• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
[QUOTE=NassimO PotatO;31277534][IMG]http://img11.hostingpics.net/pics/212021laule.png[/IMG] WIP on new engineer texture. Some playersmodels will have a new ao map. Like this one.[/QUOTE] I dunno, Engineer just doesn't seem like Engineer without the stripe on his glove, and that obvious seam on the side is slightly off-putting. Everything else is simply perfect.
[QUOTE=Pocket Medic;31281607]I dunno, Engineer just doesn't seem like Engineer without the stripe on his glove[/QUOTE] [QUOTE=NassimO PotatO;31277534]WIP[/QUOTE]
[QUOTE=Hecates;31202104]maybe if the model is moved from far from the axis... but I like having a hat gib model. even that it shows up with another hat replacement. If gibs could have bodygroups, it could be prevented from happen... also, may I suggest that the pieces of clothes does not make direct contact with the meat? it looks weird IMO. maybe making something that goes along in this style. [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/Engineer_zombie_all.jpg[/IMG][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/Engineer_zombie_tears_closeup.jpg[/IMG][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/engineer_zombie_backtears.jpg[/IMG][/QUOTE] aah my zombineer is here, i like how ya patched this in, hecates, also on some things i would suggest, fragmented bones, are something i would LOVE, and if you guys dont do it, when my zombies come out, i will have done it myself, though the head gibs from meet the soldier might be something i would consider.
[QUOTE=blaholtzen;28448095] It's a work in progress and nothing is really done yet, if you notice anything you think we could improve (as that is the purpose of this project) please tell us. [/QUOTE]
[QUOTE=Hecates;31280219]final gib blood for Sniper gibs. texture used for the clothes will not be this one but the final sniper texture. [img]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/snipergib2.jpg?t=1311375642[/img] head is not there, but it will not have too much blood on it.[/QUOTE] I'd also suggest putting some burn and sear marks on the gibs, given that these are used for explosive deaths. [editline]23rd July 2011[/editline] [QUOTE=NassimO PotatO;31277534][IMG]http://img11.hostingpics.net/pics/212021laule.png[/IMG] WIP on new engineer texture. Some playersmodels will have a new ao map. Like this one.[/QUOTE] Not to be an ass, but between the hard hat and the glove, which is the cream spirit color?
You should definitely do a Beta Soldier BLU skin. I'd bet everyone would love it :D
[QUOTE=Ryousha;31302092]You should definitely do a Beta Soldier BLU skin. I'd bet everyone would love it :D[/QUOTE] Yeah, I usually use beta remake skins, but the quality of these is making me reconsider. However, HD Beta skins would be the bee's knees. The emblems are often absent or inconsistent due to different authors making them, but you guys would probably do a good job. Here's an example of the kind I mean: [img]http://i.imgur.com/lrwPk.png[/img]
2 weeks without posts or updates? need to work more on those things guys! so, little update on the gibs skins. default for the spy is done. here... [IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/bloodyspy.jpg[/IMG]
[QUOTE=Hecates;31661674]2 weeks without posts or updates? need to work more on those things guys! so, little update on the gibs skins. default for the spy is done. here... [IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/bloodyspy.jpg[/IMG][/QUOTE] Looks too shiny to me. Blood is nice though.
[QUOTE=Hecates;31661674]2 weeks without posts or updates? need to work more on those things guys! so, little update on the gibs skins. default for the spy is done. here... [IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/bloodyspy.jpg[/IMG][/QUOTE] I don't really like how the blood splats seem start exclusively at where the body was blown up... Maybe add more spaltters of blood further up the legs/arms/etcs, [editline]11th August 2011[/editline] [QUOTE=Hecates;31202104]maybe if the model is moved from far from the axis... but I like having a hat gib model. even that it shows up with another hat replacement. If gibs could have bodygroups, it could be prevented from happen... also, may I suggest that the pieces of clothes does not make direct contact with the meat? it looks weird IMO. maybe making something that goes along in this style. [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/Engineer_zombie_all.jpg[/IMG][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/Engineer_zombie_tears_closeup.jpg[/IMG][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/engineer_zombie_backtears.jpg[/IMG][/QUOTE] Are you planning on editing the Gunslinger, too? It looks a bit unfitting, at the moment.
