• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
[QUOTE=NassimO PotatO;36532017]*signs*[/QUOTE] Looks sexy as hell. Btw, do you plan on releasing the Spy HUD as well?
[QUOTE=NassimO PotatO;36532017]New sign fixed [t]http://cloud-2.steampowered.com/ugc/1173435365238358098/315D5203A7B51577F046D7AEB3374B7FB9FB5A16/[/t][/QUOTE] Now for the "Mmmph" signs in Pyroland
Hey guys, I think I'm noticing some problems with the Demo/Soldier. When I use the Grenade Launcher taunt with the Demoman, there's no sticky note. And there's no rocket with the Soldier Buff-Banner taunt. Is this happening for anyone else?
[QUOTE=ThamosII;36556710]Hey guys, I think I'm noticing some problems with the Demo/Soldier. When I use the Grenade Launcher taunt with the Demoman, there's no sticky note. And there's no rocket with the Soldier Buff-Banner taunt. Is this happening for anyone else?[/QUOTE] Pretty sure the Demo sticky note thing is a bug, and if you're using any other rocket launcher than the default, the rocket won't show up in the Banner taunt, because Valve is lazy.
Come on here, seeing if Prerelease 3 is finally up. CLICK HERE TO DOWNLOAD PRERELEASE 2! NO, I WANT 3, NOT 2.
Prerelease 3 will be in parts sorted by categories, and we'll make sure to tell you all when it's up so don't worry. Also once that's set up we'll be updating more often As a matter of fact, I'm doubting if it'll actually count as a prerelease by then. We can pretty much ditch the "pre".
so are you guys gonna improve pyro land?
[QUOTE=k2.;36558203]so are you guys gonna improve pyro land?[/QUOTE] hm, well i saw a few modified textures that were somewhat under detailed an such but i'll have to look in to it more
[QUOTE=Exparagus;36556993]Pretty sure the Demo sticky note thing is a bug, and if you're using any other rocket launcher than the default, the rocket won't show up in the Banner taunt, because Valve is lazy.[/QUOTE] I think it's because it gets the rocket from when the Soldier reloads. Because that animation isn't present, the rocket doesn't appear.
[QUOTE=blaholtzen;36558243]hm, well i saw a few modified textures that were somewhat under detailed an such but i'll have to look in to it more[/QUOTE] They're under-detailed intentionally - they need to be low-res as they're loaded at the same time as the non-pyrovision textures, for quick switching.
Also get the bottle textures done, for a few of us they are missing textures. :<
Not to be needy, but the new Spy misc needs a texture fix. It's set to match the standard Spy textures. Hope to see it fixed soon.
[QUOTE=Hideous_;36561380]They're under-detailed intentionally - they need to be low-res as they're loaded at the same time as the non-pyrovision textures, for quick switching.[/QUOTE] Most textures aren't detailed period, a lot of it is just color overlays
As some of you may know the smoothing on sniper's chest is kinda bad. When lit from the side it appeared as if his shirt dented inwards but luckily I managed to cover that up using the normalmap [img]https://dl.dropbox.com/u/39556064/fixed.jpg[/img] (I turned off the normal entirely in the before shot because it was easier, ignore the other differences) also been working on engineer, I'll show you later
Can you guys do something about the inconsistent view/world model hands of the Sniper? I've used a mod to replace them but it was a long time ago (I'm not sure if it still works) and I didn't really like how the non-glove hand was textured.
