• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
[QUOTE=Venezuelan;39093409]because they'd have to recreate every animation with the glasses moved and code it so items can change animation sets[/QUOTE] this is wrong if a new bone is introduced in a model and no existing sequences reference it, it will never move from its default position
Its sort how the power up canteen works when i decompiled the sniper model there is a bone called mvm
[QUOTE=Ermac20;39097076]I fixed it actually just toggled no mipmaps on in the vtf's [img_thumb]http://cloud.steampowered.com/ugc/578977332371895800/19B661A1E8CB631DC5548C8834E3C3D5F95789D8/[/img_thumb][/QUOTE] Release? Because that looks sexy.
[QUOTE=MaxOfS2D;39096003][I]everything needs team colors[/I][/QUOTE] Are you secretly Hawkshadow over on GameBanana? :v:
[QUOTE=MaxOfS2D;39102339]this is wrong if a new bone is introduced in a model and no existing sequences reference it, it will never move from its default position[/QUOTE] which is I think what we were discussing in the post above yours, unless I'm missing your point
Well, were you people intending to fix the various bugs in the VMTs? I could see things like "multiply defined" and so on
It's already been fixed in the version of prerelease 3 that I put together.
[QUOTE=NoaJM;39103270]Release? Because that looks sexy.[/QUOTE] The afro is in the Emporium i think as for the textures i will release them [editline]5th January 2013[/editline] [IMG]http://filesmelt.com/dl/snipernoglasses.png[/IMG] Here is the mod, everything is packed up so it just needs to be dropped off in your TF folder, also include a fix for the deus specs so they aren't floating away from the snipers eyes [url]http://filesmelt.com/dl/noglasseswithdeusglasses.zip[/url] Also you can put this in the OP if you want so you more people can see it
Is the fix for the Cutthroat Concierge finished yet?
[QUOTE=BenjaminTennison;39105426]Well, were you people intending to fix the various bugs in the VMTs? I could see things like "multiply defined" and so on[/QUOTE] [QUOTE=Omolong;39105642]It's already been fixed in the version of prerelease 3 that I put together.[/QUOTE] Yeah, the bugs I mentioned a few pages back. Whoever edited the VMT files for this pack went and removed some of the $commweapon things and the $tempvar things in some of the VMT files. They were all simple fixes, just re-adding the missing lines using the original VMT files extracted from the GCF, and I told Nassim0 and Blah about the bugs like....many months ago....probably a year ago....it feels like a long time. I ain't raggin' on Nas & Blah though, so don't misunderstand the above statement. They're obviously very busy guys, and it probably slipped their minds. But hey, glad to see that the fixes are going to be included, and I'll be keeping an eye out for Prerelease 4 so I can double check the VMT files for it to make sure everything is 100%. :v:
[QUOTE=Ermac20;39106371] Here is the mod, everything is packed up so it just needs to be dropped off in your TF folder, also include a fix for the deus specs so they aren't floating away from the snipers eyes [url]http://filesmelt.com/dl/noglasseswithdeusglasses.zip[/url][/QUOTE] This is amazing, I love you.
MaxOfS2D you don't happen to have the Scout jumpsuit textures like last time when the Engie ones were requested, do you?
[QUOTE=Snowshoe;39122678]MaxOfS2D you don't happen to have the Scout jumpsuit textures like last time when the Engie ones were requested, do you?[/QUOTE] Yeah, I would like them too. The next prerelease should have an "options" with alternate textures like the engie and scout. I would like to see some for other classes too. That would be really interesting. [QUOTE=blaholtzen;36845189]Here's another thing I've been meaning to try out [img]https://dl.dropbox.com/u/39556064/AltScouts.jpg[/img] Scout jumpsuits Might try to put a cream spirit tracksuit line along the sides..?[/QUOTE] It's Blaholtzen's.
I'm surprised this thread doesn't get enough exposure. You guys keep up the good work!
the next prerelease should have the button and stripes spy along with the bomb emblem for the demoman that's what I want the most from this pack~
Yay! The new prerelease is here! Time to download :v: [QUOTE=DrPyspy;39138104]the next prerelease should have the button and stripes spy along with the bomb emblem for the demoman that's what I want the most from this pack~[/QUOTE] You can always just edit the texture yourself! Shameful self-plug incoming! For a high quality version of the bomb emblem that you can easily resize in Photoshop and apply to the texture, you should check out Version 4 (The Community Version!) of my TF2 Class Emblem PSD file! The actual class emblems have not undergone any touchups or modifications in Version 4. This new version just consists of a ton of new emblems created by various members of the community, including Rebbacus' Administrator, Civilian and Miss Pauling emblems! Use this, and you could do some Beta/Unused emblem retextures of the TF2TIP player textures! Just think of the possibilities! [QUOTE][URL=http://gamebanana.com/tf2/tools/5384][IMG]http://files.gamebanana.com/img/ss/tools/50ea819f9a454.jpg[/IMG][/URL][/QUOTE]
[QUOTE=UserNotFound;39140502]Yay! The new prerelease is here! Time to download :v:[/QUOTE] What? Where?
