• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
Oh look a button [url=http://tf2tip.maxofs2d.net/downloads/prerelease_rev2.7z][img]http://img15.hostingpics.net/pics/301502Untitled3.png[/img][/url] 2 days of hard work just to finnish this up, compress and pack all of this.
[QUOTE=blaholtzen;34606705]Oh look a button [url=http://tf2tip.maxofs2d.net/downloads/prerelease_rev2.7z][img]http://img15.hostingpics.net/pics/301502Untitled3.png[/img][/url] 2 days of hard work just to finnish this up, compress and pack all of this.[/QUOTE] Hnnnnnnggggggggggggggg-YES.
[QUOTE=blaholtzen;34606705]Oh look a button [url=http://tf2tip.maxofs2d.net/downloads/prerelease_rev2.7z][img]http://img15.hostingpics.net/pics/301502Untitled3.png[/img][/url] 2 days of hard work just to finnish this up, compress and pack all of this.[/QUOTE] Awesome, whats new in this one?
Now make sure to tell us everything you dislike
Yeah, is there a changelog we can see?
[QUOTE=johnlmonkey;34606879]Awesome, whats new in this one?[/QUOTE] -Playermodels redone with some fixes. -Added the "rusty" resupply locker. -Added a new CP texture & phongmask -Added the gameplay signs & overlays. -Added Minigun, GRU, Tomislav and RL texture fixes. -Added the HD Payload -Added TC Engineer gloves in view models.
I don't like the new Demoman emblem. The default stylized shape is better, imo. I do like how you guys stamped the unused texture space with a 'High Quality Texturework' seal, though. Nice touch. :v:
[QUOTE=blaholtzen;34606916]Now make sure to tell us everything you dislike[/QUOTE] Everything, do it all over again. From scratch.
[QUOTE=NassimO PotatO;34607055]-Playermodels redone with some fixes. -Added the "rusty" resupply locker. -Added a new CP texture & phongmask -Added the gameplay signs & overlays. -Added Minigun, GRU, Tomislav and RL texture fixes. -Added the HD Payload -Added TC Engineer gloves in view models.[/QUOTE] also view arms, all but demoman's has been worked on
[IMG]http://dl.dropbox.com/u/22648677/screenshots/erect.jpg[/IMG] Dispenser looks fantastic aside from the provisions logo which is a bit blurry. You've still got plenty of vram to play with as I'm under 1 gig usage on most maps even with 8xSGSSAA eating up memory, so don't skimp on the texture size.
Would like to see the new Tomislav
My only complaint I've seen so far is that the Spy's sleeves have wrinkles in them. Yeah I get that its probably more realistic that way, but I dont see the spy as a guy who would let the sleeves of his coat get all wrinkled. Maybe add that as an option along with the buttons for the full release?
I thought you fixed this: [img]http://filesmelt.com/dl/Snipergib1.png[/img] [img]http://filesmelt.com/dl/Snipergib2.png[/img]
Well, since the gibs textures have a totally different uv, we are remaking psd about them. You can use [URL="http://www.gamebanana.com/tf2/skins/89549"]H.Gaspar old fix[/URL] until we finished the gibs.
[QUOTE=MaxOfS2D;34606685][url]http://tf2tip.maxofs2d.net/downloads/prerelease_rev2.7z[/url] The envmapped Pyro lenses aren't in this one because [URL="http://img1.uploadscreenshot.com/images/orig/2/3805024446-orig.jpg"]this happened[/URL] when I tested it.[/QUOTE] Pyro is T-1000? [t]http://upload.wikimedia.org/wikipedia/en/f/fc/T-1000_002.png[/t]
[QUOTE=NeoDement;34607229]Would like to see the new Tomislav[/QUOTE] it's the same fix i released a while back, added it to the prerelease cuz i figured why not [editline]8th February 2012[/editline] [QUOTE=E.C.S;34607516]I thought you fixed this: [img]http://filesmelt.com/dl/Snipergib1.png[/img] [img]http://filesmelt.com/dl/Snipergib2.png[/img][/QUOTE] why is your gib vmt using that texture in the first place? [editline]8th February 2012[/editline] [QUOTE=Kenori;34607504]My only complaint I've seen so far is that the Spy's sleeves have wrinkles in them. Yeah I get that its probably more realistic that way, but I dont see the spy as a guy who would let the sleeves of his coat get all wrinkled. Maybe add that as an option along with the buttons for the full release?[/QUOTE] i'm assuming you're talking about the view arms? murphy made those to match the world model, which has always had wrinkles (the normal isn't great though so murphy is going to remake it)
You guys are awesome.
