[QUOTE=NassimO PotatO;37417184]Testing:
[IMG]http://img15.hostingpics.net/pics/714215dosh.png[/IMG][/QUOTE]
How about the opposite (dropped money texture on the duffel?)
nahh
Also what is the orange meant to be? oil? Maybe get rid of it and make the selfillum use the standard shade of grey instead of the dark one it uses to make up for it?
Dunno why you got rid of the wraps around the cash either, the money is defying physics without it, put it back and make it cream spirit instead of blue and red maybe?
[QUOTE=NeoDement;37419922]nahh
Also what is the orange meant to be? oil? Maybe get rid of it and make the selfillum use the standard shade of grey instead of the dark one it uses to make up for it?
Dunno why you got rid of the wraps around the cash either, the money is defying physics without it, put it back and make it cream spirit instead of blue and red maybe?[/QUOTE]
I always thought it was flaming money :v:
[QUOTE=LegndNikko;37419932]I always thought it was flaming money :v:[/QUOTE]
It is, the money caught on fire from the robot exploding, and you need to pick it up before the fire burns it up entirely.
it isnt animated at all though?
[QUOTE=NeoDement;37420027]it isnt animated at all though?[/QUOTE]
valve
[QUOTE=NeoDement;37420027]it isnt animated at all though?[/QUOTE]
When it disappears it goes up in fiery smoke, and that's about it.
[QUOTE=NeoDement;37420027]it isnt animated at all though?[/QUOTE]
It's got selfillum :v:
Has/will this ever be fixed?
[t]http://cloud-2.steampowered.com/ugc/939253348078946590/4A17286326074C04A4B7119F3049620CA7D4154C/[/t]
[QUOTE=Karmal Khan;37421382]Has/will this ever be fixed?
[t]http://cloud-2.steampowered.com/ugc/939253348078946590/4A17286326074C04A4B7119F3049620CA7D4154C/[/t][/QUOTE]
what exactly am i looking at?
The shadows "under" the screws
[QUOTE=Karmal Khan;37421382]Has/will this ever be fixed?
[t]http://cloud-2.steampowered.com/ugc/939253348078946590/4A17286326074C04A4B7119F3049620CA7D4154C/[/t][/QUOTE]
I plan to remake Sentry's texture map so yeah.
In other news, the second fix of the third pre-release is here;
[URL="http://www.mediafire.com/?2q6vv6vhaj1zt7o"][IMG]http://img15.hostingpics.net/pics/616161dosh.png[/IMG][/URL]
-Removed all the junk files.
-Added NeoDement's items & pick-ups.
Have fun!
[QUOTE=NassimO PotatO;37417184]Testing:
[IMG]http://img15.hostingpics.net/pics/714215dosh.png[/IMG][/QUOTE]
I love you. For the burn marks, maybe make them a bit charred, burnt corners etc.
You should probably fix that link :v:
[QUOTE=Constructor;37430218]I love you. For the burn marks, maybe make them a bit charred, burnt corners etc.[/QUOTE]
Ye, but i'll probably add some oil, like the old version.
[IMG]http://img15.hostingpics.net/pics/331722dosh.png[/IMG]
From the MvM intro video.
It would be so handy if money had arcade-style pointers (like white lines going up to the sky, that sort of thing)
i'd never miss one :v:
It seems that this latest Pre-Release has got the black Pyro hands thing again.
[QUOTE=Omolong;37431442]It seems that this latest Pre-Release has got the black Pyro hands thing again.[/QUOTE]
Download the last fix so v:v:v
Hey guys, there's something in the air : MONEY.
[IMG]http://img15.hostingpics.net/pics/834195dosh.png[/IMG]
I'm wondering, is the skin for the Rocket Jumper meant to be really shiny?
Also I discovered the VMTs for the view model of the cigarette case are missing again. I know these are included in one of the fixes, but I thought I'd say it for this one in case you put out another fix.
[QUOTE=Omolong;37431745]I'm wondering, is the skin for the Rocket Jumper meant to be really shiny?
Also I discovered the VMTs for the view model of the cigarette case are missing again. I know these are included in one of the fixes, but I thought I'd say it for this one in case you put out another fix.[/QUOTE]
I'm updating the version hosted at [URL="http://tf2tip.maxofs2d.net/"]http://tf2tip.maxofs2d.net/[/URL] with the new stuff, and it'll have the rocketjumper phong fix along with the regular pyro / cigarette case things
It'll be online in 12 minutes exactly
[QUOTE=MaxOfS2D;37431856]I'm updating the version hosted at [URL]http://tf2tip.maxofs2d.net/[/URL] with the new stuff, and it'll have the rocketjumper phong fix along with the regular pyro / cigarette case things
It'll be online in 12 minutes exactly[/QUOTE]
Well, I just downloaded this, and noticed that you seemed to miss out the models for NeoDement's item pickup stuff. You also included some letters at the beginning of the Rocket Jumper VMT that means that the model won't show up in HLMV at the very least. On an added note to the Rocket Jumper stuff, I at least personally find that it is still too shiny at the moment, but if an alpha channel is applied to the texture, this should fix it. And I think you may have accidentally included gib textures. Oh, and you included invuln textures for the classes along with VMTs for them, and I think that the way the VMTs are set up means that the invuln textures are useless. From what I saw in Nassimo's version of this pre-release, it just included the textures, not the VMTs. Also, I think there are still some junk files included, like eye textures for the Engineer and invuln textures for the medic's backpack. On an additional note, the head textures seem to be different between your version and Nassimo's version. Your version's head textures seem to match the last few versions of the pre-releases, whereas Nassimo's seem different.
As an added bonus for all of this, [URL="https://dl.dropbox.com/u/24970273/TF2/FixedCigaretteCase.zip"]here, a fixed version of the Disguise Case so that it's visible in HLMV[/URL].
By this point I have more pre-release 3 zips in my downloads folder than any other file.
Have the Rocket Launcher and Minigun v_models been added in this fix?
[url]http://steamcommunity.com/id/29471830/screenshot/1137411731698454896[/url]
WHAT IS HAPPENING. THE SHOTGUN SHOOTS X'S. MAKE IT STOP.
[QUOTE=ThamosII;37435556][url]http://steamcommunity.com/id/29471830/screenshot/1137411731698454896[/url]
WHAT IS HAPPENING. THE SHOTGUN SHOOTS X'S. MAKE IT STOP.[/QUOTE]
It's a problem with particles. If you delete your particles folder and restart TF2, it'll be fixed.
This only happens on single player servers though. No idea why exactly.
[QUOTE]Material models/weapons/c_items/c_rocketjumper does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer![/QUOTE]
Started getting this spammed in the console after installing the latest version.
Don't worry, I'll just install the RJ files from one of the dozen other pre-release 3s I have.
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