• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
[QUOTE=Vodkavia;34876750]Doesn't the beta Spy normally have three stripes on his tie? I would suggest that you base your new textures on this dashing rogue right here. As this version of the spy seems to use the same model of the current spy and has a Class patch rather than an arm band. (Less of that horrible stretching) The beta spy in first and second trailers had some pretty washed out looking colours.[/QUOTE] that could be one of beta skin options. I think beta heavy will have at least 2 diferent skins with 3 diferent logos and engineer may need to have 2 skin options for beta too. it all will depend on which beta we focus, trailer 1 or trailer 2.
I'm all for the beta style, but please, finish the normal pack first :v:
[QUOTE=Vodkavia;34876750]Doesn't the beta Spy normally have three stripes on his tie? [IMG]http://i.imgur.com/wwrPd.png[/IMG] I would suggest that you base your new textures on this dashing rogue right here. As this version of the spy seems to use the same model of the current spy and has a Class patch rather than an arm band. (Less of that horrible stretching) The beta spy in first and second trailers had some pretty washed out looking colours.[/QUOTE] That spy had a different UV, anything gets stretchy on the arms, we tried putting his class logo on there earlier
Perhaps you could create a patch model and attach it to a bone so that it looks like it's sewed onto his coat. The bonus to this method is that the patch itself can't be stretched and that a visual bump on the patch may look good, too. (Although I think this could be done with a bump map or something, but I'm not a modeler.) Bad side is that you have to somehow attach the model to his arms in such a way that it doesn't end up clipping. It also increases tri-count and depending on how it's attached the patch could visually shift from one side of his sleeve to another. It's also more complicated to do this rather than to simply edit a texture.
I noticed earlier that the diffuse textures on prerelease 2 are in DXT... if VRAM really matters that much, could you guys make the DXT versions in a separate download? I know it's really nitpicking (but isn't that what this pack is about anyway) — yet I can see the color banding if I look for more than five seconds at a class, and it becomes REALLY REALLY clear if you apply loads of filtering to a picture, which is what I do too often. This pack is really useful for media creation, so a BGR, nothing-downscaled version of the pack could be nice :v: cheers
If I install this over any other model mod what'll happen?
[QUOTE=Errorproxy;34922932]If I install this over any other model mod what'll happen?[/QUOTE] Nothing, this pack is just texture changes. BUt if you installed custom player, cp, cart or some weps textures, they'll be overwritten.
[QUOTE=NassimO PotatO;34923138]Nothing, this pack is just texture changes. BUt if you installed custom player, cp, cart or some weps textures, they'll be overwritten.[/QUOTE] actually we did include view model changes, but those are rarely already replaced with something else
[QUOTE=blaholtzen;34924230]actually we did include view model changes, but those are rarely already replaced with something else[/QUOTE] And if u have just animation mod (like custom taunts) it may work well too.
I seem to be having a problem with this mod and another one. Basically, I have a mod that changes the Heavy viewmodels to show the Purity Fist, but ever since I download this mod, it looks messed up and the fingerless gloves are skin colored. Any idea how to fix this?
[QUOTE=Banjo7J;34927923]I seem to be having a problem with this mod and another one. Basically, I have a mod that changes the Heavy viewmodels to show the Purity Fist, but ever since I download this mod, it looks messed up and the fingerless gloves are skin colored. Any idea how to fix this?[/QUOTE] no idea why, try reinstalling the first mod again maybe
[QUOTE=blaholtzen;34928387]no idea why, try reinstalling the first mod again maybe[/QUOTE] Already have, problem still persists.
[QUOTE=Banjo7J;34928641]Already have, problem still persists.[/QUOTE] screenshots, plz?
[QUOTE=Hecates;34929670]screenshots, plz?[/QUOTE] [t]http://cloud.steampowered.com/ugc/487751575527627547/8733B85DF0CDD02954D49D86FEDB83743DF8572B/[/t] [t]http://cloud.steampowered.com/ugc/487751575527625622/FEC6CE1FCABDCED410FA7B4327296F9B9948FF83/[/t]
[QUOTE=Banjo7J;34927923]I seem to be having a problem with this mod and another one. Basically, I have a mod that changes the Heavy viewmodels to show the Purity Fist, but ever since I download this mod, it looks messed up and the fingerless gloves are skin colored. Any idea how to fix this?[/QUOTE] Where did you get said mod?