[QUOTE=Soviet Sputnik;31664070]Looks too shiny to me. Blood is nice though.[/QUOTE] Oh. It's that shiny 'cuz I'm using a custom normal map on the suit. [QUOTE=LegndNikko;31664166]I don't really like how the blood splats seem start exclusively at where the body was blown up... Maybe add more spaltters of blood further up the legs/arms/etcs,[/QUOTE] Yeah maybe ur right. I could have made bigger splashes on this one. [QUOTE=LegndNikko;31664166] [editline]11th August 2011[/editline] Are you planning on editing the Gunslinger, too? It looks a bit unfitting, at the moment.[/QUOTE] Yeah it will be modified. folow this thread for updates: [url]http://www.facepunch.com/threads/1074840-Team-Fortress-Zombies-mod-REDUX[/url]
The more people to like this post the sooner i'll release a WIP [url]http://www.facebook.com/photo.php?fbid=189239371141151&set=a.109272682471154.12408.100001652675789&type=1&theater[/url] please help me out here<3
[QUOTE=blaholtzen;31820921]The more people to like this post the sooner i'll release a WIP [url]http://www.facebook.com/photo.php?fbid=189239371141151&set=a.109272682471154.12408.100001652675789&type=1&theater[/url] please help me out here<3[/QUOTE] [quote]This content is currently unavailable The page you requested cannot be displayed right now. It may be temporarily unavailable, the link you clicked on may have expired, or you may not have permission to view this page. [/quote]
[QUOTE=johnlmonkey;31820979][/QUOTE] darn, i'll see if i can fix it, my privacy is supposed to be on everyone :o well if it doesn't work i'll still whip up a wip release <3 :edit: had to remove it, will release wip release soon
[QUOTE=blaholtzen;31820921]The more people to like this post the sooner i'll release a WIP [url]http://www.facebook.com/photo.php?fbid=189239371141151&set=a.109272682471154.12408.100001652675789&type=1&theater[/url] please help me out here<3[/QUOTE] Which WIP is this? A specific class or...? And any word on those fantastic looking gibs?
[QUOTE=Razi The Red;31821408]Which WIP is this? A specific class or...?[/QUOTE] I was thinking everything I have atm that doesn't look like crap
It's amazing how clean the classes look now :o you guys have done a great job on these! (my only complain is that some of the AO bake have aliasing and noise... you should look into fixing that)
[QUOTE=blaholtzen;31821675]I was thinking everything I have atm that doesn't look like crap[/QUOTE] [QUOTE=Max of S2D;31821768]It's amazing how clean the classes look now :o you guys have done a great job on these![/QUOTE] I'm with Max on this one: everything's looked incredible up to this point, it'll be nice when the time comes to actually get a field trial on them.
[QUOTE=Max of S2D;31821768]It's amazing how clean the classes look now :o you guys have done a great job on these! (my only complain is that some of the AO bake have aliasing and noise... you should look into fixing that)[/QUOTE] personally i find that the noise add visual interest but if you say so
Noise does add some visual interest but not when it's THAT crisp. You should run Photoshop's denoise filter on the AO layer at 5/10 strength IMO
[QUOTE=Max of S2D;31822679]Noise does add some visual interest but not when it's THAT crisp. You should run Photoshop's denoise filter on the AO layer at 5/10 strength IMO[/QUOTE] Hm... True Thanks for the tip [editline]19th August 2011[/editline] Turns out our new AO's won't have much noise, so we'll have full control over the amount of it
Hudda Hudda Hu ! [img]http://img11.hostingpics.net/pics/245771Untitled2.png[/img]
The yellow on the gloves looks too...yellow...
[QUOTE=NassimO PotatO;31851663]Hudda Hudda Hu ! [img]http://img11.hostingpics.net/pics/245771Untitled2.png[/img][/QUOTE] I like it, but something doesn't seem quite right.
I'm telling you, its the yellow gloves, they dont match the color of the suit.
[QUOTE=NassimO PotatO;31851663]Hudda Hudda Hu ! [img]http://img11.hostingpics.net/pics/245771Untitled2.png[/img][/QUOTE] Oh wow, I love it!
[QUOTE=NassimO PotatO;31851663]Hudda Hudda Hu ! [img]http://img11.hostingpics.net/pics/245771Untitled2.png[/img][/QUOTE] Doesn't look quite right without the text on his mask.
[QUOTE=Roflman;31852146]Doesn't look quite right without the text on his mask.[/QUOTE] And I was kind of looking forward to a higher resolution "OPTICAL MASK".
That's what it's missing. I knew the mask looked too clean.
[QUOTE=NassimO PotatO;31851663]Hudda Hudda Hu ! [img]http://img11.hostingpics.net/pics/245771Untitled2.png[/img][/QUOTE] Oooh, so clean and nice looking.
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