• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
[QUOTE=blaholtzen;36616509]Though this makes sense I think it has more to do with it just not getting redetailed after being re-uv'd seeing how every other gameplay related thing in the game is has brushstrokes and such [/QUOTE] yes, so what I'd suggest is a healthy mix between what Valve did and what you have now.
[QUOTE=blaholtzen;36588548]also been working on engineer, I'll show you later[/QUOTE] I demand some Engineer new texture detail pics
Gonna be honest, the thing I'm most excited for are the Cream Spirit weapons. The Chargin' Targe, and the Claidheamh Mòr were the only ones I saw that you were gonna add. What other weapons were you planning to do that to?
[QUOTE=Exparagus;36649786]Gonna be honest, the thing I'm most excited for are the Cream Spirit weapons. The Chargin' Targe, and the Claidheamh Mòr were the only ones I saw that you were gonna add. What other weapons were you planning to do that to?[/QUOTE] Already pointed out though that the Claidheamh Mòr shouldn't have cream spirit since that's supposed to be gold
[QUOTE=blaholtzen;36656992]Already pointed out though that the Claidheamh Mòr shouldn't have cream spirit since that's supposed to be gold[/QUOTE] Hm. Well I guess that's alright since it's not that noticeable. What about the Rocket Jumper and Sticky Jumper? Are they gonna get Cream Spirited?
I hope not, the orange stands out nicely.
Are the Jumpers the Cream Spirit orange or just a generic orange?
It's orange by default but team colored oranges could be optional
It would be a very silly solution, but you could have stripes alternating between the RED orange and the BLU yellow. :v:
You should contact the creator of this pack and implement them into this mod. This mod lacks high quality gib textures. [url]http://gamebanana.com/tf2/skins/89549[/url] [t]http://images.gamebanana.com/img/ss/skins/89549a.jpg[/t] [t]http://images.gamebanana.com/img/ss/skins/89549b.jpg[/t] [t]http://images.gamebanana.com/img/ss/skins/89549c.jpg[/t]
[QUOTE=WiltheKid;36666265]You should contact the creator of this pack and implement them into this mod. This mod lacks high quality gib textures. [url]http://gamebanana.com/tf2/skins/89549[/url] [t]http://images.gamebanana.com/img/ss/skins/89549a.jpg[/t] [t]http://images.gamebanana.com/img/ss/skins/89549b.jpg[/t] [t]http://images.gamebanana.com/img/ss/skins/89549c.jpg[/t][/QUOTE] He already is making gibs for the pack.
[QUOTE=smug.gif;36666872]He already is making gibs for the pack.[/QUOTE] Among other things
yeah, that's me ;) (fock, now I need to post some progress...)
I dunno what you're planning, but like it would be wonderful if updated low quality options were included in the the next release I love what you've done with the class textures but the HQness is getting to be a few too many Qs above what my compy can safely do really though this pack is all real neato
Is there a new ETA on release 3?
The one thing I don't like about this map is the scout's pants, specifically the blu scout's pants. I dunno why, but them looking like jeans just irks me.
[QUOTE=Lobster_fists;36683266]The one thing I don't like about this map is the scout's pants, specifically the blu scout's pants. I dunno why, but them looking like jeans just irks me.[/QUOTE] That's a consistency thing, both heavy and sniper have green pants on red and blue on blu so we figured it was odd that scout had green pants on both teams. In older screenshots yo can see blu scout having blue pants but for some reason they changed that. It will be optional later
[QUOTE=blaholtzen;36688073]That's a consistency thing, both heavy and sniper have green pants on red and blue on blu so we figured it was odd that scout had green pants on both teams. In older screenshots yo can see blu scout having blue pants but for some reason they changed that. It will be optional later[/QUOTE] Also the BLU scout's pants still have blue belt loops, lol.
[QUOTE=blaholtzen;36688073]That's a consistency thing, both heavy and sniper have green pants on red and blue on blu so we figured it was odd that scout had green pants on both teams. In older screenshots yo can see blu scout having blue pants but for some reason they changed that. It will be optional later[/QUOTE] It will? Awesome! Wonder why I called it a map up there.
[QUOTE=blaholtzen;36688073]That's a consistency thing, both heavy and sniper have green pants on red and blue on blu so we figured it was odd that scout had green pants on both teams. It will be optional later[/QUOTE] in my opinion such a consistency fix shouldnt be optional
if some people don't want it of course it should be optional?
[QUOTE=NeoDement;36689975]if some people don't want it of course it should be optional?[/QUOTE] I guess so, but what I mean is that it I think it should be in the pack by default
Did you guys do the homewrecker yet because that thing has the worst textures in the game
[QUOTE=Killer monkey;36692096]Did you guys do the homewrecker yet because that thing has the worst textures in the game[/QUOTE] replace "worst" by "most bland" and you're not too far off IMHO
What? Homewrecker? Bad textures? No. The textures are really good, but bland. I wonder if Laro would redo the homewrecker textures.
Just made a better normalmap for scouts hand wraps [img]https://dl.dropbox.com/u/39556064/ScoutHandWrapsNormal.jpg[/img]
[QUOTE=blaholtzen;36709250]Just made a better normalmap for scouts hand wraps [img]https://dl.dropbox.com/u/39556064/ScoutHandWrapsNormal.jpg[/img][/QUOTE] make it less strong he isnt using sculpting clay to wrap his hands in its just alot of layers of bandages aka thin
Any chance of Improving the Iron Curtain's Model? 'Cause its low quality makes my eyes bleed. But I love it...
[QUOTE=Petroklos;36721864]Any chance of Improving the Iron Curtain's Model? 'Cause its low quality makes my eyes bleed. But I love it...[/QUOTE] The model's fine, it's just the textures that are terribad.
I will be remaking the Iron Curtain texture for the standardized one anyway so i guess i could make a higher res version of the original texture too?
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