[QUOTE=blaholtzen;36588548]As some of you may know the smoothing on sniper's chest is kinda bad. When lit from the side it appeared as if his shirt dented inwards but luckily I managed to cover that up using the normalmap [img]https://dl.dropbox.com/u/39556064/fixed.jpg[/img] (I turned off the normal entirely in the before shot because it was easier, ignore the other differences) also been working on engineer, I'll show you later[/QUOTE] Am I the only one who has never ever noticed the shiny effect on the playermodels? When you do these side by side comparisons I can easily see the difference, but when I go in game there's no shiny effect. I'm using vanilla tf2 so it's not that
[QUOTE=AlfieGroove;36589081]Am I the only one who has never ever noticed the shiny effect on the playermodels? When you do these side by side comparisons I can easily see the difference, but when I go in game there's no shiny effect. I'm using vanilla tf2 so it's not that[/QUOTE] what? no that's the effect of turning off the normalmap in mdlviewer, since it has the phongmask, disabling it makes everything shiny. The only change you were supposed to pay attention to was the shadow on the chest or.. are you talking about something else? [editline]2nd July 2012[/editline] [QUOTE=uzikus;36588897]Can you guys do something about the inconsistent view/world model hands of the Sniper? I've used a mod to replace them but it was a long time ago (I'm not sure if it still works) and I didn't really like how the non-glove hand was textured.[/QUOTE] I think Murphy said he'll be remaking that eventually but I think it might still work
[QUOTE=blaholtzen;36589116]what? no that's the effect of turning off the normalmap in mdlviewer, since it has the phongmask, disabling it makes everything shiny. The only change you were supposed to pay attention to was the shadow on the chest or.. are you talking about something else?[/QUOTE] oh... well you should have the phongmask disabled for both because I didn't really noticed the fixed shadow
Will there be a choose if we want our Sniper to have a scar or not?
[QUOTE=StevenMundy;36569346]Not to be needy, but the new Spy misc needs a texture fix. It's set to match the standard Spy textures. Hope to see it fixed soon.[/QUOTE] The same goes with Hazmat Headcase, it looks like it's colored Value of Teamwork when it should be a Team spirity color.
I had a dream that release 3 was out. I have very odd dreams.
Hm, the only thing I don't like about this pack are the resupply cabinets, they look too "patchy".
[QUOTE=hogofwar;36597244]Hm, the only thing I don't like about this pack are the resupply cabinets, they look too "patchy".[/QUOTE] Odd those are my favorite bout this
[QUOTE=hogofwar;36597244]Hm, the only thing I don't like about this pack are the resupply cabinets, they look too "patchy".[/QUOTE] are you disliking the brushtrokes completely or just the way they're done?
I would have liked something much closer to the original supply cabinet. [IMG]http://images.wikia.com/tf2console/images/9/94/Resupplylocker.png[/IMG] I wouldn't mind some wear and tear but as said above, the brush strokes are very distinct and the wear and tear could be a lot more subtle. I also think this for some prop cabinets, that kinda look like they have a checker pattern on them (but sadly I can't find an image of them or can even confirm that it is part of this pack).
[QUOTE=hogofwar;36612962]I would have liked something much closer to the original supply cabinet. [IMG]http://images.wikia.com/tf2console/images/9/94/Resupplylocker.png[/IMG] I wouldn't mind some wear and tear but as said above, the brush strokes are very distinct and the wear and tear could be a lot more subtle. I also think this for some prop cabinets, that kinda look like they have a checker pattern on them (but sadly I can't find an image of them or can even confirm that it is part of this pack).[/QUOTE] The prop cabinets look more like ours (with rust). Nassimo actually made the new texture based on the beta one, before it was re-uv'd: [img]https://dl.dropbox.com/u/39556064/lockers.jpg[/img] as you can see the original texture for the re-uv'd one is actually almost completely detail free, just gradients and ao.
cleaner generally attracts more attention, it might be a gameplay thing
In other news, the little Poopy Joe uniform locker uses the same texture as the regular one and has a separate texture for his jumpsuit and lunchbox so thankfully we wont need to remake the whole thing. His jumpsuit also uses the same uv layout as pyro's suit so we can easily remake that :D
Question: Are you people going to change the images in the HUD? (In-game and loadout ones). Since many of them are from the beta.
[QUOTE=Venezuelan;36616062]cleaner generally attracts more attention, it might be a gameplay thing[/QUOTE] Though this makes sense I think it has more to do with it just not getting redetailed after being re-uv'd seeing how every other gameplay related thing in the game is has brushstrokes and such [editline]4th July 2012[/editline] [QUOTE=The Lone Spy;36616430]Question: Are you people going to change the images in the HUD? (In-game and loadout ones). Since many of them are from the beta.[/QUOTE] Well, Nassimo is partially working on his HUD using on his paintovers based on the trading card portraits, though that wont be an official part of the pack since it's too different. I know Neo made an updated heavy HUD pic that was in the same pose and all so we might try to achieve the same when we feel more done with the textures
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