NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
2,210 replies, posted
[QUOTE=blaholtzen;35863119]you're referring to the view hands right?[/QUOTE]
Yes sir.
[t]http://img12.imageshack.us/img12/7140/plrhightower0000.jpg[/t]
This streak really bugged me, so i removed it from both red and blue Pyro textures and from the normal map as well
[t]http://img94.imageshack.us/img94/8426/plrpipeline0002.jpg[/t]
Now it looks better, right? :D
If you want to add my fix to the texture pack, here's the download link
[url]http://www.2shared.com/file/kIwclLJs/pyro.html[/url]
[QUOTE=Masterlegodude;35913877][t]http://img12.imageshack.us/img12/7140/plrhightower0000.jpg[/t]
This streak really bugged me, so i removed it from both red and blue Pyro textures and from the normal map as well
[t]http://img94.imageshack.us/img94/8426/plrpipeline0002.jpg[/t]
Now it looks better, right? :D
If you want to add my fix to the texture pack, here's the download link
[url]http://www.2shared.com/file/kIwclLJs/pyro.html[/url][/QUOTE]
Oh, thanks for signaling that bug. I'll edit the ao map on the psd.
Anyway, i made a test for the scout view hands. The band don't loop perfectly; it's a test.
[IMG]http://img11.hostingpics.net/pics/613891Untitled3.png[/IMG]
And i'm glad to announce that TF2TIP will have workshop links ! So stay tune.
[QUOTE=NassimO PotatO;35914461]Oh, thanks for signaling that bug. I'll edit the ao map on the psd.
Anyway, i made a test for the scout view hands. The band don't loop perfectly; it's a test.
[IMG]http://img11.hostingpics.net/pics/613891Untitled3.png[/IMG]
And i'm glad to announce that TF2TIP will have workshop links ! So stay tune.[/QUOTE]
Looks like it's coming together nicely. :wink:
[QUOTE=NassimO PotatO;35914461]And i'm glad to announce that TF2TIP will have workshop links ! So stay tune.[/QUOTE]
Would like to ask what made you decide to workshop this, did you ask valve their opinions on this i.e. submitting a skin pack?
10 bux says they won't like it
[QUOTE=theharribokid;35920135]Would like to ask what made you decide to workshop this, did you ask valve their opinions on this i.e. submitting a skin pack?[/QUOTE]
No i don't. I and badgerpig just decided to put this on the WS for asking Valve actually (since they don't reply to every e-mail i send...) If they don't take it, well, nevermind.
I'd love for this to be implemented into the game
[QUOTE=HazzaHardie;35924432]I'd love for this to be implemented into the game[/QUOTE]
High chance of Valve not giving a shit.
But we can be optimistic.
100% chance of people going "OMG YOU STOLE THIS FRUM GAYMBNANE AND VALV DOSNET APPROVE RESKINS :=)"
[QUOTE=blaholtzen;35181603]did this earlier
[img]http://dl.dropbox.com/u/39556064/Conquistador.jpg[/img][/QUOTE]
So whatever happened to that Conquistador fix? I could probably use that.
If a web developper pass over here, please help us !
Tnx.
What do you need done?
Website coding. All the design part is done. And we have the server.
I Think You Should Add This: [url]http://gamebanana.com/tf2/skins/56599[/url]
(There Is Only 1 Problem: The Don't Have Crit-Glow)
[QUOTE=Tom4ick;36005094]I Think You Should Add This: [url]http://gamebanana.com/tf2/skins/56599[/url]
(There Is Only 1 Problem: The Don't Have Crit-Glow)[/QUOTE]
Except, y'know, the pack is supposed to resemble TF2 as closely as possible, without changing things drastically?
I'd gladly help out. If someone could provide an idea of something that could be fixed, i'd do so.
[QUOTE=Tom4ick;36005094]I Think You Should Add This: [url]http://gamebanana.com/tf2/skins/56599[/url]
(There Is Only 1 Problem: The Don't Have Crit-Glow)[/QUOTE]
No offense meant mate, but please, no. You've completely missed the point of their project. Maybe look at the OP again and you'll get an idea of what they're trying to accomplish with this project.
[QUOTE=Tom4ick;36005094]I Think You Should Add This: [url]http://gamebanana.com/tf2/skins/56599[/url]
(There Is Only 1 Problem: The Don't Have Crit-Glow)[/QUOTE]
Holy shit, I remember those. I used them once back when I was a young, naive fool.
They look like [i]horse shit[/i].
[QUOTE=Tom4ick;36005094]I Think You Should Add This: [url]http://gamebanana.com/tf2/skins/56599[/url]
(There Is Only 1 Problem: The Don't Have Crit-Glow)[/QUOTE]
woah holy crap
"How to shit all over TF2's aesthetics" 101
[QUOTE=Tom4ick;36005094]I Think You Should Add This: [url]http://gamebanana.com/tf2/skins/56599[/url]
(There Is Only 1 Problem: The Don't Have Crit-Glow)[/QUOTE]
I personally think they look awesome, other then the player models. The player models aren't very TF2.
the grenade launcher
ew ew ew ewewew
Anything to report?
[QUOTE=Bazkip;36103501]Anything to report?[/QUOTE]
NassimO asked me to try my hand at making particles for this project. He wanted them to be more readable, easier to see, and generally more in line with the TF2 artstyle.
I figured out how to make item_fx.pcf replacements that don't get overwritten after every update and I think I've figured out a nicer energydrink effect in general.
[QUOTE][IMG]http://cloud.steampowered.com/ugc/576705344630895241/04869CBC78DC6832020121851BF50E2DFF04DFA1/[/IMG]
[IMG]http://cloud.steampowered.com/ugc/576705344630904929/70FB1474FA7B4007AE49C9994FCFBC20D95EDD9E/[/IMG]
[IMG]http://cloud-2.steampowered.com/ugc/576705344630983800/8F1F72FC48A7A9E0F07960505DE49ED5E8F6A94C/[/IMG][/QUOTE]
[video=youtube;PoBXm01LaDQ]http://www.youtube.com/watch?v=PoBXm01LaDQ[/video]
All I needed to do to get this to work was make a new "particles_manifest.txt"
Anyway, what do you think? This is just the base system so things like randomization haven't been applied yet.
That is far too much liquid spilling out
[QUOTE=Bazkip;36120998]That is far too much liquid spilling out[/QUOTE]
I know, that's just for getting the general motion and positioning down.
I seem to have a problem with the first person viewmodels on the soldier and engi, the right glove is missing on the engi and the sleeves are missing on the soldier. Someone please fix. :)
[video=youtube;a2p8Sx1vbXQ]http://www.youtube.com/watch?v=a2p8Sx1vbXQ[/video]
There, that should be a bit better.
NassimO said to try to make it cartoonier, so I tried to keep the excessive amount of fluid without actually keeping it.
pretty cool
[video=youtube;_lOi09wW1QQ]http://www.youtube.com/watch?v=_lOi09wW1QQ[/video]
Alrighty... Because bonk is basically radio active waste, I decided to try to get it to glow a bit. I'm still figuring this out, softglow is a very difficult thing to make look good.
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