• TF2 Beta Discussion Megathread
    223 replies, posted
I think they should go with the -40% damage Natascha variant, but if i had the choice, i'd change it to -10% damage but take away his secondary. That would be a huge penalty to pro heavies, not much to a pub heavy. Then again, if you're retarded enough to play on pubservers with Natascha-heavies, your mistake.
[QUOTE=SonicHitman;26485380]Are people THIS desperate for hats?[/QUOTE] Hat Fortress 2.
[QUOTE=Mokkan13;26499988]Hat Fortress 2.[/QUOTE] :xd:!!!!!!!!!!!!!!
[QUOTE=CrazyBaconLegs;26491255]I don't understand, why do people keep doing this?[/QUOTE] they missed the memo about there being no drops
[QUOTE=mars7a;26491156]:v: Crafted most of my weapons into metal. Welp.[/QUOTE] [media]http://www.youtube.com/watch?v=M5QGkOGZubQ[/media] [editline]5th December 2010[/editline] [QUOTE=Hell-met;26487994]The engineer building animations are so smooth, and so are the horseman's[/QUOTE] The beta in general runs smoother than the main TF2. At least I had that first impression.
[QUOTE=E-102 Gamma;26489617]I just made a TF2 Beta CVar list. Anyone want me to post it here?[/QUOTE] do it
[QUOTE=CrazyBaconLegs;26491255]I don't understand, why do people keep doing this?[/QUOTE] Because I'm bored and it really doesn't have much impact on anything.
[QUOTE=DainBramageStudios;26503007]do it[/QUOTE] [CODE]"Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Help Text" "_autosave","cmd",,,,,,,,,,,,,,,,,,"Autosave" "_autosavedangerous","cmd",,,,,,,,,,,,,,,,,,"AutoSaveDangerous" "_bugreporter_restart","cmd",,,,,,,,,,,,,,,,,,"Restarts bug reporter .dll" "_cl_classmenuopen","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"internal cvar used to tell server when class menu is open" "_fov","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automates fov command to server." "_resetgamestats","cmd",,,,,,,,,,,,,,,,,,"Erases current game stats and writes out a blank stats file" "_restart","cmd",,,,,,,,,,,,,,,,,,"Shutdown and restart the engine." "achievement_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Turn on achievement debug msgs." "addip","cmd",,,,,,,,,,,,,,,,,,"Add an IP address to the ban list." "adsp_alley_min","122 ",,,,,,,,,,,,,,,,,,"" "adsp_courtyard_min","126 ",,,,,,,,,,,,,,,,,,"" "adsp_debug","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"" "adsp_door_height","112 ",,,,,,,,,,,,,,,,,,"" "adsp_duct_min","106 ",,,,,,,,,,,,,,,,,,"" "adsp_hall_min","110 ",,,,,,,,,,,,,,,,,,"" "adsp_low_ceiling","108 ",,,,,,,,,,,,,,,,,,"" "adsp_opencourtyard_min","126 ",,,,,,,,,,,,,,,,,,"" "adsp_openspace_min","130 ",,,,,,,,,,,,,,,,,,"" "adsp_openstreet_min","118 ",,,,,,,,,,,,,,,,,,"" "adsp_openwall_min","130 ",,,,,,,,,,,,,,,,,,"" "adsp_room_min","102 ",,,,,,,,,,,,,,,,,,"" "adsp_street_min","118 ",,,,,,,,,,,,,,,,,,"" "adsp_tunnel_min","114 ",,,,,,,,,,,,,,,,,,"" "adsp_wall_height","128 ",,,,,,,,,,,,,,,,,,"" "ai_auto_contact_solver","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_block_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_assault","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_avoidancebounds","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_directnavprobe","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_doors","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_dyninteractions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Debug the NPC dynamic interaction system." "ai_debug_efficiency","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_enemies","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_expressions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show random expression decisions for NPCs." "ai_debug_follow","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_loners","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_looktargets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l" "ai_debug_nav","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_node_connect","cmd",,,,,,,,,,,,,,,,,,"Debug the attempted connection between two nodes" "ai_debug_ragdoll_magnets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_shoot_positions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"" "ai_debug_speech","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_squads","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_think_ticks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debugscriptconditions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_default_efficient","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_drawbattlelines","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "ai_drop_hint","cmd",,,,,,,,,,,,,,,,,,"Drop an ai_hint at the player's current eye position." "ai_dump_hints","cmd",,,,,,,,,,,,,,,,,,"" "ai_efficiency_override","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_enable_fear_behavior","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_expression_frametime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum frametime to still play background expressions." "ai_expression_optimization","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Disable npc background expressions when you can't see them." "ai_fear_player_dist","720 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_find_lateral_cover","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_find_lateral_los","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_follow_use_points","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_follow_use_points_when_moving","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_force_serverside_ragdoll","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_frametime_limit","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,"frametime limit for min efficiency AIE_NORMAL (in sec's)." "ai_inhibit_spawners","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "ai_lead_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_LOS_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"" "ai_moveprobe_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_moveprobe_jump_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_moveprobe_usetracelist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_navigator_generate_spikes","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_navigator_generate_spikes_strength","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_no_local_paths","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_no_node_cache","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_no_select_box","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_no_steer","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_no_talk_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_norebuildgraph","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_path_adjust_speed_on_immediate_turns","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_path_insert_pause_at_est_end","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_path_insert_pause_at_obstruction","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_post_frame_navigation","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_radial_max_link_dist","512 