• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
I just want to say that I can't wait for this to come out! You guys have done a great job so far! For some reason my computer has been running crappily lately and it forces me to run TF2 on medium settings, but once I get my computer upgraded a bit I'll for sure use this! Hell... what if Valve decides to put this in the game as part of an update? D:
[QUOTE=SynisterSilen;35178510] Hell... what if Valve decides to put this in the game as part of an update? D:[/QUOTE] I can't see valve doing that.
[QUOTE=Erfly;35178550]I can't see valve doing that.[/QUOTE] Meh, honestly, i don't care. Of course, it would be great if Valve make this pack official and all... But i'm good with what we have. I made what i like the most : making some textures works and some design too. And people are happy with it; that's why i want to continue.
[QUOTE=Erfly;35178550]I can't see valve doing that.[/QUOTE] You never know. TF2 is an aging game and everyone can see it... something like this Valve would love. Updated textures without having to do anything? :D
[QUOTE=SynisterSilen;35179100]You never know. TF2 is an aging game and everyone can see it... something like this Valve would love. Updated textures without having to do anything? :D[/QUOTE] I guess you don't know how lazy Valve is, the community has been making many fixes and improvements since a long time to TF2, and still Valve does nothing. They take their time adding things to the game and still everytime a item is added, a new bug appears.
[QUOTE=E.C.S;35179879]I guess you don't know how lazy Valve is, the community has been making many fixes and improvements since a long time to TF2, and still Valve does nothing. They take their time adding things to the game and still everytime a item is added, a new bug appears.[/QUOTE] I guess that's true. I just like to be optimistic and think Valve will change a bit and actually apply all these fixes to the game...
I'd love Half-Zatoichi style textures... that cartoony blood makes me wet my pants with another bodily fluid.
[QUOTE=blaholtzen;35176982]wow, that sure looks bad without blood[/QUOTE] I think the real issue is the lack of texture detail in that area in general. The blood was hiding that fact.
did this earlier [img]http://dl.dropbox.com/u/39556064/Conquistador.jpg[/img]
[QUOTE=Pocket Medic;35175228]Frankly the only reason the blood looks particularly [I]bad[/I] on weapons (in my opinion) is that they're in varying styles, in some cases ugly and almost always lo-res. Not to mention the blood on a fair few weapons (cough persian persuader cough) doesn't fit the art style in the least. Meet the Spy-style blood is the only thing that can save these poor weapons.[/QUOTE] Hmm I get the feeling the Skullcutter, Eyelander and Targe would look pretty bad with MTS style blood, maybe I'll give it a go though. Or maybe Hecates should.
I'm glad we're always getting new options for styles we can get in the eventual texture pack that this project produces. Just to point something out, since you mentioned remaking Foster's Facade's texture, I think the Stockbroker's Scarf could also use an update on its texture as well. Well, both items use different parts of the same texture file anyways. Regardless of whether you choose to update the SS's texture, it really does need a properly rigged model. It's really annoying to see the tie clip into the Pyro's suit at the neck area so badly. The model looks fine, I guess, but it could really use some better rigging, so that it doesn't clip everywhere. The new Dragonborn Helmet does look better, but I think the hat just always suffered from an awful looking model.
[QUOTE=NeoDement;35182747]Hmm I get the feeling the Skullcutter, Eyelander and Targe would look pretty bad with MTS style blood, maybe I'll give it a go though. Or maybe Hecates should.[/QUOTE] Well, I do was going to do it later. Just want to finish clen all the weapons first.
don't recompress textures in your next prerelease pls at least make the diffuse of the players BGR
[QUOTE=blaholtzen;35181603]did this earlier [img]http://dl.dropbox.com/u/39556064/Conquistador.jpg[/img][/QUOTE] I can contact the original maker of this hat, if you want, to see if he would consider to rework on his texture with your help.
[QUOTE=MaxOfS2D;35191598]don't recompress textures in your next prerelease pls at least make the diffuse of the players BGR[/QUOTE] how do i optimize [editline]18th March 2012[/editline] Actually I've wondered this for quite a while and can't find any source backing it up - why is BGR superior to RGB?
[QUOTE=blaholtzen;35176982]wow, that sure looks bad without blood[/QUOTE] I love the clean targe though.
