NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
2,210 replies, posted
I was just about to make a TFC class logo pack. Then all my hopes and dreams of being original was crushed. :c
Loving those recreations, though. <3
[QUOTE=blaholtzen;39153042]All of ours are in the size of the ones on the wiki afaik, but most of the symbols are vectors so shouldn't be a problem
and sure i suppose, just gotta finish going through them again.
Also made some new ones last night that i might want some opinions on:
[img]https://dl.dropbox.com/u/39556064/Emblems3.jpg[/img]
Gonna try to make a simpler bolt one for engie[/QUOTE]
Love the new ones, would love to have the ones you're going to scrap as well. The ones on the Wiki, like I told you when I added you on Steam; DON'T USE 'EM :v:. They've got that stupid faaaint color overlay and a faint outer glow. The ones in the PSD file don't have the faint overlay or outer glow. Trust me, I'm the one who uploaded the current versions of the emblems onto the Wiki, they all have that outer glow.
[QUOTE=UserNotFound;39157564]Love the new ones, would love to have the ones you're going to scrap as well. The ones on the Wiki, like I told you when I added you on Steam; DON'T USE 'EM :v:. They've got that stupid faaaint color overlay and a faint outer glow. The ones in the PSD file don't have the faint overlay or outer glow. Trust me, I'm the one who uploaded the current versions of the emblems onto the Wiki, they all have that outer glow.[/QUOTE]
due to the small scale, we usually just select the orange color, fill it with orange in a different layer, turn that layer into a smart layer and then put that on the texture
(since for most classes the red parts are kept as the rest of the surrounding arm texture, with the exception of medic)
But I guess it might be worth getting them set up properly with just flat colors and stuff
and you can have any that you want, I do want to improve some of them though
Could Valve potentially use the No Glasses Sniper thing in game? Perhaps they can make the glasses invisible whenever a glasses bodygroup accessory is equipped.
[QUOTE=Frying Dutchman;39154270]Heart with heart beat could still would if you thicken it up.
The Pyro split flame also has wonky edges and doesnt look that smooth.
And you're avoiding small details and going for simple shapes yet that Texas one isnt. :v:[/QUOTE]
The heartbeat one is a bit abstract for that small detail to be clear and understandable at a reasonable distance, and thus it's pretty pointless to have it there,
the detail around the edges of the Texas one aren't really comparable to the cluttery detail on the scrapped ones, seeing how they aren't visible when sized down, it also still looks like Texas when done so
besides the Texas one was mostly just a silly idea i had, probably wont make it to the final cut seeing how it's pretty inconsistent with the other logos and doesn't really represent the class
unless people really want it for some reason
[editline]9th January 2013[/editline]
[QUOTE=ThatSwordGuy;39159532]Could Valve potentially use the No Glasses Sniper thing in game? Perhaps they can make the glasses invisible whenever a glasses bodygroup accessory is equipped.[/QUOTE]
They have been asked to add glasses bodygroup but they didn't seem to think it was needed or worth it.
I mean, if they simply made the texture for the glasses invisible it'd probably work just fine, but eh. Valve is Valve.
[QUOTE=ThatSwordGuy;39159664]I mean, if they simply made the texture for the glasses invisible it'd probably work just fine[/QUOTE]
That would be less optimal/practical than a bodygroup afaik so no
Are you going to release those emblems so we can put them on our own classes? The Medic star and Engineer wrench (not the spanner) look pretty damn good.
Also, pre release 4 where? Someone said it was out, but the OP/max's site/steam group have not been updated.
[QUOTE=blaholtzen;39159494]and you can have any that you want, I do want to improve some of them though[/QUOTE]
Gimme all of them *drool* :dance: With these emblems, I'll be starting Version 5 of the TF2 Class Emblem PSD file, and for all of your emblems, they'll probably be in their own folder [I]("Blaholtzen's Emblems")[/I], followed by more folders [I](one for each class)[/I].
[b]Finish doing all your touchups and such, don't delete any of the emblems that you think are too cluttery because I do want them, then ZIP them all up and send me a link on Steam. If you want, you can send over a PSD file using my PSD file's blank template with your emblems imposed onto the template to make it easy for me to integrate them into the PSD file....by the way, have I ever told you that I love you and Nassim0? (no homo)[/b]
I'm guessing however, that you and Nassim0 made these, judging by your usage of "we" throughout your post :v: So I'll probably change the folder name to "Nas & Bla's Emblems", then add a new credit to the main splash layer crediting you and Nassim0.
Looks like I'm going to have to convert that fancy preview image that shows off all the emblems into two separate preview images, one for official emblems, and another for community-created emblems. Either that, or just do a Black & White layer and instead of putting both RED and BLU emblems onto the preview, just do one image for each emblem, in black and white, for optimal space-usage on the image....
[highlight][b]EDIT: Sorry for the whole "NEW PRERELEASE" thing, I just figured out that I fucked up :P I had read the post below, and due to sleep deprivation at the time I read it, I thought it was the new prerelease. New prerelease is not out yet, sorry :v:[/b][/highlight] [i]<--ololol, turns out anyone can do redtext by using "highlight" tags :v:[/i]
[quote]Here is the mod, everything is packed up so it just needs to be dropped off in your TF folder, also include a fix for the deus specs so they aren't floating away from the snipers eyes
[url]http://filesmelt.com/dl/noglasseswithdeusglasses.zip[/url][/quote]
whats the point in class emblem psd files
ingame all I register is a small yellow circle on classes shoulders, not worth the effort at all imo
[QUOTE=NeoDement;39164440]whats the point in class emblem psd files
ingame all I register is a small yellow circle on classes shoulders, not worth the effort at all imo[/QUOTE]
I'd say something snarky in response, in regards to your work....however I'm trying to be a nice guy since returning to Facepunch [i](after being a gigantic dick the last time I was here)[/i], plus your work is fantastic.....so yeah....I ain't got nothing bad to say to you because you're awesome.