[thumb]http://files.gamebanana.com/img/ss/tools/50ea819f9a454.jpg[/thumb] can someone explain to me as to why there is an umbrella there [editline]8th January 2013[/editline] wait there's two sets of umbrellas
I bet those umbrellas are for the Civilian, then there's announcers mike and pauling's pen. Why can't we have a Purple team in MvM (Red and Blue together)? We could have Monoculus and even HHH help us out
civilian
Was referring to these set of umbrellas. [img]http://i.imgur.com/gJKCZ.jpg[/img]
Um. That's a helmet.
[QUOTE=Everything;39146101]Um. That's a helmet.[/QUOTE] I would not have guessed that until I read your post. Huh. That's neat.
[QUOTE=UserNotFound;39140502]Yay! The new prerelease is here! Time to download :v: [/QUOTE] [QUOTE=Shugo;39140870]What? Where?[/QUOTE] Why has no one answered this yet. With people begging for it for so long you'd think the thread would flip out. EDIT: Oops have a new page.
[QUOTE=UserNotFound;39140502]Yay! The new prerelease is here! Time to download :v: You can always just edit the texture yourself! Shameful self-plug incoming! For a high quality version of the bomb emblem that you can easily resize in Photoshop and apply to the texture, you should check out Version 4 (The Community Version!) of my TF2 Class Emblem PSD file! The actual class emblems have not undergone any touchups or modifications in Version 4. This new version just consists of a ton of new emblems created by various members of the community, including Rebbacus' Administrator, Civilian and Miss Pauling emblems! Use this, and you could do some Beta/Unused emblem retextures of the TF2TIP player textures! Just think of the possibilities![/QUOTE] Thanks I guess, we already have our own fine set of emblems already though [img]https://dl.dropbox.com/u/39556064/Emblems2.png[/img] (looking at thees now I see some obvious improvements I should do, mainly clean up the tiny details some of them have) and for the size we're using them for the small touch-ups probably wont make a noticeable difference Might be worth checking out tho
i think demoman should have an optional sword class logo :v:
[QUOTE=blaholtzen;39146637][t]https://dl.dropbox.com/u/39556064/Emblems2.png[/t][/QUOTE] Sweet mother of god, I didn't know all of THOSE emblems existed. Do you have them in the same size as the ones in my PSD file? And if so, can I get copies of them to add to the PSD file? Also, I could've sworn I contacted you and Nassim0 AGES ago and gave you one of the first versions of my PSD file. Hence why you're both on my friends list on Steam. Regardless, I'm a bit of a completionist and those emblems are AMAZING and I want them for this PSD file :O [QUOTE=BenjaminTennison;39142387]I bet those umbrellas are for the Civilian, then there's announcers mike and pauling's pen.[/QUOTE] The Microphone, Umbrella and Pen are for Rebbacus' models (Administrator, Civilian and Miss Pauling)
[QUOTE=UserNotFound;39147817]Sweet mother of god, I didn't know all of THOSE emblems existed. Do you have them in the same size as the ones in my PSD file? And if so, can I get copies of them to add to the PSD file? Also, I could've sworn I contacted you and Nassim0 AGES ago and gave you one of the first versions of my PSD file. Hence why you're both on my friends list on Steam. Regardless, I'm a bit of a completionist and those emblems are AMAZING and I want them for this PSD file :O[/QUOTE] All of ours are in the size of the ones on the wiki afaik, but most of the symbols are vectors so shouldn't be a problem and sure i suppose, just gotta finish going through them again. Also made some new ones last night that i might want some opinions on: [img]https://dl.dropbox.com/u/39556064/Emblems3.jpg[/img] Gonna try to make a simpler bolt one for engie
Heart with heart beat could still would if you thicken it up. The Pyro split flame also has wonky edges and doesnt look that smooth. And you're avoiding small details and going for simple shapes yet that Texas one isnt. :v:
one time I tried to make an icon that matched heavy's leader board icon with the three bullets but I suck and it sucked. you should try one
Sorry, you need to Log In to post a reply to this thread.