Good timing on the Character Attributes: The guy who made TF2 Scrap just released his functional Bot editor, and it has the Attributes, too. Though his system is still a bit prettier, yours remains more functional, as his requires more work as it doesn't make Waves and Missions like yours.
Bug Report
Description: In-Game, a Demoman robot told to use the Frying Pan instead defaults to the Bottle.
Browser: Mac OSX Snow Leopard Firefox 15.0.1
ZnT00 - new hats are now added, plus im also starting to think that the more i code, i still maintain it looks nicer.
NateDude - I could do with a designer... also how about if i add the option to paste in the code from his straight into mine so that if people prefer his for the robot creation but mine for the wave creation they can have the best of both worlds?
iamgoofball - this is not an issue with the editor but with the game itself, so far no-one has got this to work for any character, i should probably remove it but i am hoping someone will work out how to get it to work one day :D
also its been updated take a look
[URL="http://mvmwaves.com"][B]Beta 1.0[/B][/URL]
--[B][A][/B] Support option, enemies can now be support :P
--[B][A][/B] Ability to create squads
--[B][A][/B] Clear All option
--[B][A][/B] Remove Squad button
--[B][A][/B] New hats and items from latest patch
creating squads -
drag the first enemy to the wave like usual, then simply drag another enemy onto the top of the icon for the enemy you want to turn into a squad. it will then become outlined indicating that the group has become a squad
as always this is still a work in progress
to be added soon
--randomiser
--load popfile
--user guide
--random spawn
--periodic spawn
--random choice
--sentry guns ;)
--modify enemies
--bot preview
[QUOTE=rickstain;37669596]ZnT00 - new hats are now added, plus im also starting to think that the more i code, i still maintain it looks nicer.
NateDude - I could do with a designer... also how about if i add the option to paste in the code from his straight into mine so that if people prefer his for the robot creation but mine for the wave creation they can have the best of both worlds?
iamgoofball - this is not an issue with the editor but with the game itself, so far no-one has got this to work for any character, i should probably remove it but i am hoping someone will work out how to get it to work one day :D
also its been updated take a look
[URL="http://mvmwaves.com"][B]Beta 1.0[/B][/URL]
--[B][A][/B] Support option, enemies can now be support :P
--[B][A][/B] Ability to create squads
--[B][A][/B] Clear All option
--[B][A][/B] Remove Squad button
--[B][A][/B] New hats and items from latest patch
creating squads -
drag the first enemy to the wave like usual, then simply drag another enemy onto the top of the icon for the enemy you want to turn into a squad. it will then become outlined indicating that the group has become a squad
as always this is still a work in progress
to be added soon
--randomiser
--load popfile
--user guide
--random spawn
--periodic spawn
--random choice
--sentry guns ;)
--modify enemies
--bot preview[/QUOTE]
This thread is far too dead...
There was a feature I was going to suggest, but I lost it. :v:
I'm assuming "Bot preview" is the little icons before a wave starts?
[QUOTE=mattmanlex;37683531]This thread is far too dead...
There was a feature I was going to suggest, but I lost it. :v:
I'm assuming "Bot preview" is the little icons before a wave starts?[/QUOTE]
Still I want an answer, how to make that a waves are playing one after next.
[QUOTE=rickstain;37669596]ZnT00 - new hats are now added, plus im also starting to think that the more i code, i still maintain it looks nicer.
NateDude - I could do with a designer... also how about if i add the option to paste in the code from his straight into mine so that if people prefer his for the robot creation but mine for the wave creation they can have the best of both worlds?
iamgoofball - this is not an issue with the editor but with the game itself, so far no-one has got this to work for any character, i should probably remove it but i am hoping someone will work out how to get it to work one day :D
also its been updated take a look
[URL="http://mvmwaves.com"][B]Beta 1.0[/B][/URL]
--[B][A][/B] Support option, enemies can now be support :P
--[B][A][/B] Ability to create squads
--[B][A][/B] Clear All option
--[B][A][/B] Remove Squad button
--[B][A][/B] New hats and items from latest patch
creating squads -
drag the first enemy to the wave like usual, then simply drag another enemy onto the top of the icon for the enemy you want to turn into a squad. it will then become outlined indicating that the group has become a squad
as always this is still a work in progress
to be added soon
--randomiser
--load popfile
--user guide
--random spawn
--periodic spawn
--random choice
--sentry guns ;)
--modify enemies
--bot preview[/QUOTE]
Can you add the robot sandvich
I Cannot Find The scripts\population directory!!! :(
Hi. Ive fixeed my problem, but another one arries. i made a lot of bots, but most of them are in the support? I didnt choose for the to be on support, and some of the bots arnt spawning/missing
can you update it with the new robots which been added and the other stuff
It totally should have graphic attributes for Weapons and Hats (aka Unusual effects and change into Haunted weps or strange ones). I don't know if that's possible BUT it will be perfect.
