• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
Hi guys i just fixed the engineer viewmodel animation (the clip of the pistol floating to the gun, the wrist being twisted in the pomson and shotguns,the pomson making shotgun sound) i would like to ask if my fix could be added to the pack. [url]http://gamebanana.com/tf2/skins/123533[/url] Edit:The weapons seems to play other weapons animations on servers i'll fix that today Edit2:Fixed thanks to Game Zombie
[QUOTE=GintokiSakata;39251422]Hi guys i just fixed the engineer viewmodel animation ([B]the clip of the piston floating to the gun[/B], the wrist being twisted in the pomson and shotguns,the pomson making shotgun sound) i would like to ask if my fix could be added to the pack. [url]http://gamebanana.com/tf2/skins/123518[/url][/QUOTE] ...clip of the piston? You mean the pistol's magazine? Because if it is a fix for that then I love you [editline]17th January 2013[/editline] Though this improvement pack isn't really related to animations, you'd be better of making a promo for it and posting it in the [url="http://facepunch.com/showthread.php?t=1226738"]TF2 Emporium[/url]
[QUOTE=Bazkip;39251579]...clip of the piston? You mean the pistol's magazine? Because if it is a fix for that then I love you [editline]17th January 2013[/editline] Though this improvement pack isn't really related to animations, you'd be better of making a promo for it and posting it in the [url="http://facepunch.com/showthread.php?t=1226738"]TF2 Emporium[/url][/QUOTE] Yeah it fixes the pistol magazine and the twisted wrist on the shotguns
It seems that the Prerelease download in the OP is the same one that makes the Pyro's gloves black
[QUOTE=GintokiSakata;39251422]Hi guys i just fixed the engineer viewmodel animation (the clip of the pistol floating to the gun, the wrist being twisted in the pomson and shotguns,the pomson making shotgun sound) i would like to ask if my fix could be added to the pack. [URL]http://gamebanana.com/tf2/skins/123518[/URL][/QUOTE] I'm sorry to say, but your fix isn't perfect. It breaks the Pomson resetting the arm positions between different animations, so when you draw it out, the arms visibly slide into position rather than reset to off-screen before drawing the weapon. Same happens when you fire the gun before the reload animation completes. If you could fix that, then it'd be perfect. Then again a few of Valve's own c_arms animations have that problem (Scout, Pyro, Heavy, Medic), so it's not like yours is too out of place among them. :v: It bugs the SHIT out of me and I wish someone would finally fix it. That problem's been around since the Goldrush Update. [editline]yeah that's right, you LOOK at this editline you dirty little boy MMF[/editline] Also while I'm at it, the team-colored Engineer first-person hands included in the Pre-Release break the Short Circuit. May have been pointed out before, but I'll just mention it again for good measure.
[QUOTE=Shugo;39253469]I'm sorry to say, but your fix isn't perfect. It breaks the Pomson resetting the arm positions between different animations, so when you draw it out, the arms visibly slide into position rather than reset to off-screen before drawing the weapon. Same happens when you fire the gun before the reload animation completes. If you could fix that, then it'd be perfect. Then again a few of Valve's own c_arms animations have that problem (Scout, Pyro, Heavy, Medic), so it's not like yours is too out of place among them. :v: It bugs the SHIT out of me and I wish someone would finally fix it. That problem's been around since the Goldrush Update. [editline]yeah that's right, you LOOK at this editline you dirty little boy MMF[/editline] Also while I'm at it, the team-colored Engineer first-person hands included in the Pre-Release break the Short Circuit. May have been pointed out before, but I'll just mention it again for good measure.[/QUOTE] The hand bone in the pomson is a overlook in my part i'll fix that There is working teamcolored gloves for the engineer in [URL="http://gamebanana.com/tf2/skins/119387"]gamebanana[/URL] (made by Bl8demast3r) Back on the topic of the engineer fix i need help the animations work fine in itemtest but in any server they use other weapons animations example the pistol reloading with the box_idle animation
[QUOTE=ThatSwordGuy;39252220]It seems that the Prerelease download in the OP is the same one that makes the Pyro's gloves black[/QUOTE] I like them that way
[QUOTE=GintokiSakata;39254057]i need help the animations work fine in itemtest but in any server they use other weapons animations example the pistol reloading with the box_idle animation[/QUOTE] PM me the QC
[QUOTE=GintokiSakata;39254057]There is working teamcolored gloves for the engineer in [URL="http://gamebanana.com/tf2/skins/119387"]gamebanana[/URL] (made by Bl8demast3r)[/QUOTE] Oh that's wonderful, it also fixes the arm clipping into the screen (which is a problem even on 54 FOV). Thanks for pointing me to this.