[QUOTE=blaholtzen;34607759]why is your gib vmt using that texture in the first place?[/QUOTE] I don't have any custom sniper_blue_gib.vmt or sniper_red_gib.vmt installed. I checked again and those gibs come from the first pre-release, but they aren't in the second one, so I deleted them. My bad :P Another question, are you going to do the Spy mask or there is already a version with better quality around the Internet?
It bothers the hell out of me when I go on pure servers with this. I just think that the beautiful textures you guys have made are default, then I see the low-quality gibs and go "Hey! That's wrong!" But seriously, this stuff is beautiful. Even more excited for prerelease 2. Keep up the amazing work!
[QUOTE=blaholtzen;34607759]it's the same fix i released a while back, added it to the prerelease cuz i figured why not [editline]8th February 2012[/editline] why is your gib vmt using that texture in the first place? [editline]8th February 2012[/editline] i'm assuming you're talking about the view arms? murphy made those to match the world model, which has always had wrinkles (the normal isn't great though so murphy is going to remake it)[/QUOTE] YEah thats what I was talking about, but...eh...it just bugs me. Again, any chance of getting the flat-pressed suit as an option?
[QUOTE=E.C.S;34607516]I thought you fixed this: [img]http://filesmelt.com/dl/Snipergib1.png[/img] [img]http://filesmelt.com/dl/Snipergib2.png[/img][/QUOTE] ur still with the old vmt of the first release. this one haven no gib vtf or vmt for any class...
[QUOTE=Hecates;34611213]ur still with the old vmt of the first release. this one haven no gib vtf or vmt for any class...[/QUOTE] If you read my last post, you will know I was aware about that and now I deleted them.
[QUOTE=Hecates;34611213]ur still with the old vmt of the first release. this one haven no gib vtf or vmt for any class...[/QUOTE] You're the gib guy right, what's the word on those?
[QUOTE=install gentoo;34607227][IMG]http://dl.dropbox.com/u/22648677/screenshots/erect.jpg[/IMG] Dispenser looks fantastic aside from the provisions logo which is a bit blurry. You've still got plenty of vram to play with as I'm under 1 gig usage on most maps even with 8xSGSSAA eating up memory, so don't skimp on the texture size.[/QUOTE] question: what is the code for 8xSGSSAA in nVidia Inspector? (i assume that's what you're using) and what's your GPU?
I showed some of these screenshots to a friend. He's utterly stunned that these are just improved textures and kept asking me if custom models were involved. :v:
Squeee! I'm really loving the new signs and decals. They really bring a little extra to the game.
[t]http://i.imgur.com/3SBmJ.jpg[/t] Is there any chance of making the windows look... not atrocious? :v:
[QUOTE=Unisath;34612445][t]http://i.imgur.com/3SBmJ.jpg[/t] Is there any chance of making the windows look... not atrocious? :v:[/QUOTE] isn't that a map texture?
[QUOTE=Darktooth77;34613420]isn't that a map texture?[/QUOTE] No idea. Out of all the textures in the game, that single thing bothers me the most. It's just so... ugh. I can barely see through the damned thing half the time.
[QUOTE=Razi The Red;34611488]You're the gib guy right, what's the word on those?[/QUOTE] not freaking done
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