• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
here's it in black [img]http://dl.dropbox.com/u/39556064/BigCountryPhongmask.jpg[/img]
[QUOTE=blaholtzen;35205299]here's it in black [img]http://dl.dropbox.com/u/39556064/BigCountryPhongmask.jpg[/img][/QUOTE] Oh my. That is so much better. Well done.
Also took a shot of my old hound dog improvement and gave in to the temptation of editing it a bit so it's not a completely accurate presentation [img]http://dl.dropbox.com/u/39556064/ASuperFancyHoundDogRender.jpg[/img]
This thread has just taken on a whole new level of sexy.
[QUOTE=Shugo;35207880]This thread has just taken on a whole new level of sexy.[/QUOTE] Because you just entered? :v:
[QUOTE=blaholtzen;35205299]here's it in black [img]http://dl.dropbox.com/u/39556064/BigCountryPhongmask.jpg[/img][/QUOTE] POOT POOT POOTIS INGAME
[QUOTE=blaholtzen;35206069]Also took a shot of my old hound dog improvement and gave in to the temptation of editing it a bit so it's not a completely accurate presentation [img]http://dl.dropbox.com/u/39556064/ASuperFancyHoundDogRender.jpg[/img][/QUOTE] Bit brown for my liking
[QUOTE=NeoDement;35210558]Bit brown for my liking[/QUOTE] From here I think that's actually the result of the filters used for the image.
I'm thinking the hair items really just need to have the rimlight + phong completely removed (or set to boost 0.1, exponent 5 or 10) (by that i mean that only the rimlight should remain) [editline]20th March 2012[/editline] [QUOTE=NeoDement;35210558]Bit brown for my liking[/QUOTE] yeah, it's a little bit too dark and a little bit too saturated. otherwise great :D
[QUOTE=MaxOfS2D;35213293]I'm thinking the hair items really just need to have the rimlight + phong completely removed (or set to boost 0.1, exponent 5 or 10) [/QUOTE] Shouldn't they attempt to match the player model as much as possible?
[QUOTE=Venezuelan;35213480]Shouldn't they attempt to match the player model as much as possible?[/QUOTE] and i think that certainly won't be achieved with them still retaining that pile-o-wax look :v:
[QUOTE=MaxOfS2D;35213293]I'm thinking the hair items really just need to have the rimlight + phong completely removed (or set to boost 0.1, exponent 5 or 10) (by that i mean that only the rimlight should remain) [editline]20th March 2012[/editline] yeah, it's a little bit too dark and a little bit too saturated. otherwise great :D[/QUOTE] Rimlight is key to seeing people in the dark in game, and things actually look very strange without it Without phong everything would look pitch black when painted black and hair is usually a bit shiny and in the case of the hound dog I'm pretty sure it's supposed to look greasy but for the mullet i suppose i could edit the paint mask to let the highlights through so i won't have to have such strong phong [editline]20th March 2012[/editline] [QUOTE=NeoDement;35210558]Bit brown for my liking[/QUOTE] combined result of me trying to lighten up the standrad paint color and editing the picture
Turns out sidney sleeper has a pretty good phongmask but the phong is way low So I fixed that [img]http://dl.dropbox.com/u/39556064/SidneySleeperPhong.jpg[/img]
[QUOTE=blaholtzen;35222005]Turns out sidney sleeper has a pretty good phongmask but the phong is way low So I fixed that [img]http://dl.dropbox.com/u/39556064/SidneySleeperPhong.jpg[/img][/QUOTE] That's just glorious! You guys are doing great with this pack, it makes my TF2 look great!
[QUOTE=blaholtzen;35222005]Turns out sidney sleeper has a pretty good phongmask but the phong is way low So I fixed that [img]http://dl.dropbox.com/u/39556064/SidneySleeperPhong.jpg[/img][/QUOTE] is this photoshopped? it looks so different
[QUOTE=blaholtzen;35222005]Turns out sidney sleeper has a pretty good phongmask but the phong is way low So I fixed that [img]http://dl.dropbox.com/u/39556064/SidneySleeperPhong.jpg[/img][/QUOTE] That's beautiful!
[QUOTE=blaholtzen;35222005]Turns out sidney sleeper has a pretty good phongmask but the phong is way low So I fixed that [img_thumb]http://dl.dropbox.com/u/39556064/SidneySleeperPhong.jpg[/img_thumb][/QUOTE] Wow, looks amazing! But, I have a question, a simple one. This image was taken in model viewer?
[QUOTE=AlfieGroove;35222482]is this photoshopped? it looks so different[/QUOTE] nope, I just changed the phong and rimlight settings [editline]21st March 2012[/editline] [QUOTE=BART!;35224939]Wow, looks amazing! But, I have a question, a simple one. This image was taken in model viewer?[/QUOTE] yes
[QUOTE=Hecates;35139358]I have worked on a new clean set of weapon for those with the lazy blood spray that VALVe used to make. It was the Eyelander, Charging targe and the Skullcutter. Didn't finished the persian persuader or any other item with blood. I could get the weapons done and make a version with a more cartoonish consistent blood patern if it's what u guys wish... Images for the lols: pics[/QUOTE] Hey, I remember doing alpha maps for the older version!