Thanks to Game Zombie i fixed the animations [URL="http://gamebanana.com/tf2/skins/123533"]updated version[/URL] i recommend using [URL="http://gamebanana.com/tf2/skins/119387"]bl8de's fixed engineer arm along with the animations [/URL]
-snipc:-
Will all these FoV fixes be in the next Pre-Release? [url]http://gamebanana.com/members/submissions/skins/909606[/url]
Why does the Engineer robot head not react to lighting? [img_thumb]http://i.imgur.com/APQMiZK.jpg[/img_thumb]
[QUOTE=Snowshoe;39308962]Why does the head not react to lighting? [img_thumb]http://i.imgur.com/APQMiZK.jpg[/img_thumb][/QUOTE] I think is because the selfillum, the robot bots have many things it should be fixed. I think the Spy and Scout heads doesn't have a lightwarp assigned on their .vmt for example.
[QUOTE=The Lone Spy;39309028]I think is because the selfillum, the robot bots have many things it should be fixed. I think the Spy and Scout heads doesn't have a lightwarp assigned on their .vmt for example.[/QUOTE] the main problem is that the spy and scout heads don't have phong I'm confused how they messed that up
Does murphy7 still have the fixed stickybomb launcher from this [URL="http://www.facepunch.com/showthread.php?t=1019692&p=25744493&viewfull=1#post25744493"]post [/URL] ? i can send animation files with the worldmodel hand positions although the autofire animation needs cleaning from someone that actually know how to animate (i sure can't animate :downs: ) and for the people that think this thread is only for textures [QUOTE] blaholtzen Models: Despite the name there will be a few models in this project, some just to add team colors, others to [B]fix errors[/B] and beta stuff.[/QUOTE]
I know how to set up animations, where to position them, and how to compile them. I just can't animate good. :c
[QUOTE=DrPyspy;39385459]I know how to set up animations, where to position them, and how to compile them. I just can't animate good. :c[/QUOTE] [url]http://www.youtube.com/user/CostanKenny[/url] This guy would be your solution.
On the Steam group didn't they say they were releasing a new Prerelease like two days ago?
The Cut Throat Concierge needs a fix so bad, please...
K, I'm still trying to find the exact style I want to go with for all the effects. I'm trying to find a good mix between highly stylized like the beta muzzle flashes, and painterly and detailed like the explosions. I've gone and started work on the flamethrower and went and started to remake my burningplayer effects. [t]http://cloud.steampowered.com/ugc/595868374637193347/9919D0B3B10642987F53BBAA89A290A8B6D0DD4A/[/t] [t]http://cloud.steampowered.com/ugc/595868374657629756/3405620EFCE399FEDB35928A3EEB83DAF55156E3/[/t] If something like this is fitting enough, I'll use this and the muzzle flashes as the two extreme ends of the art style spectrum and build between them to stay in style. Oh also, the burningplayer effect actually uses only 2/3 as many polygons as the default one. Yay optimization!
[QUOTE=Chaofanatic;39473128]K, I'm still trying to find the exact style I want to go with for all the effects. I'm trying to find a good mix between highly stylized like the beta muzzle flashes, and painterly and detailed like the explosions. I've gone and started work on the flamethrower and went and started to remake my burningplayer effects. [t]http://cloud.steampowered.com/ugc/595868374637193347/9919D0B3B10642987F53BBAA89A290A8B6D0DD4A/[/t] [t]http://cloud.steampowered.com/ugc/595868374657629756/3405620EFCE399FEDB35928A3EEB83DAF55156E3/[/t] If something like this is fitting enough, I'll use this and the muzzle flashes as the two extreme ends of the art style spectrum and build between them to stay in style. Oh also, the burningplayer effect actually uses only 2/3 as many polygons as the default one. Yay optimization![/QUOTE] THESE ARE BEAUTIFUL! but doesn't burningplayer like to say "fuck you" when you join a server?
[QUOTE=mphayes97;39473318]THESE ARE BEAUTIFUL! but doesn't burningplayer like to say "fuck you" when you join a server?[/QUOTE] I put them in coin_spin so it works. Edit: [video=youtube;M8nwwC7jRGA]http://www.youtube.com/watch?v=M8nwwC7jRGA[/video] Because still pictures don't do it justice.
Wasn't there supposed to be a prerelease last week? Oh, and nice fire textures. It makes it look like fire and not that weird fake fire made of air and plastic.
[QUOTE=Chaofanatic;39473335]I put them in coin_spin so it works. Edit: [video=youtube;M8nwwC7jRGA]http://www.youtube.com/watch?v=M8nwwC7jRGA[/video] Because still pictures don't do it justice.[/QUOTE] Sooo... when are these getting released? :3
[QUOTE=mphayes97;39549621]Sooo... when are these getting released? :3[/QUOTE] When they're done.
somewhat unrelated and possibly late, but is a particle mod that just completely removes unusual effects possible?
[QUOTE=Chaofanatic;39551237]When they're done.[/QUOTE] Thanks, sorry for being eager, they look amazing.
[QUOTE=Venezuelan;39551914]somewhat unrelated and possibly late, but is a particle mod that just completely removes unusual effects possible?[/QUOTE] Until you get one, I presume?
Do you guys think you could add a Cream Spirit option for Pyro gloves?
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