[QUOTE=Shugo;34663944][url=http://www.facepunch.com/threads/1066631?p=34646983&viewfull=1#post34646983]>>34646983[/url]
[img]http://img19.imageshack.us/img19/4579/implying.png[/img][/QUOTE]
wait what
[QUOTE=Unisath;34666604][url=http://www.facepunch.com/threads/1066631?p=34666552&viewfull=1#post34666552]>>34666552[/url]
[img]http://i.imgur.com/PL4nC.png[/img][/QUOTE]
wrong color
whoa for a second there i thought i was on /v/
[editline]13th February 2012[/editline]
i just read the whole thread, absolutely incredible work. i love everything made so far.
i'm anticipating the reveal of the next part of the project.
[QUOTE=E.C.S;34646651]Of course, there are people which likes it shiny and there are people which doesn't like it shiny. So how about other optional content, in this case .vmt files with a different "$rimlightboost".
[img_thumb]http://filesmelt.com/dl/RimlightSpy.png[/img_thumb] [img_thumb]http://filesmelt.com/dl/RimlightSpy2.png[/img_thumb]
I guess you know what option I like :v:[/QUOTE]
I just removed the rimlighting all together. I just like the way the characters look when they're not shiny.
I miss the Pyro gloves from PR1.
the darkish look in the first release was awesome i hope you can add that again
[QUOTE=Fillmore;34683518]I just removed the rimlighting all together. I just like the way the characters look when they're not shiny.[/QUOTE]
How do you remove the rimlighting? *can't figure anything out by himself*
[QUOTE=ThamosII;34720027]How do you remove the rimlighting? *can't figure anything out by himself*[/QUOTE]
You have to edit the value on the vmt files with VTFEdit. [URL="http://www.mediafire.com/?ae4ar481rsd9ak6"]I made it anyway.[/URL] Extract all the folders into tf\materials\models\player.
[IMG]https://photos-2.dropbox.com/i/o/fUtYT4v4SJj4Jp3YcP6GEYQ8WU04D6wLG_uHYGip8D0/55582839/1329534000/4e97a10/apel.jpg[/IMG]
You're doing great work mate. Here, have a Apple and a thumbs up.
[QUOTE=NassimO PotatO;34720521]You have to edit the value on the vmt files with VTFEdit. [URL="http://www.mediafire.com/?ae4ar481rsd9ak6"]I made it anyway.[/URL] Extract all the folders into tf\materials\models\player.[/QUOTE]
Thanks dude. I love this project so much.
Also, might I ask that you re-rig the Scout's melee weapons to not bludgeon his hand? I know this is a texture project but I think it could easily be done by someone with more talent than myself. Or you could re-direct me to a mod which already exists, though I've looked for a while and cannot find one.
[QUOTE=ThamosII;34736214]Thanks dude. I love this project so much.
Also, might I ask that you re-rig the Scout's melee weapons to not bludgeon his hand? I know this is a texture project but I think it could easily be done by someone with more talent than myself. Or you could re-direct me to a mod which already exists, though I've looked for a while and cannot find one.[/QUOTE]
There's one in the OP of the TF2 fixes thread: [url]http://www.facepunch.com/threads/1163459[/url]
[QUOTE=johnlmonkey;34776066]There's one in the OP of the TF2 fixes thread: [url]http://www.facepunch.com/threads/1163459[/url][/QUOTE]
I was talking about one I could download. I'll do some more looking on the thread to see if I can find a download link, but thanks anyway.
[QUOTE=ThamosII;34780075]I was talking about one I could download. I'll do some more looking on the thread to see if I can find a download link, but thanks anyway.[/QUOTE]
Here you go: [url]http://www.mediafire.com/?jg7a9bri0aboq31[/url]
[QUOTE=johnlmonkey;34796277]Here you go: [url]http://www.mediafire.com/?jg7a9bri0aboq31[/url][/QUOTE]
The guy who made the mod showed me the link. Thanks a lot. :-)
Some people wanted remade beta textures, well, here we go.
[img]http://img15.hostingpics.net/pics/626359Untitled3.png[/img]
[QUOTE=NassimO PotatO;34850246]Some people wanted remade beta textures, well, here we go.
[img]http://img15.hostingpics.net/pics/626359Untitled3.png[/img][/QUOTE]
HNNNNG
[QUOTE=Liquidrocks;34195300]Could you guys release an alternate version of the Pyro's model without the "Optical Mask" text?[/QUOTE]
:(
Hey men, the heavy has weird black spots appearing on his hands because of the LODs. Just some support
snipers head, the gib of it has a really weird texture it's all black and things
[QUOTE=NassimO PotatO;34850246]Some people wanted remade beta textures, well, here we go.
[img]http://img15.hostingpics.net/pics/626359Untitled3.png[/img][/QUOTE]
too bad about the stretching on the arm though
Have you guys considered creating your own lightwarp to go with this pack? I mean, others have suggesting lightwarps, but I'd love to see you guys make one specifically for these textures.
I think you should turn off the fire details by default
sick of those
[QUOTE=Venezuelan;34871714]I think you should turn off the fire details by default
sick of those[/QUOTE]
Or make better ones.
[QUOTE=johnlmonkey;34871370]Have you guys considered creating your own lightwarp to go with this pack? I mean, others have suggesting lightwarps, but I'd love to see you guys make one specifically for these textures.[/QUOTE]
Might make our own versions of cinematic and beta based lightwarps, and if so we'll make it for buildings and weapons as well as players
I suppose
[editline]26th February 2012[/editline]
[QUOTE=Karmal Khan;34872843]Or make better ones.[/QUOTE]
This is what i want to do, but from what I've heard it's not possible, or at least not especially easy, to replace it
[editline]26th February 2012[/editline]
[QUOTE=Venezuelan;34871714]I think you should turn off the fire details by default
sick of those[/QUOTE]
not sure about default but as an option sure
Could you guys do a quick update that fixes the short circuit? When you take it out, the hand changes to a gunslinger (whether you have it equipped or not) and the short circuit is stuck on the side of his arm.
[QUOTE=LolzMan1325;34874445]Could you guys do a quick update that fixes the short circuit? When you take it out, the hand changes to a gunslinger (whether you have it equipped or not) and the short circuit is stuck on the side of his arm.[/QUOTE]
probably has to do with the engineer view arm models for the team colored gloves not being up to date
remove the engineer view arms c and v models and it shouldn't be a problem, i'll look into having it fixed
The time it took to notice this bug really says something about the Short Circuit.
[QUOTE=NassimO PotatO;34850246]Some people wanted remade beta textures, well, here we go.
[img]http://img15.hostingpics.net/pics/626359Untitled3.png[/img][/QUOTE]
The armband needs to be a little more subtle and with brushstrokes. Right now it just looks like it was rushed onto the spy.
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