NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
2,210 replies, posted
[QUOTE=Darktooth77;34613420]isn't that a map texture?[/QUOTE]
can still edit it
[editline]9th February 2012[/editline]
also don't like new sniper logo
[QUOTE=MaxOfS2D;34611577]question:
what is the code for 8xSGSSAA in nVidia Inspector? (i assume that's what you're using)
and what's your GPU?[/QUOTE]
On a GTX 580 and I just used [URL="http://naturalviolence.webs.com/sgssaa.htm"]this guide[/URL].
[QUOTE=install gentoo;34617093]On a GTX 580 and I just used [URL="http://naturalviolence.webs.com/sgssaa.htm"]this guide[/URL].[/QUOTE]
does it mean when i set everything in-game to super high that i wont get the result that you have?
[IMG]http://dl.dropbox.com/u/22648677/screenshots/cart.jpg[/IMG]
Please don't change anything about the cart.
Ever.
The soldier and Spy viewmodels are eyegasmic. I've been waiting for a new Soldier sleeve forever. It was so low res
[QUOTE=install gentoo;34623278][IMG]http://dl.dropbox.com/u/22648677/screenshots/cart.jpg[/IMG]
Please don't change anything about the cart.
Ever.[/QUOTE]
are you sure? 'casue it's currently using the wrong phongmask
[editline]9th February 2012[/editline]
[QUOTE=Average User;34623590]The soldier and Spy viewmodels are eyegasmic. I've been waiting for a new Soldier sleeve forever. It was so low res[/QUOTE]
That's mostly thanks to murphy, he remade the soldier sleeve completely and baked the normal for the spy sleeves
[editline]9th February 2012[/editline]
[QUOTE=Venezuelan;34615130]also don't like new sniper logo[/QUOTE]
I picked that one mostly to see what people think of it and that out of the sniper logos it's the most consistent to the other class logos.
Personally though I like the [url=http://wiki.teamfortress.com/w/images/3/33/Sniper_emblem_RED_beta.png]beta logo[/url] the most, even if it's inconsistent with the others.
I think the current in-game one, having an element in team color in a yellow circle with no extra information, is the most consistent.
[QUOTE=Venezuelan;34624656]I think the current in-game one, having an element in team color in a yellow circle with no extra information, is the most consistent.[/QUOTE]
well sure but it's basically invisible with those thin lines, and it doesn't have the same balance between TC and yellow
could try making them thicker
[QUOTE=Venezuelan;34626506]could try making them thicker[/QUOTE]
yeah, it needs remaking anyway, the one for the wiki is all misaligned and stuff
This is too much swagger for me to take
[t]http://cloud.steampowered.com/ugc/469735349015115896/6F5427A72F2E888AEC14F8ACADB53A6210823DC0/[/t][t]http://cloud.steampowered.com/ugc/469735349015132722/E0F878FB5512503C36B7A0F113DEFB16CA344C92/[/t][t]http://cloud.steampowered.com/ugc/469735349015118475/CB38ECD920C677C8934AC50F1A6D500E889F018A/[/t][t]http://cloud.steampowered.com/ugc/469735349015110578/109E6A19F585470505B7FB2EABE8ED263556C52F/[/t][t]http://cloud.steampowered.com/ugc/469735349015127160/731AC02EDBA0D276B9A26355ADF98056BC46C352/[/t][t]http://cloud.steampowered.com/ugc/469735349015124403/528F7075D3B3D8FD99337077824C5B999F524EBD/[/t][t]http://cloud.steampowered.com/ugc/469735349015129966/06E19251E2AF0FC86E5BE09B0EBD0DB67E590621/[/t][t]http://cloud.steampowered.com/ugc/469735349015107921/3FD91AF3D9F2C80541381CACF149C12F9AD97C55/[/t][t]http://cloud.steampowered.com/ugc/469735349015135445/2F8253A692B445F5929367F806774282A019ACAF/[/t][t]http://cloud.steampowered.com/ugc/469735349015121265/7D170605F4A6F1C83681C4F7456B68A0E4E7E995/[/t][t]http://cloud.steampowered.com/ugc/469735349015170033/AD90C2D8EA175DE637DF411E4587957B65CA00C2/[/t]
Some sorry plea' hearing owes me new pants
With these prereleases and a quality config I've gone from 150-300 FPS to 30-150 FPS in a matter of minutes. Thanks, Nassimo and Blaholtzen!