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_reaction_delay_alert","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_reaction_delay_idle","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_rebalance_thinks","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_report_task_timings_on_limit","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_sequence_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_set_move_height_epsilon","cmd",,,,,,,,,,,,,,,,,,"Set how high AI bumps up ground walkers when checking steps" "ai_setupbones_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Shows that bones that are setup every think" "ai_shot_bias","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_shot_bias_max","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"" "ai_shot_bias_min","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"" "ai_shot_stats","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_shot_stats_term","1000 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_show_hull_attacks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_show_think_tolerance","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_simulate_task_overtime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_spread_cone_focus_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_spread_defocused_cone_multiplier","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_spread_pattern_focus_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_strong_optimizations","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_strong_optimizations_no_checkstand","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_task_pre_script","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_test_moveprobe_ignoresmall","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_think_limit_label","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_use_clipped_paths","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_use_efficiency","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_use_frame_think_limits","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_use_think_optimizations","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_use_visibility_cache","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_vehicle_avoidance","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "air_density","cmd",,,,,,,,,,,,,,,,,,"Changes the density of air for drag computations." "alias","cmd",,,,,,,,,,,,,,,,,,"Alias a command." "'+alt1'","cmd",,,,,,,,,,,,,,,,,,"" "'-alt1'","cmd",,,,,,,,,,,,,,,,,,"" "'+alt2'","cmd",,,,,,,,,,,,,,,,,,"" "'-alt2'","cmd",,,,,,,,,,,,,,,,,,"" "ammo_max","5000 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"" "anim_3wayblend","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Toggle the 3-way animation blending code." "anim_showmainactivity","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show the idle, walk, run, and/or sprint activities." "askconnect_accept","cmd",,,,,,,,,,,,,,,,,,"Accept a redirect request by the server." "async_allow_held_files","1 ",,,,,,,,,,,,,,,,,,"Allow AsyncBegin/EndRead()" "async_mode","0 ",,,,,,,,,,,,,,,,,,"Set the async filesystem mode (0 = async, 1 = synchronous)" "async_resume","cmd",,,,,,,,,,,,,,,,,,"" "async_serialize","0 ",,,,,,,,,,,,,,,,,,"Force async reads to serialize for profiling" "async_simulate_delay","0 ",,,,,,,,,,,,,,,,,,"Simulate a delay of up to a set msec per file operation" "async_suspend","cmd",,,,,,,,,,,,,,,,,,"" "'+attack'","cmd",,,,,,,,,,,,,,,,,,"" "'-attack'","cmd",,,,,,,,,,,,,,,,,,"" "'+attack2'","cmd",,,,,,,,,,,,,,,,,,"" "'-attack2'","cmd",,,,,,,,,,,,,,,,,,"" "audit_save_in_memory","cmd",,,,,,,,,,,,,,,,,,"Audit the memory usage and files in the save-to-memory system" "autoaim_max_deflect","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "autoaim_max_dist","2160 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "autosave","cmd",,,,,,,,,,,,,,,,,,"Autosave" "autosavedangerous","cmd",,,,,,,,,,,,,,,,,,"AutoSaveDangerous" "autosavedangerousissafe","cmd",,,,,,,,,,,,,,,,,,"" "'+back'","cmd",,,,,,,,,,,,,,,,,,"" "'-back'","cmd",,,,,,,,,,,,,,,,,,"" "banid","cmd",,,,,,,,,,,,,,,,,,"Add a user ID to the ban list." "banip","cmd",,,,,,,,,,,,,,,,,,"Add an IP address to the ban list." "bench_end","cmd",,,,,,,,,,,,,,,,,,"Ends gathering of info." "bench_showstatsdialog","cmd",,,,,,,,,,,,,,,,,,"Shows a dialog displaying the most recent benchmark results." "bench_start","cmd",,,,,,,,,,,,,,,,,,"Starts gathering of info. Arguments: filename to write results into" "bench_upload","cmd",,,,,,,,,,,,,,,,,,"Uploads most recent benchmark stats to the Valve servers." "benchframe","cmd",,,,,,,,,,,,,,,,,,"Takes a snapshot of a particular frame in a time demo." "bind","cmd",,,,,,,,,,,,,,,,,,"Bind a key." "bind_mac","cmd",,,,,,,,,,,,,,,,,,"Bind this key but only on Mac, not win32" "binds_per_command","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "BindToggle","cmd",,,,,,,,,,,,,,,,,,"Performs a bind <key> 'increment var <cvar> 0 1 1'" "blink_duration","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How many seconds an eye blink will last." "bloodspray","cmd",,,,,,,,,,,,,,,,,,"blood" "bot","cmd",,,,,,,,,,,,,,,,,,"Add a bot." "bot_changeclass","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Force all bots to change to the specified class." "bot_changeteams","cmd",,,,,,,,,,,,,,,,,,"Make all bots change teams" "bot_com_meleerange","80 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance to a target that a melee bot wants to be within to attack." "bot_com_viewrange","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance within which bots looking for any enemies will find them." "bot_com_wpnrange","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance to a target that a ranged bot wants to be within to attack." "bot_command","cmd",,,,,,,,,,,,,,,,,,"<bot id> <command string...