I don't think ronin would object to you toying around with a hi-res psd of the camper for your pack. if you want it that is :P
Some fresh news over here; murphy made a new normal map for the Spy. [IMG]http://img11.hostingpics.net/pics/293301Untitled3.png[/IMG]
[QUOTE=blaholtzen;35222005]Turns out sidney sleeper has a pretty good phongmask but the phong is way low So I fixed that [img]http://dl.dropbox.com/u/39556064/SidneySleeperPhong.jpg[/img][/QUOTE] looks good (... fuckin pissgun) [QUOTE=NassimO PotatO;35329636]Some fresh news over here; murphy made a new normal map for the Spy. [IMG]http://img11.hostingpics.net/pics/293301Untitled3.png[/IMG][/QUOTE] i gotta admit they look pretty good, but on the other hand, they look TOO different erm... welll the main stomach torso area rather its a bit... too wrinkly, and as much as i hate to admit this, that kind of suit doesnt wrinkle that much that subtly
[QUOTE=Insaneicide;35342237]looks good (... fuckin pissgun) i gotta admit they look pretty good, but on the other hand, they look TOO different erm... welll the main stomach torso area rather its a bit... too wrinkly, and as much as i hate to admit this, that kind of suit doesnt wrinkle that much that subtly[/QUOTE] In the middle of a battlefield filled with reckless mercenaries? I'd say it does. :v: But the Old one's wrinkles looked... Kinda pixelated, I guess?
I think the new normal looks faaaaaantastic I mean, just look at this dapper son of a gun! [img]http://dl.dropbox.com/u/39556064/TheSpySureIsADapperSonOfAGun.png[/img] Been trying it out in modelviewer and my overall impression is that it makes his suit look... suit-ier like, more natural and stuff. At first i kinda felt it might be a little too much but now i see that in pretty much every animation the folds make sense, and it looks so strange without them in most cases now that there's this to compare to.
[QUOTE=blaholtzen;35345161]I think the new normal looks faaaaaantastic I mean, just look at this dapper son of a gun! [img]http://dl.dropbox.com/u/39556064/TheSpySureIsADapperSonOfAGun.png[/img] Been trying it out in modelviewer and my overall impression is that it makes his suit look... suit-ier like, more natural and stuff. At first i kinda felt it might be a little too much but now i see that in pretty much every animation the folds make sense, at it looks so strange without them in most cases now that there's this to compare to.[/QUOTE] As a guy who owns a suit, I approve of this normal map.
I don't know if this is too much to ask, but after all the default Team Fortress 2 stuff is finished, would you consider re-making the Female Scout model with better textures and add the newer Body Groups? That would be amazing if you could. ( [url]http://www.gamebanana.com/tf2/skins/80046[/url] if you didn't know.)
[QUOTE=ThamosII;35386317]I don't know if this is too much to ask, but after all the default Team Fortress 2 stuff is finished, would you consider re-making the Female Scout model with better textures and add the newer Body Groups? That would be amazing if you could. ( [url]http://www.gamebanana.com/tf2/skins/80046[/url] if you didn't know.)[/QUOTE] [URL="http://source.maxofs2d.net/index.php?dir=models/tf_femscout_enhanced/"]been there done that[/URL] [IMG]http://30.media.tumblr.com/tumblr_m12xhsSXI61r42s8uo1_500.png[/IMG] it's impossible to put on all the new bodygroups by design (bag and all that stuff) unless you want it to look worse might as well wait until someone makes a whole new femscout
That isn't really what he asked for though, you've gone ahead and made your own design decisions like putting the torso and skirt into their own textures (fuck optimization?) and recolouring the collar.
[QUOTE=NeoDement;35388173]That isn't really what he asked for though, you've gone ahead and made your own design decisions like putting the torso and skirt into their own textures (fuck optimization?) and recolouring the collar.[/QUOTE] that's the model retextured with something else than flat colours, which is the closest thing i could find that he was looking for. sorry if that offended your artistic sense. (and yes) [editline]automerge warranty[/editline] [QUOTE=blaholtzen;35345161]I think the new normal looks faaaaaantastic I mean, just look at this dapper son of a gun! [img]http://dl.dropbox.com/u/39556064/TheSpySureIsADapperSonOfAGun.png[/img] [/QUOTE] something is bugging me about the gloves but i can't put my finger on it
[QUOTE=MaxOfS2D;35386509] [IMG]http://30.media.tumblr.com/tumblr_m12xhsSXI61r42s8uo1_500.png[/IMG][/QUOTE] Max, I already see a ton of ways to add the new bodygroups without shitting on the design. If I can, I'll fart out some sketches/paintovers and give em to you if you're interested.
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