[QUOTE=NeoDement;35191847]how do i optimize[/QUOTE] missing my point there :v: to answer your question: BGR is native to Windows' GDI. There can be a perf hit if the APIs have to convert to RGB on the fly there's no difference with hardware acceleration though, but i guess it stuck
The issue with BGR888 and BGRA8888 is that they take up 6x as much space for textures without alpha channels and 4x with alpha compared to DXT1 and DXT5. Double the resolution with DXT should be a higher quality solution and still use up the same amount of memory with alpha or half without.
[QUOTE=install gentoo;35198934]The issue with BGR888 and BGRA8888 is that they take up 6x as much space for textures without alpha channels and 4x with alpha compared to DXT1 and DXT5. Double the resolution with DXT should be a higher quality solution and still use up the same amount of memory with alpha or half without.[/QUOTE] my main gripe with DXT is the reduced color depth, which really really shows as soon as you do any kind of post-processing
Poster rendering and downsampling should equal higher effective bit depth for post work unless there's some horrible limitation to poster mode that I'm not aware of. There's no good reason to not give out uncompressed versions of the textures though, my point is that it shouldn't be in the main release.
[QUOTE=install gentoo;35199159]Poster rendering and downsampling should equal higher effective bit depth for post work unless there's some horrible limitation to poster mode that I'm not aware of. There's no good reason to not give out uncompressed versions of the textures though, my point is that it shouldn't be in the main release.[/QUOTE] there's color banding on DXT, no matter at which resolution it is i agree with you on that last part though
[QUOTE=blaholtzen;35163932]I'm gonna start looking into improving some cosmetic item textures that i think needs work for different reasons. my starter list is: Conquistador Dragonborn Helmet Spine-Chilling Skull 2011 Foster's Facade Gonna do what I can... If you got any requests or suggestions please tell me/us. Could be weapons too.[/QUOTE] I have been dying for a phong fix on the Big Country, or more specifically, a painted one. [IMG]http://wiki.teamfortress.com/w/images/e/e3/Painted_Big_Country_141414.png[/IMG]
[QUOTE=Citizen Insane;35202175]I have been dying for a phong fix on the Big Country, or more specifically, a painted one. [IMG]http://wiki.teamfortress.com/w/images/e/e3/Painted_Big_Country_141414.png[/IMG][/QUOTE] Oh god it looks like engy was caught in an oil slick
[QUOTE=Citizen Insane;35202175]I have been dying for a phong fix on the Big Country, or more specifically, a painted one. [IMG]http://wiki.teamfortress.com/w/images/e/e3/Painted_Big_Country_141414.png[/IMG][/QUOTE] Guess the Engie really is a greasemonkey. [img_thumb]http://alltheragefaces.com/img/faces/large/happy-ba-dum-tss-l.png[/img_thumb]
[QUOTE=Citizen Insane;35202175]I have been dying for a phong fix on the Big Country, or more specifically, a painted one. [IMG]http://wiki.teamfortress.com/w/images/e/e3/Painted_Big_Country_141414.png[/IMG][/QUOTE] I can see the triangles.
[QUOTE=NeoDement;35191847]how do i optimize [editline]18th March 2012[/editline] Actually I've wondered this for quite a while and can't find any source backing it up - why is BGR superior to RGB?[/QUOTE] This might help - [url]https://developer.valvesoftware.com/wiki/Valve_Texture_Format[/url] Edit: Is it possible to get a set of the textures without the emblems on the shoulders?
[QUOTE=Citizen Insane;35202175]I have been dying for a phong fix on the Big Country, or more specifically, a painted one. [IMG]http://wiki.teamfortress.com/w/images/e/e3/Painted_Big_Country_141414.png[/IMG][/QUOTE] An easy fix! thanks for letting me know
[QUOTE=blaholtzen;35204595]An easy fix! thanks for letting me know[/QUOTE] I think i love you.
haha, turns out i already fixed the phongmask on the Big Country, ten months ago, not sure if i released it or even showed it off though
[QUOTE=blaholtzen;35205259]haha, turns out i already fixed the phongmask on the Big Country, ten months ago, not sure if i released it or even showed it off though[/QUOTE] I don't recall seeing it anywhere.
Sorry, you need to Log In to post a reply to this thread.