>. Sends specified command on behalf of specified bot" "bot_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force all bots to crouch." "bot_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Bot debugging." "bot_dontmove","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "bot_drop","cmd",,,,,,,,,,,,,,,,,,"Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>" "bot_forceattack","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When on, all bots fire their guns." "bot_forceattack2","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When firing, use attack2." "bot_forceattack_down","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When firing, don't tap fire, hold it down." "bot_forcefireweapon","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Force bots with the specified weapon to fire." "bot_jump","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force all bots to repeatedly jump." "bot_kick","cmd",,,,,,,,,,,,,,,,,,"Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all')." "bot_kill","cmd",,,,,,,,,,,,,,,,,,"Kills a bot. Usage: bot_kill <bot name>" "bot_mimic","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Bot uses usercmd of player by index." "bot_mimic_inverse","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Bot uses usercmd of player by index." "bot_mimic_yaw_offset","180 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Offsets the bot yaw." "bot_moveto","cmd",,,,,,,,,,,,,,,,,,"Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>" "bot_nav_offsetpathinset","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance into an area that waypoints should be generated when pathfinding through portals." "bot_nav_recomputetime","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Delay before bots recompute their path to targets that have moved when moving to them." "bot_nav_simplifypaths","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, bots will skip waypoints if they already see the waypoint post." "bot_nav_turnspeed","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Rate at which bots turn to face their targets." "bot_nav_usefeelers","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, bots will extend feelers to their sides to find & avoid upcoming collisions." "bot_nav_useoffsetpaths","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, bots will generate waypoints on both sides of portals between waypoints when building paths." "bot_nav_wpdeceldistance","128 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance to a waypoint to which a bot starts to decelerate to reach it." "bot_nav_wpdistance","16 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance to a waypoint within which a bot considers as having reached it." "bot_randomnames","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "bot_refill","cmd",,,,,,,,,,,,,,,,,,"Refill all bot ammo counts" "bot_saveme","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "bot_selectweaponslot","-1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"set to weapon slot that bot should switch to." "bot_teleport","cmd",,,,,,,,,,,,,,,,,,"Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll" "bot_whack","cmd",,,,,,,,,,,,,,,,,,"Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>" "box","cmd",,,,,,,,,,,,,,,,,,"Draw a debug box." "'+break'","cmd",,,,,,,,,,,,,,,,,,"" "'-break'","cmd",,,,,,,,,,,,,,,,,,"" "breakable_disable_gib_limit","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "breakable_multiplayer","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "buddha","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player takes damage but won't die. (Shows red cross when health is zero)" "budget_averages_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of frames to look at when figuring out average frametimes" "budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,"how translucent the budget panel is" "budget_bargraph_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,"how translucent the budget panel is" "budget_bargraph_range_ms","16 ","ARCHIVE",,,,,,,,,,,,,,,,,"budget bargraph range in milliseconds" "budget_history_numsamplesvisible","100 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel" "budget_history_range_ms","66 ","ARCHIVE",,,,,,,,,,,,,,,,,"budget history range in milliseconds" "budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number between 0 and 1" "budget_panel_height","384 ","ARCHIVE",,,,,,,,,,,,,,,,,"height in pixels of the budget panel" "budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,"width in pixels of the budget panel" "budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the left side of the game screen to draw the budget panel" "budget_panel_y","50 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the top side of the game screen to draw the budget panel" "budget_peaks_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of frames to look at when figuring out peak frametimes" "budget_show_averages","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"enable/disable averages in the budget panel" "budget_show_history","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"turn history graph off and on. . good to turn off on low end" "budget_show_peaks","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"enable/disable peaks in the budget panel" "budget_toggle_group","cmd",,,,,,,,,,,,,,,,,,"Turn a budget group on/off" "bug","cmd",,,,,,,,,,,,,,,,,,"Show/hide the bug reporting UI." "bug_swap","cmd",,,,,,,,,,,,,,,,,,"Automatically swaps the current weapon for the bug bait and back again." "bugreporter_includebsp","1 ",,,,,,,,,,,,,,,,,,"Include .bsp for internal bug submissions." "bugreporter_uploadasync","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Upload attachments asynchronously" "buildcubemaps","cmd",,,,,,,,,,,,,,,,,,"Rebuild cubemaps." "building_cubemaps","0 ",,,,,,,,,,,,,,,,,,"" "c_maxdistance","200 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "c_maxpitch","90 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "c_maxyaw","135 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "c_mindistance","30 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "c_minpitch","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "c_minyaw","-135 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "c_orthoheight","100 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "c_orthowidth","100 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cache_print","cmd",,,,,,,,,,,,,,,,,,"cache_print [section] Print out contents of cache memory." "cache_print_lru","cmd",,,,,,,,,,,,,,,,,,"cache_print_lru [section] Print out contents of cache memory." "cache_print_summary","cmd",,,,,,,,,,,,,,,,,,"cache_print_summary [section] Print out a summary contents of cache memory." "cam_collision","1 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls." "cam_command","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cam_idealdelta","4 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Controls the speed when matching offset to ideal angles in thirdperson view" "cam_idealdist","150 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cam_idealdistright","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cam_idealdistup","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cam_ideallag","4 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Amount of lag used when matching offset to ideal angles in thirdperson view" "cam_idealpitch","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cam_idealyaw","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cam_showangles","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"When in thirdperson, print viewangles/idealangles/cameraoffsets to the console." "cam_snapto","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "'+camdistance'","cmd",,,,,,,,,,,,,,,,,,"" "'-camdistance'","cmd",,,,,,,,,,,,,,,,,,"" "'+camin'","cmd",,,,,,,,,,,,,,,,,,"" "'-camin'","cmd",,,,,,,,,,,,,,,,,,"" "'+cammousemove'","cmd",,,,,,,,,,,,,,,,,,"" "'-cammousemove'","cmd",,,,,,,,,,,,,,,,,,"" "camortho","cmd",,,,,,,,,,,,,,,,,,"Switch to orthographic camera." "'+camout'","cmd",,,,,,,,,,,,,,,,,,"" "'-camout'","cmd",,,,,,,,,,,,,,,,,,"" "'+campitchdown'","cmd",,,,,,,,,,,,,,,,,,"" "'-campitchdown'","cmd",,,,,,,,,,,,,,,,,,"" "'+campitchup'","cmd",,,,,,,,,,,,,,,,,,"" "'-campitchup'","cmd",,,,,,,,,,,,,,,,,,"" "'+camyawleft'","cmd",,,,,,,,,,,,,,,,,,"" "'-camyawleft'","cmd",,,,,,,,,,,,,,,,,,"" "'+camyawright'","cmd",,,,,,,,,,,,,,,,,,"" "'-camyawright'","cmd",,,,,,,,,,,,,,,,,,"" "cancelselect","cmd",,,,,,,,,,,,,,,,,,"" "cast_hull","cmd",,,,,,,,,,,,,,,,,,"Tests hull collision detection" "cast_ray","cmd",,,,,,,,,,,,,,,,,,"Tests collision detection" "cc_bot_selectweapon","cmd",,,,,,,,,,,,,,,,,,"Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>" "cc_captiontrace","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)" "cc_emit","cmd",,,,,,,,,,,,,,,,,,"Emits a closed caption" "cc_findsound","cmd",,,,,,,,,,,,,,,,,,"Searches for soundname which emits specified text." "cc_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes async'd captions." "cc_lang","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Current close caption language (emtpy = use game UI language)" "cc_linger_time","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Close caption linger time." "cc_minvisibleitems","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Minimum number of caption items to show." "cc_predisplay_time","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Close caption delay before showing caption." "cc_random","cmd",,,,,,,,,,,,,,,,,,"Emits a random caption" "cc_sentencecaptionnorepeat","4 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How often a sentence can repeat." "cc_showblocks","cmd",,,,,,,,,,,,,,,,,,"Toggles showing which blocks are pending/loaded async." "cc_smallfontlength","300 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If text stream is this long, force usage of small font size." "cc_subtitles","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players)." "centerview","cmd",,,,,,,,,,,,,,,,,,"" "ch_createairboat","cmd",,,,,,,,,,,,,,,,,,"Spawn airboat in front of the player." "ch_createjeep","cmd",,,,,,,,,,,,,,,,,,"Spawn jeep in front of the player." "changeclass","cmd",,,,,,,,,,,,,,,,,,"Choose a new class" "changelevel","cmd",,,,,,,,,,,,,,,,,,"Change server to the specified map" "changelevel2","cmd",,,,,,,,,,,,,,,,,,"Transition to the specified map in single player" "changeteam","cmd",,,,,,,,,,,,,,,,,,"Choose a new team" "cl_allowdownload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Client downloads customization files" "cl_allowupload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Client uploads customization files" "cl_anglespeedkey","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_animationinfo","cmd",,,,,,,,,,,,,,,,,,"Hud element to examine." "cl_ask_blacklist_for_any_server","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If nonzero, auto-ask for local/LAN servers (for debugging)" "cl_ask_blacklist_max_session_duration","60 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If player stays on a server for less than this time (in seconds) prompt to add server to blacklist" "cl_ask_blacklist_opt_out","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If nonzero, don't auto-ask to blacklist servers" "cl_ask_favorite_for_any_server","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If nonzero, auto-ask for local/LAN servers (for debugging)" "cl_ask_favorite_min_session_duration","600 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If player stays on a server for longer than this time (in seconds) prompt to add server to favorites" "cl_ask_favorite_opt_out","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If nonzero, don't auto-ask to favorite servers" "cl_autoreload","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"When set to 1, clip-using weapons will automatically be reloaded whenever they're not being fired." "cl_autorezoom","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"When set to 1, sniper rifle will re-zoom after firing a zoomed shot." "cl_backspeed","450 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_blobbyshadows","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_bobcycle","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_bobup","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_burninggibs","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"A burning player that gibs has burning gibs." "cl_chatfilters","63 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Stores the chat filter settings " "cl_class","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Default class when joining a game" "cl_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,"Clear memory of client side hints displayed to the player." "cl_clock_correction","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Enable/disable clock correction