• MAJOR TF2 update for 11/21/13 (11/22/13 UTC, Two Cities Update)
    217 replies, posted
[QUOTE=psyke;42988947]Sheen doesn't work on some weapons apparently. Think they'll fix it?[/QUOTE] let me guess the weapons with no critglow?
think theyll ever fix crit glow on the weapons that don't have it? and on weapons like the sco-res where its broken?
[QUOTE=Hell-met;42988957]let me guess the weapons with no critglow?[/QUOTE] Loose Cannon has no critglow but it was one of the 3 showcased weapons on the update page.
[QUOTE=Psychopath12;42989129]Loose Cannon has no critglow but it was one of the 3 showcased weapons on the update page.[/QUOTE] Damn. That could have been some motivation to fix critglows.
Okay iv'e fixed it now A good few killstreak weapons didn't have the following proxy so i went ahead and fixed them/patched it through to valve. [quote]"$sheenPassEnabled" "1" "$sheenmap" "cubemaps\cubemap_sheen001" "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" "Proxies" { "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } "invis" { } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } }[/quote]
And it fires penetrating instadeath cannonballs.
[QUOTE=psyke;42989892]Okay iv'e fixed it now A good few killstreak weapons didn't have the following proxy so i went ahead and fixed them/patched it through to valve.[/QUOTE] Do you think it'd be a good idea to send Valve the stuff for the weapons without critglows?
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