• tf2 update
    59 replies, posted
[QUOTE=Pilk;22672341]There was another undocumented change. There's a new console command: [code]hud_freezecamhide 1/0[/code] When set to 1, no HUD is displayed during killcams (i.e. no more "You have been killed by..." messages.) It doesn't hide a few things though, such as server popups and the netgraph. ([URL="http://forums.steampowered.com/forums/showthread.php?t=1311584"]source[/URL])[/QUOTE] Does this remove round-end HUD elements, like the MVP box?
[QUOTE=biodude94566;22672430]Does this remove round-end HUD elements, like the MVP box?[/QUOTE] Do they even show up on freezecams? I don't know, if they do.
[QUOTE=Akasolidus;22670601] Fixed Achievement dialog text being cut off for certain resolutions[/QUOTE] FUCK YES :byodood:
61.3mb seems fairly large for just what's stated. I'm sticking with my theory of them putting encrypted pieces of the Engineer update in little by little to avoid people having to download a ton on the day they mash go on the release button.
God damn huge updates
[QUOTE=Akasolidus;22670601]Fixed blood splashes not appearing on bullet hit.[/QUOTE] OH HELL YES Was waiting for that.
Now I can't spam that "Go go go" command anymore. :frown:
TONIIIIIIIIIIIIIIGHTS the NIIIIIIIIIIIGHT
[QUOTE=BlueFlash;22672965]61.3mb seems fairly large for just what's stated. I'm sticking with my theory of them putting encrypted pieces of the Engineer update in little by little to avoid people having to download a ton on the day they mash go on the release button.[/QUOTE] a) Therehave been reports that the new steam ui's downloader is bugged and reports dumb speeds and download sizes. b) they could be hiding it all in the source engine .gcf because everyone seems to be only checking the tf2 gcfs.
[QUOTE=RoBaDoB;22680195]b) they could be hiding it all in the source engine .gcf because everyone seems to be only checking the tf2 gcfs.[/QUOTE] TO GCFSCAPE! AWAAAAY! :science: [editline]08:28AM[/editline] Nothing there :sigh:
[QUOTE=Akasolidus;22670601] [b]Medics now respond when nearby humans call for Medic If a Medic Bot is healing you and has an ÜberCharge ready, use the voice commands "Go go go!" or "Activate Charge!" to force the Bot to activate the ÜberCharge[/b][/QUOTE] Lies. I tried it after update the game and it doesn't work.
[QUOTE=Seibitsu;22680372]Lies. I tried it after update the game and it doesn't work.[/QUOTE] Works for me
I wonder if the bots get pissed off when I hold my equalizer out on a team of just me and a medic and call for him repeatedly?
[QUOTE=AlfieSR;22681020]I wonder if the bots get pissed off when I hold my equalizer out on a team of just me and a medic and call for him repeatedly?[/QUOTE] Yea, that bot is going to get SO pissed off. He might even ragequit or cuss you out.
[QUOTE=Pilk;22672341]There was another undocumented change. There's a new console command: [code]hud_freezecamhide 1/0[/code] When set to 1, no HUD is displayed during killcams (i.e. no more "You have been killed by..." messages.) It doesn't hide a few things though, such as server popups and the netgraph. ([URL="http://forums.steampowered.com/forums/showthread.php?t=1311584"]source[/URL])[/QUOTE] Thanks for posting it here, I forgot. [QUOTE=biodude94566;22672430]Does this remove round-end HUD elements, like the MVP box?[/QUOTE] Unfortunately, this command only removes HUD elements on the freezecam, IE: When someone kills you.
[QUOTE=Pilk;22672563]Do they even show up on freezecams? I don't know, if they do.[/QUOTE] Every time I go to take a picture, the MVP box stays in view. Thinking about it I don't remember if they actually stay... Lemme go check. [editline]01:35PM[/editline] [QUOTE=bs_1;22687374]Unfortunately, this command only removes HUD elements on the freezecam, IE: When someone kills you.[/QUOTE] I am well aware of this, I meant removing those HUD elements during freezecam.
Really sorry to go off topic but does anyone have that image of valve adding some community maps and then the cartoon going "HOW FUCKING DARE THEY!!"?
[QUOTE=iRunner;22670747]Cool, more [b]singleplayer[/b] stuff[/QUOTE] Its a conspiracy, they're slowly converting TF2 into a single player game so they dont have to keep updating it.
[QUOTE=biodude94566;22688816]Every time I go to take a picture, the MVP box stays in view. Thinking about it I don't remember if they actually stay... Lemme go check. [editline]01:35PM[/editline] I am well aware of this, I meant removing those HUD elements during freezecam.[/QUOTE] [img_thumb]http://img52.imageshack.us/img52/4206/boscoislookinggood.png[/img_thumb] So yes, the MVP box at round-end stays in view.
Whoa! I'm Bosco. :buddy:
[del]You frequent Galago's Arena/Koth/CTF server? :v:[/del] I'm Candy Biu. :buddy:
[QUOTE=johnlmonkey;22688992]Its a conspiracy, they're slowly converting TF2 into a single player game so they dont have to keep updating it.[/QUOTE] Yeah i can't wait for that new engineer [del]update[/del] campaign.
[url]http://www.facepunch.com/showthread.php?t=955060[/url]
Engineer Campaign = Tower Defense.
[QUOTE=Eva-1337;22692525]Engineer Campaign = Tower Defense.[/QUOTE] Tower Defense evolves into DoTA. TF2 DoTA. Perhaps the first FPS DoTA.
We must make this happen.
[QUOTE=biodude94566;22689378][del]You frequent Galago's Arena/Koth/CTF server? :v:[/del] I'm Candy Biu. :buddy:[/QUOTE] Woah holy shit you can cross out emotes? [del]:smug: test[/del]
[QUOTE=theguydude;22697472]Woah holy shit you can cross out emotes? [del]:smug: test[/del][/QUOTE] I guess? I just did del across the emot. :v:
[QUOTE=biodude94566;22697707]I guess? I just did del across the emot. :v:[/QUOTE] [del]:yohoho:[/del] Doesn't work for animations.
[QUOTE=Akasori;22678739]Now I can't spam that "Go go go" command anymore. :frown:[/QUOTE] Reminds me how the Friendly Soldier in training would stand still facing east spamming Go! Go! Go! unless you walked to the point.
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