on the client." "cl_clock_correction_adjustment_max_amount","200 ",,,,"CHEAT",,,,,,,,,,,,,,"Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount " "cl_clock_correction_adjustment_max_offset","90 ",,,,"CHEAT",,,,,,,,,,,,,,"As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply" "cl_clock_correction_adjustment_min_offset","10 ",,,,"CHEAT",,,,,,,,,,,,,,"If the clock offset is less than this amount (in milliseconds), then no clock correction is applied." "cl_clock_correction_force_server_tick","999 ",,,,"CHEAT",,,,,,,,,,,,,,"Force clock correction to match the server tick + this offset (-999 disables it)." "cl_clock_showdebuginfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Show debugging info about the clock drift. " "cl_clockdrift_max_ms","150 ",,,,"CHEAT",,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's." "cl_clockdrift_max_ms_threadmode","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's." "cl_cmdrate","30 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Max number of command packets sent to server per second" "cl_crosshair_blue","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_crosshair_file","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_crosshair_green","255 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_crosshair_red","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_crosshair_scale","28 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_crosshairalpha","200 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_crosshaircolor","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_customsounds","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable customized player sound playback" "cl_debug_player_perf","0 ",,,,,,,,,,,,,,,,,,"" "cl_debugrumble","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Turn on rumble debugging spew" "cl_decline_first_notification","cmd",,,,,,,,,,,,,,,,,,"Tries to decline/remove the first notification" "cl_demoviewoverride","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Override view during demo playback" "cl_detail_multiplier","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"extra details to create" "cl_detaildist","1200 ",,,,,,,,,,,,,,,,,,"Distance at which detail props are no longer visible" "cl_detailfade","400 ",,,,,,,,,,,,,,,,,,"Distance across which detail props fade in" "cl_disablehtmlmotd","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable HTML motds." "cl_downloadfilter","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Determines which files can be downloaded from the server (all, none, nosounds)" "cl_drawhud","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable the rendering of the hud" "cl_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_drawmaterial","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Draw a particular material over the frame" "cl_drawmonitors","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_drawshadowtexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_dump_particle_stats","cmd",,,,,,,,,,,,,,,,,,"dump particle profiling info to particle_profile.csv" "cl_dynamiccrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_ejectbrass","1 ",,,,,,,,,,,,,,,,,,"" "cl_ent_absbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's absbox for the entity under the crosshair." "cl_ent_bbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's bounding box for the entity under the crosshair." "cl_ent_rbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's render box for the entity under the crosshair." "cl_entityreport","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging, draw entity states to console" "cl_entityreport_sorted","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak" "cl_extrapolate","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable extrapolation if interpolation history runs out." "cl_extrapolate_amount","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Set how many seconds the client will extrapolate entities for." "cl_fastdetailsprites","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"whether to use new detail sprite system" "cl_fasttempentcollision","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_find_ent","cmd",,,,,,,,,,,,,,,,,,"Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> " "cl_find_ent_index","cmd",,,,,,,,,,,,,,,,,,"Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> " "cl_flag_return_height","82 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "cl_flag_return_size","20 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_flipviewmodels","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Flip view models." "cl_flushentitypacket","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging. Force the engine to flush an entity packet." "cl_forcepreload","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Whether we should force preloading." "cl_forwardspeed","450 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_fullupdate","cmd",,,,,,,,,,,,,,,,,,"Forces the server to send a full update packet" "cl_hud_minmode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Set to 1 to turn on the advanced minimalist HUD mode." "cl_hudhint_sound","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable hudhint sounds." "cl_idealpitchscale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_ignorepackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Force client to ignore packets (for debugging)." "cl_interp","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets the interpolation amount (bounded on low side by server interp ratio settings)." "cl_interp_all","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Disable interpolation list optimizations." "cl_interp_npcs","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)" "cl_interp_ratio","2 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)." "cl_jiggle_bone_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Display physics-based 'jiggle bone' debugging information" "cl_jiggle_bone_debug_pitch_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Display physics-based 'jiggle bone' debugging information" "cl_jiggle_bone_debug_yaw_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Display physics-based 'jiggle bone' debugging information" "cl_lagcompensation","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform server side lag compensation of weapon firing events." "cl_language","0 ",,,,,"USERINFO",,,,,,,,,,,,,"Language (from