Wah, you've done a great job so far rickstain, I'm looking foward to more updates.
I can't find my "scripts" folder. Can anyone help?
[IMG_thumb]http://i.imgur.com/bejJC.png[/IMG_thumb]
[QUOTE=Juzzar;37988827]I can't find my "scripts" folder. Can anyone help?
[IMG_thumb]http://i.imgur.com/bejJC.png[/IMG_thumb][/QUOTE]
Gotta make it yourself.
[URL=http://www.mediafire.com/?dpidux666lidb5i]I have a challenge for you guys.[/URL]
7 rounds of pure hell (Well, besides the 1st few), with a lot of custom enemies to go around.
Start with $25000 dollars to fully upgrade your self.
NOTE: There is a glitch on Wave 6 which prevents the giant heavys + medics to move. To fix this glitch type: "kick Giant Heavy", then it won't do anything, then type "kill Giant Heavy". That will kill all Giant Medics and Heavys.
NOTE2/Edit: THIS IS BEATABLE, BUT VERY HARD. Better played on a server, with friends, with you being admin. Or if you give your friend it and HE'S a admin, that's OK too. If you're really desperate to see what it's like, here's some commands everyone knows:
"sv_cheats1"
"god"
Duh.
This is really neat, is there an attribute you can add to a pop file to make the bots zombies?
Load option Plox.
[QUOTE=windows098;38211655]Load option Plox.[/QUOTE]
This. Slight bug with the support checkbox too. Look into it.
Is this dead?
[QUOTE=windows098;38304004]Is this dead?[/QUOTE]
think it may be. doesn't look like op checks facepunch anymore
Is there any type of tool similar to this?
hi guys happy new year, sorry for the lack of updates ive had some family issues to deal with more info [URL="http://forums.steampowered.com/forums/showpost.php?p=33758014&postcount=289"]here[/URL]
like i say in that post i am getting back into things properly again now so will be going through this forum post and taking what i can from it, i didn't realise there was a major bug in the app otherwise i would of fixed it sooner
thanks for understanding
rickstain
[QUOTE=rickstain;39133330]hi guys happy new year, sorry for the lack of updates ive had some family issues to deal with more info [URL="http://forums.steampowered.com/forums/showpost.php?p=33758014&postcount=289"]here[/URL]
like i say in that post i am getting back into things properly again now so will be going through this forum post and taking what i can from it, i didn't realise there was a major bug in the app otherwise i would of fixed it sooner
thanks for understanding
rickstain[/QUOTE]
So when will the site be updated with all the new stuff in mvm and items to add to the robots
[QUOTE=RandomSpy;39255516]So when will the site be updated with all the new stuff in mvm and items to add to the robots[/QUOTE]
already is :D it went out in a silent update a few days ago if you want to try a beta version visit [URL="http://shock.mvmwaves.com"]shock.mvmwaves.com[/URL] has a partial import feature
First of all, I want to thank you a lot for this tool! It makes making custom waves incredibly simple and enjoyable. So great work!
But, could I ask - might you add a feature where the user can remove and/or edit custom bots once they're completed? Sometimes there's just one thing I want to change about a bot, but I can't because it's already done, and then my list becomes clogged full of prototypes. It's not a huge deal but it's a feature I'd love to see.
Thanks for the awesome tool as well as the updates!
Would it be possible for the .pop file to be more readable when it's exported? When I open it in notepad, all the lines of code are on one line.
[QUOTE=Dr. Doughnut;39299399]Would it be possible for the .pop file to be more readable when it's exported? When I open it in notepad, all the lines of code are on one line.[/QUOTE]
Notepad is no good for coding, it does that
Get notepad++
[QUOTE=mattmanlex;39305860]Notepad is no good for coding, it does that
Get notepad++[/QUOTE]
Thanks! Also, how do I set it to use more than just wave 1?
[QUOTE=Dr. Doughnut;39307776]Thanks! Also, how do I set it to use more than just wave 1?[/QUOTE]
You mean the site?
Click the little + at the bottom-right of the top-right box
[QUOTE=mattmanlex;39308099]You mean the site?
Click the little + at the bottom-right of the top-right box[/QUOTE]
No, I've created 5 waves. It just ends after wave 1 It seems wave 2 is full or errors for some reason. Also, a lot of weapons loaded on classes are really broken. For example, my spys all have fists, and many classes have kritzkriegs or cozy campers equipped.
@Bynine thats a brilliant idea
@DR. Doughnut upload your popfile with issues to pastebin or similar and ill take a look at it also can you tell me which version of the site you used mvmwaves.com or shock.mvmwaves.com the later is the wip version and is likely to break at any point without warning and is more than likely to be full of bugs...
i have some spare time today so will be working on the site for a little while add the new robots from the mecha update and hopefully finish the import feature properly
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