Honestly though, the PSD file I made, is for those of us who do things such as retexturing player models, or making custom GUIs/HUDs that utilize class emblems. Heck, you can even get rid of the background of the emblem itself and use the emblem on custom model textures. Good example is that one Scout hat that has the Scout's emblem on it....I think it's called Hermes....
Got another 4 emblems
[img]https://dl.dropbox.com/u/39556064/Emblems4.jpg[/img]
First is a modified Classic bomb, second is a new one I made myself, 3rd and 4th are stolen from fortress forever
[QUOTE=UserNotFound;39164609]I'd say something snarky in response, in regards to your work....however I'm trying to be a nice guy since returning to Facepunch [i](after being a gigantic dick the last time I was here)[/i], plus your work is fantastic.....so yeah....I ain't got nothing bad to say to you because you're awesome.
[/QUOTE]
You could probably say the same for the killicons I guess, but overall I think they're a big improvement (like this whole pack) whereas the emblems are such a small thing, I don't have a problem with you doing them just saying
[QUOTE=NeoDement;39167152]You could probably say the same for the killicons I guess, but overall I think they're a big improvement (like this whole pack) whereas the emblems are such a small thing, I don't have a problem with you doing them just saying[/QUOTE]
sorry to go off topic but i don't go on the emporium for updates on that kill icon pack. is it kept up to date?
not for a few months no, sorry
Has the texture for the Cutthroat Concierge been finished yet?
Ok, I got the two of these updated.
[QUOTE][video=youtube;v9QzCwEpKQg]http://www.youtube.com/watch?v=v9QzCwEpKQg[/video][/QUOTE]
[URL="https://www.dropbox.com/s/bbj0hjh3qgmegda/beta%20muzzle%20flashes%20redux.rar"]Link[/URL]
[QUOTE][video=youtube;idsngo_kt_8]http://www.youtube.com/watch?v=idsngo_kt_8[/video][/QUOTE]
[URL="https://www.dropbox.com/s/jtgn1m6tl42pui3/tip%20explosions.rar"]Link[/URL]
I want to wait and see if the Vaccinator effects get fixed before I update the medigun.
[QUOTE=DoctorQ;39190394]Has the texture for the Cutthroat Concierge been finished yet?[/QUOTE]
Almost, i need to do some color corrections.
Are you guys gonna release the the "Meet the Team"-style blood stains?
I don't like mine.
Hey by the way, the Pre-release on this topic is the old 2nd version. Mind updating it?
[QUOTE=BenjaminTennison;39197634]Hey by the way, the Pre-release on this topic is the old 2nd version. Mind updating it?[/QUOTE]
If you click the banner or the website link, you can go to the site and download pre-release 3 (though that one is the one with the all-black Pyro gloves...).
[QUOTE=Shugo;39212916]If you click the banner or the website link, you can go to the site and download pre-release 3 (though that one is the one with the all-black Pyro gloves...).[/QUOTE]
It was long fixed. Check the Steam page.
[QUOTE=LegndNikko;39213164]It was long fixed. Check the Steam page.[/QUOTE]
Yeah, but I was referring to the one actually linked to from the OP, hence "though [b]that one[/b] is the one...".
[QUOTE=Shugo;39213906]Yeah, but I was referring to the one actually linked to from the OP, hence "though [b]that one[/b] is the one...".[/QUOTE]
Rule 1 of life: Never listen to Nikko. He never reads the fine print.
I dun went and updated the OP
[QUOTE=blaholtzen;39221162]I dun went and updated the OP[/QUOTE]
Do you think you could link the glasseless sniper skin i made as an optional skin in the OP?
Is it just me or did the .zip used to have gib textures? My scout is back to the default textures and my sniper has really glitchy insides. Anyone else?
[QUOTE=ThamosII;39231194]Is it just me or did the .zip used to have gib textures? My scout is back to the default textures and my sniper has really glitchy insides. Anyone else?[/QUOTE]
Yeah, the first prerelease had gibs with meet the team styled blood splatters, it seems that all the newer prereleases don't have those.
[QUOTE=Dr. Doughnut;39237094]Yeah, the first prerelease had gibs with meet the team styled blood splatters, it seems that all the newer prereleases don't have those.[/QUOTE]
Can someone find the textures? I'd like to have those again.
I don't have the original with me, but I'm sure the files for 7 of the 9 classes with improved meet the team blood are done. I had problems with heavy and pyro skins when I had to take priority to my studies and work. Then it came the NOTLU on Octuber, and went paralyzed again to finish the old zombie project. Right after it, I almost had the heavy gibs done, but I lost my computer CPU by an overheating. since them, I am using a spare laptop to my uses, but I couldn't get back to the originals that wore trapped on the HD.
Now, I am able retreat the files and get back to them. Even more, I want to improve them making each team have more consistent and different bloodstains. I hope I can finish it still this year :3
For the previous skins that are done, I think only Nassimo or Badgerpig can make them into a release by now, but I`ll see if I can make a link for it with something I may have here.
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