HKCU\Software\Valve\Steam\Language)" "cl_leveloverview","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_leveloverviewmarker","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_localnetworkbackdoor","1 ",,,,,,,,,,,,,,,,,,"Enable network optimizations for single player games." "cl_logofile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Spraypoint logo decal." "cl_maxrenderable_dist","3000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Max distance from the camera at which things will be rendered" "cl_mouseenable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_mouselook","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server." "cl_muzzleflash_dlight_1st","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_new_impact_effects","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_notifications_max_num_visible","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"How many notifications are visible in-game." "cl_notifications_move_time","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"How long it takes for a notification to move." "cl_notifications_show_ingame","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether notifications should show up in-game." "cl_obj_fake_alert","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_obj_test_building_damage","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"debug building damage" "cl_observercrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_overdraw_test","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL",,"" "cl_panelanimation","cmd",,,,,,,,,,,,,,,,,,"Shows panel animation variables: <panelname | blank for all panels>." "cl_particle_batch_mode","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_particle_max_count","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_particle_retire_cost","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_particleeffect_aabb_buffer","2 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft" "cl_particles_dump_effects","cmd",,,,,,,,,,,,,,,,,,"" "cl_particles_show_bbox","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_pclass","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Dump entity by prediction classname." "cl_pdump","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Dump info about this entity to screen." "cl_phys_props_enable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Disable clientside physics props (must be set before loading a level)." "cl_phys_props_max","300 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Maximum clientside physic props" "cl_phys_props_respawndist","1500 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Minimum distance from the player that a clientside prop must be before it's allowed to respawn." "cl_phys_props_respawnrate","60 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Time, in seconds, between clientside prop respawns." "cl_phys_timescale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Sets the scale of time for client-side physics (ragdolls)" "cl_pitchdown","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_pitchspeed","225 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Client pitch speed." "cl_pitchup","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_playback_screenshots","0 ",,,,,,,,,,,,,,,,,,"Allows the client to playback screenshot and jpeg commands in demos." "cl_playerspraydisable","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable player sprays." "cl_precacheinfo","cmd",,,,,,,,,,,,,,,,,,"Show precache info (client)." "cl_pred_optimize","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)" "cl_pred_track","cmd",,,,,,,,,,,,,,,,,,"<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname." "cl_predict","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform client side prediction." "cl_predictionlist","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show which entities are predicting " "cl_predictweapons","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform client side prediction of weapon effects." "cl_ragdoll_collide","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_ragdoll_fade_time","15 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_ragdoll_forcefade","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_ragdoll_physics_enable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable/disable ragdoll physics." "cl_ragdoll_pronecheck_distance","64 ",,,"GAMEDLL",,,,,,,,,,,,,"CLIENTDLL",,"" "cl_removedecals","cmd",,,,,,,,,,,,,,,,,,"Remove the decals from the entity under the crosshair." "cl_resend","6 ",,,,,,,,,,,,,,,,,,"Delay in seconds before the client will resend the 'connect' attempt" "cl_rumblescale","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Scale sensitivity of rumble effects (0 to 1.0)" "cl_scalecrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_screenshotname","0 ",,,,,,,,,,,,,,,,,,"Custom Screenshot name" "cl_SetupAllBones","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_shadowtextureoverlaysize","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_show_splashes","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_showbackpackrarities","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Show item rarities within the backpack." "cl_showbattery","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw current battery level at top of screen when on battery power" "cl_ShowBoneSetupEnts","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show which entities are having their bones setup each frame." "cl_showdemooverlay","0 ",,,,,,,,,,,,,,,,,,"How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)" "cl_showents","cmd",,,,,,,,,,,,,,,,,,"Dump entity list to console." "cl_showerror","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show prediction errors, 2 for above plus detailed field deltas." "cl_showevents","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Print event firing info in the console" "cl_showfps","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw fps meter at top of screen (1 = fps, 2 = smooth fps)" "cl_showhelp","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Set to 0 to not show on-screen help" "cl_showpausedimage","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show the 'Paused' image when game is paused." "cl_showpluginmessages","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Allow plugins to display messages to you" "cl_showpos","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw current position at top of