• [TOOL][WEB] MvMWaves - Custom MvM Wave Generator
    133 replies, posted
[QUOTE=KandyMan;37466358]Maximum active bots cannot be more than 22 EDIT: Still waiting for the wave remove button[/QUOTE] Really never knew that... as for the wave remove button, granted it is a needed feature but I think I have add features that most would prefer CUSTOM LOADOUTS and the ability to create GIANTS :D :P thanks for all the feedback as well guys really appreciating it :D EDIT: forgot to mention the aforementioned version is currently live
[QUOTE=rickstain;37474052]Really never knew that... as for the wave remove button, granted it is a needed feature but I think I have add features that most would prefer CUSTOM LOADOUTS and the ability to create GIANTS :D :P thanks for all the feedback as well guys really appreciating it :D EDIT: forgot to mention the aforementioned version is currently live[/QUOTE] You added an extra P to spawn in "Wait before spawn"
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Can you add an option to load waves you already created to edit them?
Also as far as I'm aware you can't have multiple different typed of the same class in a wave but that might not be fixeable (I don't fucking know I'm just assuming)
It says it can't find the file, when i put in tf_mvm_popfile and then what i called it. Help?
[QUOTE=spencecool;37475095]Can you add an option to load waves you already created to edit them?[/QUOTE] that would be cool and most certainly is planned but i need to make sure all the options are added first before i begin to even think about that as if i start doing it now you would still be missing out things, plus if you upload a wave with multiple different enemies on it then as it stands id have to read in only one of them [QUOTE=NateDude;37475098]Also as far as I'm aware you can't have multiple different typed of the same class in a wave but that might not be fixeable (I don't fucking know I'm just assuming)[/QUOTE] this is fixable and after i have added a search box to the hats and misc items i will begin work on allowing that [QUOTE=windows098;37481702]It says it can't find the file, when i put in tf_mvm_popfile and then what i called it. Help?[/QUOTE] where are you storing the file is it in the following folder? C:\Program Files (x86)\Steam\steamapps\<username>\team fortress 2\tf\scripts\population or C:\Program Files\Steam\steamapps\<username>\team fortress 2\tf\scripts\population depending on your os and assuming you are running on windows
Im on mac, but yeah, that is the right place for mac. [editline]31st August 2012[/editline] Ive just copied the whole folder out of the GCF, still nothing working. [editline]31st August 2012[/editline] I really want to play against 20 tanks, please can you help?
[QUOTE=windows098;37482245]Im on mac, but yeah, that is the right place for mac. [editline]31st August 2012[/editline] Ive just copied the whole folder out of the GCF, still nothing working. [editline]31st August 2012[/editline] I really want to play against 20 tanks, please can you help?[/QUOTE] unsure for mac, are you adding the .pop when you call it? command should be tf_mvm_popfile popfilename NOT tf_mvm_popfile popfilename.pop like i said unsure for macs, on pc for gaming... whilest im here... the apps been updated to include an item search box and to remove the duplicate items :D enjoy
[URL="http://filesmelt.com/dl/scoutrush.pop"]Two words. Prepare yourselves.[/URL]
Well you add supports in the next release? As well as having 2 types of the same classes at once? (example:1 heavy spawns with a minigun, other with a brass beast .etc)
[QUOTE=jmayo;37500291]Well you add supports in the next release? As well as having 2 types of the same classes at once? (example:1 heavy spawns with a minigun, other with a brass beast .etc)[/QUOTE] these are coming in the next release the most recent update allows you to add the final few options to each of the current characters
Would it be possible to make hats unusual? An example of this would be in this [url=http://facepunch.com/showthread.php?t=1207070&p=37491189&viewfull=1#post37491189]users custom wave on Decoy[/url] [t]http://i.imgur.com/8RFBQ.jpg[/t] Also, would it be possible to add advanced attribute options? An example of this is in the (unreleased) MvM generator the TF2 tags creator is making, with this being an example; [img]http://i.tf2tags.com/supernovapyro.jpg[/img] [editline]1st September 2012[/editline] Also, I'm not sure how to say this, buuuuuuuuuut... [img]http://puu.sh/118XV[/img] Wave's are completely fucked and nothing spawns brah :v:
That happens when you spawn too much bots, not sure about the wave thing tho...
