striped tie Spy and darker blue medic.[/QUOTE]
I'll see with badgerpig. Anyway,(lol, relevant) I need opinions on the arrows; which one is the most nicest ?
[IMG]http://img15.hostingpics.net/pics/321976Untitled2.png[/IMG] [IMG]http://www.facepunch.com/fp/ratings/wrench.png[/IMG]
or
[IMG]http://img15.hostingpics.net/pics/283550Untitled3.png[/IMG] [IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG]
I would love if you guys made a custom player hud too. By that I mean the small class images on the scoreboard and the in-game hud.
[QUOTE=Shounic;34272263]I would love if you guys made a custom player hud too. By that I mean the small class images on the scoreboard and the in-game hud.[/QUOTE]
Well if you look at Nassimo's images above of the ABC signs you can see he's using his class photos he made for his WIP loading screen he made ages ago for the HUD class pictures, maybe they'll include them in the full release
Oh god, the change of font bothers me tremendously.
I really do think this should be implemented officially. TF2 is in desperate need of a face-lift, some of the game's materials haven't aged well, and some new ones look horrible.
The signs look... blurry. Am I just going blind? :v:
[QUOTE=Unisath;34272720]The signs look... blurry. Am I just going blind? :v:[/QUOTE]
I thought that.
[QUOTE=Unisath;34272720]The signs look... blurry. Am I just going blind? :v:[/QUOTE]
You're right. I just reduced the mipmap to low on the TF2 settings. The signs are in HQ, nothing to worry about.
Hi I made a reskin for the Sharp Dresser: [url]http://www.gamebanana.com/skins/114629[/url]
Feel free to use in your pack :)
[QUOTE=Tom4ick;34273968]Hi I made a reskin for the Sharp Dresser: [url]http://www.gamebanana.com/skins/114629[/url]
Feel free to use in your pack :)[/QUOTE]
thanks but that's not really what we're doing here
Hey, I was wondering about the Spy's right hand. You see, when you swing with the knife there's a split second where you can see this little orange pointing thing coming from his suit/glove/undershirt. It REALLY annoys me. Does anyone else know what I'm talking about?
[QUOTE=ThamosII;34278976]Hey, I was wondering about the Spy's right hand. You see, when you swing with the knife there's a split second where you can see this little orange pointing thing coming from his suit/glove/undershirt. It REALLY annoys me. Does anyone else know what I'm talking about?[/QUOTE]
I think Sparkwire made a fix for that long ago. Not sure if we're really talking 'bout the same thing here.
[QUOTE=DatWut?;34279599]I think Sparkwire made a fix for that long ago. Not sure if we're really talking 'bout the same thing here.[/QUOTE]
Wasn't it only the Sharp Dresser?
[QUOTE=FreaXx;34279844]Wasn't it only the Sharp Dresser?[/QUOTE]
Nah, those were new animations (I think).
[QUOTE=Vodkavia;34271512]With signs as clear and vivid as these, maybe people will stop getting lost in Steel.[/QUOTE]
Dream on.
[QUOTE=Vodkavia;34271512]With signs as clear and vivid as these, maybe people will stop getting lost in Steel.
Probably not.[/QUOTE]
I've been playing for 3 years now and that fucking map still confuses me.
I don't understand the confusion but then again I played it since development :v:
[QUOTE=NassimO PotatO;34271453]
[thumb]http://cloud.steampowered.com/ugc/594707594791067202/EBFF17DB2987E45B3988D9AF7901F79D2CE869B5/[/thumb][/QUOTE]
What's that Eternal Reward Skin?
[QUOTE=NassimO PotatO;34271453][thumb]http://cloud.steampowered.com/ugc/594707594791067202/EBFF17DB2987E45B3988D9AF7901F79D2CE869B5/[/thumb][/QUOTE]
that new resupply locker really bugs me for some reason
[QUOTE=Max of S2D;34281083]that new resupply locker really bugs me for some reason[/QUOTE]
i agree i like the the cleanliness of the vanilla locker. this new locker is a new style of the old one, which I don't think is what this texture pack is doing, right?
[QUOTE=NassimO PotatO;34271453]I guess so. Well, screenshot time.
[thumb]http://cloud.steampowered.com/ugc/594707594791067202/EBFF17DB2987E45B3988D9AF7901F79D2CE869B5/[/thumb][/QUOTE]
Eh, can there be an optional one without the brown brush strokes, please?
Mann Co also didn't make the locker but okay
[QUOTE=Vodkavia;34282819]The new locker blends in with the rest of scenery better than the old one, while sticking out enough so that it still immediately catches the users eye. Mann Co doesn't go out of its way to keep their turf spiff and clean. It's a workplace, not a flower vase.[/QUOTE]
It's not that: The brush strokes are way too blocky and visible and the color catch the eye way too much. If the dirt was much subtle and blend with the gray of the locker, it could be ok.
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