[QUOTE=DatWut?;34929828]Where did you get said mod?[/QUOTE] Emporium thirty...nine? Mighta been 38. [editline]adsdas[/editline] No, it was Emporium 41.
[QUOTE=Banjo7J;34929724]pictures[/QUOTE] It seems ur v_model is using the wrong skin, probably cuz of a substitution wile adding the new skin pack. try looking again at the v_model pack to see if there are anything missing on your folders.
[QUOTE=Hecates;34929879]It seems ur v_model is using the wrong skin, probably cuz of a substitution wile adding the new skin pack. try looking again at the v_model pack to see if there are anything missing on your folders.[/QUOTE] Not really sure what you mean.
[QUOTE=Banjo7J;34929936]Not really sure what you mean.[/QUOTE] simple, ur left hand v_model is using the wrong texture. u need to put it back in place. if not, ur v_model might be broken or something. [b]update info:[/b] I've found the mod (made by sparkwire) and it does not have any skin. I must inform u that the model is current broken.
[QUOTE=Hecates;34930045]simple, ur left hand v_model is using the wrong texture. u need to put it back in place. if not, ur v_model might be broken or something. [b]update info:[/b] I've found the mod (made by sparkwire) and it does not have any skin. I must inform u that the model is current broken.[/QUOTE] Damn. Hmm, now I need to decide if I should delete the viewmodels or these textures...Probably gonna have to go with these textures, actually.
HI ALL .... i am new in here and i just wanted to help by telling you what i dislike so ... i think that you must fix the soldier's arms by fixing the textures
[QUOTE=aaakm1995;34943304]HI ALL .... i am new in here and i just wanted to help by telling you what i dislike so ... i think that you must fix the soldier's arms by fixing the textures[/QUOTE] uhm... what... exactly are you referring to?
I haven´t downloaded the new release, but I remember that there was a problem with Heavy´s hands, appearing black spots with the LOD´s models. Did you fix that? =)
[QUOTE=Petachepas;34946639]I haven´t downloaded the new release, but I remember that there was a problem with Heavy´s hands, appearing black spots with the LOD´s models. Did you fix that? =)[/QUOTE] in a way, there's still missplaced ao shadows in the lower LOD's but it's not noticable unless you have low model settings, and even then you'd kinda have to look for it
I have LOD's turned off so I don't see it. [editline]3rd March 2012[/editline] Maybe that's a temporary hotfix?
Question, are you going to make high-quality version of the Spy face, because the original one has something which bother me: [img]http://filesmelt.com/dl/SpyValveFace.png[/img] In case you can't see what I'm talking about, look at those lines around the mask.
[QUOTE=E.C.S;34983728]Question, are you going to make high-quality version of the Spy face, because the original one has something which bother me: In case you can't see what I'm talking about, look at those lines around the mask.[/QUOTE] [url]http://www.gamebanana.com/tf2/skins/112462[/url] This is the pack I use to fix this problem...
[QUOTE=Hecates;34984167][url]http://www.gamebanana.com/tf2/skins/112462[/url] This is the pack I use to fix this problem...[/QUOTE] Ye, this is what I was going to propose. And i think we'll add this fix to the pack. (if the authors are ok with that)
[QUOTE=NassimO PotatO;34987371]Ye, this is what I was going to propose. And i think we'll add this fix to the pack. (if the authors are ok with that)[/QUOTE] He's called [URL="http://www.facepunch.com/members/391311-Agent-Fedora"]Agent Fedora[/URL] over on facepunch
hah, I'm pretty sure he's ok with us using it, i know him on steam he's the guy who got us the texport grid things just asked, he's fine with it, said: "19:13 - Agent Fedora: yeah throw whatever fixes i have in."
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