• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
[QUOTE=Rebbe;31954435]No seriously, can't see. Point the changes if you could, good sir.[/QUOTE] The clothing folds and shadowing on the Sniper no longer have pixelization.
Looking better and better. Keep up the good work. Can't wait for those gibs. [img]http://i.somethingawful.com/forumsystem/emoticons/emot-buddy.gif[/img]
[QUOTE=Rebbe;31954435]No seriously, can't see. Point the changes if you could, good sir.[/QUOTE] [img]http://www.abload.de/img/unbenannt-2kefk.png[/img]
The title post needs way, WAY more comparison shots... Feel free to be mad at me, but I can barely tell what you've changed.
Nice to see my AO maps going to good use. Keep it up.
[QUOTE=Sexy Robot;31958512]Nice to see my AO maps going to good use. Keep it up.[/QUOTE] Even though this would be a [i]pain[/i] to implement, I've always wondered how normal maps built with [i]brushstrokes[/i] would look.
[QUOTE=Mariner;31961495]Even though this would be a [i]pain[/i] to implement, I've always wondered how normal maps built with [i]brushstrokes[/i] would look.[/QUOTE] Can't find the world. Can't find the world. Can't find the world.
[QUOTE=Wilford Brimley;31963273]Can't find the world. Can't find the world. Can't find the world.[/QUOTE] ...the fuck?
[QUOTE=Mariner;31963666]...the fuck?[/QUOTE] Console message when you noclip or otherwise leave the map. Brush models are usually non-solid, the joke is that everyone would fall through the floor and out of the map.
that's an odd joke
[QUOTE=Mariner;31961495]Even though this would be a [i]pain[/i] to implement, I've always wondered how normal maps built with [i]brushstrokes[/i] would look.[/QUOTE] my guess is that it'd look really odd/terrible
[QUOTE=NassimO PotatO;31951226]Also, murphy has joined the team ! He gonna help us with the normals map. There is an example : [img]http://img4.hostingpics.net/pics/575291Untitled1.png[/img][/QUOTE] I adapted that emblem to the old skin: [img]http://i.imgur.com/d2B8t.png[/img] I do look forward to those normal maps though.
meet the team style hands? [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/hwm_hands.png[/IMG]
Oooh, real finger nails.
[QUOTE=Mad Chatter;31968370]Oooh, real finger nails.[/QUOTE] the only problem is the uv-s for just the hands is broken, they are heavily modified heavy hands, and the modification was done is sketchup (by hecates) i finished the fingernails up by making them pentagonal, they look damn close to the meet the team hands, in both the way they naturally smooth and the fingernails themselves, i want to get them uv-ed but i gotta finish up other prijects first, so if any of the modelers on this team want to take them from me and finish up the uv's just pm me and let me know.
[QUOTE=Insaneicide;31968587]the only problem is the uv-s for just the hands is broken, they are heavily modified heavy hands, and the modification was done is sketchup (by hecates) i finished the fingernails up by making them pentagonal, they look damn close to the meet the team hands, in both the way they naturally smooth and the fingernails themselves, i want to get them uv-ed but i gotta finish up other prijects first, so if any of the modelers on this team want to take them from me and finish up the uv's just pm me and let me know.[/QUOTE] How about creating a new texture map just for the hands ?
[QUOTE=Insaneicide;31968332]meet the team style hands? [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/hwm_hands.png[/IMG][/QUOTE] would just like to fill in that valve uses thees high quality hands for their screenshots as well seems a little odd that after 4 years valve hasn't decided to use the high quality hands for the high model option
[QUOTE=Insaneicide;31968332]meet the team style hands? [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/hwm_hands.png[/IMG][/QUOTE] Words cannot express how happy the sight of mere fingernails made me.
[QUOTE=blaholtzen;31970170]would just like to fill in that valve uses thees high quality hands for their screenshots as well seems a little odd that after 4 years valve hasn't decided to use the high quality hands for the high model option[/QUOTE] And they haven't bothered releasing any other assets from the Meet the Team videos. [url]http://www.teamfortress.com/post.php?id=2974[/url] That blog post is from nearly 2 years ago, damn.
medics [img]http://img593.imageshack.us/img593/896/medixred.jpg[/img] [img]http://img705.imageshack.us/img705/9588/medixblu.jpg[/img]
That's really pretty but that shot really shows off how bad the mediguns texture is.
[QUOTE=Takuat;31989633]That's really pretty but that shot really shows off how bad the mediguns texture is.[/QUOTE] [url]http://www.gamebanana.com/skins/110809[/url] Should install higher quality skins for taking screenshots.
[QUOTE=mixshifter;31991811][url]http://www.gamebanana.com/skins/110809[/url] Should install higher quality skins for taking screenshots.[/QUOTE] except that thing has no detail, and i'd rather not use stuff that's not part of the pack
Not to sound rude, but is there an ETA or is it just whenever you get done?
[QUOTE=A B.A. Survivor;31993372]Not to sound rude, but is there an ETA or is it just whenever you get done?[/QUOTE] Since we've started remaking the textures from scrap it's been going very quickly and we are nearing completion. It mostly depends on how much detail and how many options we make but it'll probably be done in a couple weeks.
[QUOTE=Takuat;31989633]That's really pretty but that shot really shows off how bad the mediguns texture is.[/QUOTE] It has a w_ model, they generally do have bad textures as they're lower res then the v_ model you see in first person.
[QUOTE=mixshifter;31991811][url]http://www.gamebanana.com/skins/110809[/url] Should install higher quality skins for taking screenshots.[/QUOTE] Oh that's awful.
Been meaning to ask if you guys planned to do anything to the uber textures? Just out of curiosity really.
[QUOTE=NassimO PotatO;31952403]Well, go get some glasses.[/QUOTE] i need new glasses.
[QUOTE=blaholtzen;31989058]medics [img]http://img593.imageshack.us/img593/896/medixred.jpg[/img] [img]http://img705.imageshack.us/img705/9588/medixblu.jpg[/img][/QUOTE] why are the BLU's gloves different that the original? If it's personal taste thing, then it would be nice of having original blu gloves as option for download :)
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