[QUOTE=Vodkavia;34630615]It's a sign we all need to purchase more RAM, and that NassimO and Blaholtzen are corporate conspirators pushing us to buy said RAM.[/QUOTE]
[url=http://downloadmoreram.com/]Pfft, who [I]buys[/I] RAM these days?[/url]
[QUOTE=Pocket Medic;34630889][url=http://downloadmoreram.com/]Pfft, who [I]buys[/I] RAM these days?[/url][/QUOTE]
Pfft, who need 150 FPS since your screen can only display 60, 75 or 85 FPS ? :v:
Are there any plans to remake any of the sprites in higher resolution? Like for use in particles and such?
[QUOTE=NoNameForEvil;34641666]why the [i]fuck[/i] is the scarf on [b]every single one of those fucking loadouts[/b]
it doesn't fit on any of them, it looks like shit
try choosing something [i]else[/i][/QUOTE]
also the lightwarp looks really really really odd
Question, do you guys changed something with rimlights or something with lights?, this pre-release looks more shinier. I don't have the old pre-release to check the .vmt files, that's why I'm asking.
[QUOTE=E.C.S;34642709]Question, do you guys changed something with rimlights or something with lights?, this pre-release looks more shinier. I don't have the old pre-release to check the .vmt files, that's why I'm asking.[/QUOTE]
If i remember, the rimlight value of the first pr was 0.5. On the new one, it's 2 (Valve default one)
[QUOTE=NassimO PotatO;34645249]If i remember, the rimlight value of the first pr was 0.5. On the new one, it's 2 (Valve default one)[/QUOTE]
Thanks, not a big fan of shiny effects (thanks to those games which abuse of Pixel Shaders), so I want to tone down a bit the number.
You shouldn't, the rimlighting really makes the characters pop out from the background, especially in low light environments.
This is more directed to Nassimo and Blaholtzen, although they probably already know this.
[QUOTE=NeoDement;34645745]You shouldn't, the rimlighting really makes the characters pop out from the background, especially in low light environments.
This is more directed to Nassimo and Blaholtzen, although they probably already know this.[/QUOTE]
yep
rimlighting is actually pretty ugly as it is in game (almost none of the valve promo images/videos have rimlighting at all) but it's a key to visual identification
Of course, there are people which likes it shiny and there are people which doesn't like it shiny. So how about other optional content, in this case .vmt files with a different "$rimlightboost".
[img]http://filesmelt.com/dl/RimlightSpy.png[/img] [img]http://filesmelt.com/dl/RimlightSpy2.png[/img]
I guess you know what option I like :v:
[QUOTE=Vodkavia;34646983]Implying these clean, bright and vivid textures don't already make the characters pop out a little more than usual?[/QUOTE]
That wasn't implying that at all. Tell me how well the colourful textures show up in a dark corridor.
[QUOTE=Vodkavia;34646983]Implying[/QUOTE]
asdf
[QUOTE=lol user;34627340]This is too much swagger for me to take
Some sorry plea' hearing owes me new pants[/QUOTE]
Are you using a custom lightwarp? And if so can I have the link?
I installed the 2nd pre release but im still getting the same problem as when i installed the first, nothing changes.
proof: [url]http://puu.sh/gwxO[/url] [url]http://puu.sh/gwxU[/url] [url]http://puu.sh/gwxV[/url]
Did you install it into the GMOD directory? Because if not it won't show up in GMOD.
[QUOTE=SchnookieFace;34651485]Did you install it into the GMOD directory? Because if not it won't show up in GMOD.[/QUOTE]
no, i put the files into the tf folder in team fortress 2
[editline]11th February 2012[/editline]
[QUOTE=darknecros22;34651495]no, i put the files into the tf folder in team fortress 2[/QUOTE]
and it doesnt even show up in tf2 either
This is starting to look really good. Still waiting on the Striped Spy tie
EDIT: Page king on a thread where it doesn't matter -_-
[QUOTE=darknecros22;34651495]no, i put the files into the tf folder in team fortress 2
[editline]11th February 2012[/editline]
and it doesnt even show up in tf2 either[/QUOTE]
i finally got it to work, i just plopped the folders into gmod a there, btw it doesnt like being turned into an addon.
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