[img]http://puu.sh/1192p[/img] 21 is too much? :v:
[QUOTE=NateDude;37502030][img]http://puu.sh/1192p[/img] 21 is too much? :v:[/QUOTE] It also happens when the spawn time is too much
I tested, and it seems any attribute breaks it. Don't know why that is, but setting the attribute to none fixes it. [img]http://puu.sh/1197g[/img] yuppers
[img]http://puu.sh/119GC[/img] whats the difference?
I don't have a script folder on my TF folder.Help me! Also I already created one,don't works for me :(
You can barely change anything, else it breaks. Especially behavior.
[QUOTE=NateDude;37501362]Would it be possible to make hats unusual? An example of this would be in this [url=http://facepunch.com/showthread.php?t=1207070&p=37491189&viewfull=1#post37491189]users custom wave on Decoy[/url] Also, would it be possible to add advanced attribute options? An example of this is in the (unreleased) MvM generator the TF2 tags creator is making, with this being an example; [/QUOTE] have you got a copy of his popfile he has taken it down so can't see how hes done it, he might of done it an easier way to the way im thinking :) yeah advanced character attributes are coming, there are nearly 500 listed in the schema im just working out the best way to show them to the user, people complained at all the hats being on display at once hence the search option so... im thinking it will be split into positive neutral negative just don't fully know how yet [QUOTE=NateDude;37502088]I tested, and it seems any attribute breaks it. Don't know why that is, but setting the attribute to none fixes it. [/QUOTE] yeah there was an error in the generated code, i had missed an s off so as there is no upload feature yet you can just open a file editor of created popfiles and find Attribute and replace all with Attributes that should fix the problem, it is now fixed in the generator too so files created from here on out should be fine [QUOTE=ZnT00;37502581][img]http://puu.sh/119GC[/img] whats the difference?[/QUOTE] Idler stands around idle until a player gets close or injures them Mobber picks a random player and chases them down, regardless of where they run really need to add help options :) [QUOTE=TheCreepyPryo;37506197]I don't have a script folder on my TF folder.Help me! Also I already created one,don't works for me :([/QUOTE] your generated files should go in the following location C:\Program Files (x86)\Steam\steamapps\<username>\team fortress 2\tf\scripts\population or C:\Program Files\Steam\steamapps\<username>\team fortress 2\tf\scripts\population depending on your os and assuming you are running on windows [QUOTE=Mr. Smartass;37507013]You can barely change anything, else it breaks. Especially behavior.[/QUOTE] i can't get behaviour to break my game... can you upload your popfile to pastebin or somewhere? and ill have a look at it
[QUOTE=rickstain;37507070]have you got a copy of his popfile he has taken it down so can't see how hes done it, he might of done it an easier way to the way im thinking :)[/QUOTE] Unfortunately no, as I never downloaded it, but you could ask him. And some more questions: Will there be support for support bots in the future? It'd make sense, all things considered. Also, last time I checked (I haven't recently) the sniper didn't function properly, as he ran into the field to grab the bomb and deliver it, not even scoping to try to headshot me. I'm assuming this is an error related to no support options, but either way I'm hoping it could be fixed. All in all it's an amazing program you have here and I cannot wait for it to get more fleshed out :)
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=93593862"]soo.... [/URL]
[img]http://puu.sh/11n12[/img] whats the difference?
[QUOTE=ZnT00;37511373][img]http://puu.sh/11n12[/img] whats the difference?[/QUOTE] normal is plain blue and the boss has black and white stripes on the tracks and front of the tank
Also, in naming the bots, you have to use _ instead of spaces.
[QUOTE=ZnT00;37511961]Also, in naming the bots, you have to use _ instead of spaces.[/QUOTE] fixed, spaces should be fine now :) missed the qoutes ("") out whoops
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=93665197"]...and[/URL] after 999 1hp tanks and 500 0.1scale meele scouts.
so, im trying to make 1001 demoknights, i couldnt make 1001, so 101, and theyre invincible :v:
[QUOTE=HJ-kos;37513348][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=93665197"]...and[/URL] after 999 1hp tanks and 500 0.1scale meele scouts.[/QUOTE] haha Awesome [QUOTE=ZnT00;37513528]so, im trying to make 1001 demoknights, i couldnt make 1001, so 101, and theyre invincible :v:[/QUOTE] anything over a 1000 seems to crash the game... [IMG]http://puu.sh/11qw8[/IMG] something that may wet the appetite for the next release ;) :P
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