screen" "cl_ShowSunVectors","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_showtextmsg","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable/disable text messages printing on the screen." "cl_sidespeed","450 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_smooth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Smooth view/eye origin after prediction errors" "cl_smoothtime","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Smooth client's view after prediction error over this many seconds" "cl_soundemitter_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the sounds.txt system (client only)" "cl_soundfile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Jingle sound file." "cl_soundscape_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the client side soundscapes" "cl_soundscape_printdebuginfo","cmd",,,,,,,,,,,,,,,,,,"print soundscapes" "cl_spec_carrieditems","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Show non-standard items being carried by player you're spectating." "cl_spec_mode","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,"SERVER_CAN_EXECUTE",,"CLIENTDLL",,"spectator mode" "cl_sporeclipdistance","512 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_sun_decay_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_team","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Default team when joining a game" "cl_threaded_bone_setup","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable parallel processing of C_BaseAnimating::SetupBones()" "cl_threaded_client_leaf_system","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "cl_timeout","30 ","ARCHIVE",,,,,,,,,,,,,,,,,"After this many seconds without receiving a packet from the server, the client will disconnect itself" "cl_trade","cmd",,,,,,,,,,,,,,,,,,"Trade with a person by player name" "cl_trade_steamid","cmd",,,,,,,,,,,,,,,,,,"Trade with a person by steam id" "cl_trading_show_requests_from","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"View trade requests from a certain group only." "cl_training_class_unlocked_all","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"All classes unlocked for training" "cl_training_completed_with_classes","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Bitfield representing what classes have been used to complete training." "cl_trigger_first_notification","cmd",,,,,,,,,,,,,,,,,,"Tries to accept/trigger the first notification" "cl_updaterate","20 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Number of packets per second of updates you are requesting from the server" "cl_upspeed","320 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "cl_use_tournament_specgui","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"When in tournament mode, use the advanced tournament spectator UI." "cl_view","cmd",,,,,,,,,,,,,,,,,,"Set the view entity index." "cl_voice_filter","0 ",,,,,,,,,,,,,,,,,,"Filter voice by name substring" "cl_winddir","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Weather effects wind direction angle" "cl_windspeed","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Weather effects wind speed scalar" "cl_yawspeed","210 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Client yaw speed." "clear","cmd",,,,,,,,,,,,,,,,,,"Clear all console output." "clear_debug_overlays","cmd",,,,,,,,,,,,,,,,,,"clears debug overlays" "clientport","27005 ",,,,,,,,,,,,,,,,,,"Host game client port" "closecaption","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Enable close captioning." "cmd","cmd",,,,,,,,,,,,,,,,,,"Forward command to server." "collision_shake_amp","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "collision_shake_freq","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "collision_shake_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "collision_test","cmd",,,,,,,,,,,,,,,,,,"Tests collision system" "colorcorrectionui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the color correction tools UI." "'+commandermousemove'","cmd",,,,,,,,,,,,,,,,,,"" "'-commandermousemove'","cmd",,,,,,,,,,,,,,,,,,"" "commentary","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Desired commentary mode state." "commentary_available","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Automatically set by the game when a commentary file is available for the current map." "commentary_cvarsnotchanging","cmd",,,,,,,,,,,,,,,,,,"" "commentary_finishnode","cmd",,,,,,,,,,,,,,,,,,"" "commentary_firstrun","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "commentary_showmodelviewer","cmd",,,,,,,,,,,,,,,,,,"Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>" "commentary_testfirstrun","cmd",,,,,,,,,,,,,,,,,,"" "con_drawnotify","1 ",,,,,,,,,,,,,,,,,,"Disables drawing of notification area (for taking screenshots)." "con_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Allows the console to be activated." "con_filter_enable","0 ",,,,,,,,,,,,,,,,,,"Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot" "con_filter_text","0 ",,,,,,,,,,,,,,,,,,"Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate." "con_filter_text_out","0 ",,,,,,,,,,,,,,,,,,"Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate." "con_logfile","0 ",,,,,,,,,,,,,,,,,,"Console output gets written to this file" "con_notifytime","8 ",,,,,,,,,,,,,,,,,,"How long to display recent console text to the upper part of the game window" "con_nprint_bgalpha","50 ",,,,,,,,,,,,,,,,,,"Con_NPrint background alpha." "con_nprint_bgborder","5 ",,,,,,,,,,,,,,,,,,"Con_NPrint border size." "con_timestamp","0 ",,,,,,,,,,,,,,,,,,"Prefix console.log entries with timestamps" "con_trace","0 ",,,,,,,,,,,,,,,,,,"Print console text to low level printout." "condump","cmd",,,,,,,,,,,,,,,,,,"dump the text currently in the console to condumpXX.log" "connect","cmd",,,,,,,,,,,,,,,,,,"Connect to specified server." "contimes","8 ",,,,,,,,,,,,,,,,,,"Number of console lines to overlay for debugging." "coop","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Cooperative play." "create_flashlight","cmd",,,,,,,,,,,,,,,,,,"" "CreateHairball","cmd",,,,,,,,,,,,,,,,,,"" "creditsdone","cmd",,,,,,,,,,,,,,,,,,"" "crosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"" "cvarlist","cmd",,,,,,,,,,,,,,,,,,"Show the list of convars/concommands." "datacachesize","32 ",,,,,,,,,,,,,,,,,,"Size in MB." "dbghist_addline","cmd",,,,,,,,,,,,,,,,,,"Add a line to the debug history. Format: <category id> <line>" "dbghist_dump","cmd",,,,,,,,,,,,,,,,,,"Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc" "deathmatch","1 ",,,,,,"NOTIFY",,,,,,,,,,,,"Running a deathmatch server." "debug_materialmodifycontrol","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "debug_materialmodifycontrol_client","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "debug_physimpact","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "debug_touchlinks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Spew touch link activity" "debugsystemui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the debug system UI." "decalfrequency","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"" "default_fov","75 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "demo_avellimit","2000 ",,,,,,,,,,,,,,,,,,"Angular velocity limit before eyes considered snapped for demo playback." "demo_debug","0 ",,,,,,,,,,,,,,,,,,"Demo debug info." "demo_fastforwardfinalspeed","20 ",,,,,,,,,,,,,,,,,,"Go this fast when starting to hold FF button." "demo_fastforwardramptime","5 ",,,,,,,,,,,,,,,,,,"How many seconds it takes to get to full FF speed." "demo_fastforwardstartspeed","2 ",,,,,,,,,,,,,,,,,,"Go this fast when starting to hold FF button." "demo_gototick","cmd",,,,,,,,,,,,,,,,,,"Skips to a tick in demo." "demo_interplimit","4000 ",,,,,,,,,,,,,,,,,,"How much origin velocity before it's considered to have 'teleported' causing interpolation to reset." "demo_interpolateview","1 ",,,,,,,,,,,,,,,,,,"Do view interpolation during dem playback." "demo_legacy_rollback","1 ",,,,,,,,,,,,,,,,,,"Use legacy view interpolation rollback amount in demo playback." "demo_pause","cmd",,,,,,,,,,,,,,,,,,"Pauses demo playback." "demo_pauseatservertick","0 ",,,,,,,,,,,,,,,,,,"Pauses demo playback at server tick" "demo_quitafterplayback","0 ",,,,,,,,,,,,,,,,,,"Quits game after demo playback." "demo_recordcommands","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Record commands typed at console into .dem files." "demo_resume","cmd",,,,,,,,,,,,,,,,,,"Resumes demo playback." "demo_setendtick","cmd",,,,,,,,,,,,,,,,,,"Sets end demo playback tick. Set to 0 to disable." "demo_timescale","cmd",,,,,,,,,,,,,,,,,,"Sets demo replay speed." "demo_togglepause","cmd",,,,,,,,,,,,,,,,,,"Toggles demo playback." "demolist","cmd",,,,,,,,,,,,,,,,,,"Print demo sequence list." "demos","cmd",,,,,,,,,,,,,,,,,,"Demo demo file sequence." "demoui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the demo player UI." "demoui2","cmd",,,,,,,,,,,,,,,,,,"Show/hide the advanced demo player UI (demoui2)." "'+demoui2'","cmd",,,,,,,,,,,,,,,,,,"Bring the advanced demo player UI (demoui2) to foreground." "'-demoui2'","cmd",,,,,,,,,,,,,,,,,,"Send the advanced demo player UI (demoui2) to background." "developer","0 ",,,,,,,,,,,,,,,,,,"Set developer message level" "devshots_nextmap","cmd",,,,,,,,,,,,,,,,,,"Used by the devshots system to go to the next map in the devshots maplist." "devshots_screenshot","cmd",,,,,,,,,,,,,,,,,,"Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead." "differences","cmd",,,,,,,,,,,,,,,,,,"Show all convars which are not at their default values." "disconnect","cmd",,,,,,,,,,,,,,,,,,"Disconnect game from server." "disguise","cmd",,,,,,,,,,,,,,,,,,"Disguises the spy." "disp_dynamic","0 ",,,,,,,,,,,,,,,,,,"" "dispcoll_drawplane","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "displaysoundlist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "dlight_debug","cmd",,,,,,,,,,,,,,,,,,"Creates a dlight in front of the player" "download_debug","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,"" "drawcross","cmd",,,,,,,,,,,,,,,,,,"Draws a cross at the given location Arguments: x y z" "drawline","cmd",,,,,,,,,,,,,,,,,,"Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2" "dropitem","cmd",,,,,,,,,,,,,,,,,,"Drop the flag." "dsp_automatic","0 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_db_min","80 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_db_mixdrop","0 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_dist_max","1440 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,"" "dsp_dist_min","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,"" "dsp_enhance_stereo","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"" "dsp_facingaway","0 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_mix_max","0 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_mix_min","0 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_off","0 ",,,,"CHEAT",,,,,,,,,,,,,,"" "dsp_player","0 ",,,,,,,,,,,,"DEMO",,"SERVER_CAN_EXECUTE",,,,"" "dsp_reload","cmd",,,,,,,,,,,,,,,,,,"" "dsp_room","0 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_slow_cpu","0 ","ARCHIVE",,,,,,,,,,,"DEMO",,,,,,"" "dsp_spatial","40 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_speaker","50 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_vol_2ch","1 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_vol_4ch","0 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_vol_5ch","0 ",,,,,,,,,,,,"DEMO",,,,,,"" "dsp_volume","1 ","ARCHIVE",,,,,,,,,,,"DEMO",,,,,,"" "dsp_water","14 ",,,,,,,,,,,,"DEMO",,,,,,"" "dt_ShowPartialChangeEnts","0 ",,,,,,,,,,,,,,,,,,"(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE)." "dt_UsePartialChangeEnts","1 ",,,,,,,,,,,,,,,,,,"(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization." "dti_flush","cmd",,,,,,,,,,,,,,,,,,"Write out the datatable instrumentation files (you must run with -dti for this to work)." "dtwarning","0 ",,,,,,,,,,,,,,,,,,"Print data table warnings?" "dtwatchclass","0 ",,,,,,,,,,,,,,,,,,"Watch all fields encoded with this table." "dtwatchent","-1 ",,,,,,,,,,,,,,,,,,"Watch this entities data table encoding." "dtwatchvar","0 ",,,,,,,,,,,,,,,,,,"Watch the named variable." "'+duck'","cmd",,,,,,,,,,,,,,,,,,"" "'-duck'","cmd",,,,,,,,,,,,,,,,,,"" "dump_entity_sizes","cmd",,,,,,,,,,,,,,,,,,"Print sizeof(entclass)" "dump_globals","cmd",,,,,,,,,,,,,,,,,,"Dump all global entities/states" "dump_panels","cmd",,,,,,,,,,,,,,,,,,"Dump Panel Tree" "dump_particlemanifest","cmd",,,,,,,,,,,,,,,,,,"Dump the list of particles loaded." "dump_x360_cfg","cmd",,,,,,,,,,,,,,,,,,"Dump X360 config files to disk" "dump_x360_saves","cmd",,,,,,,,,,,,,,,,,,"Dump X360 save games to disk" "dumpentityfactories","cmd",,,,,,,,,,,,,,,,,,"Lists all entity factory names." "dumpeventqueue","cmd",,,,,,,,,,,,,,,,,,"Dump the contents of the Entity I/O event queue to the console." "dumpgamestringtable","cmd",,,,,,,,,,,,,,,,,,"Dump the contents of the game string table to the console." "dumpsavedir","cmd",,,,,,,,,,,,,,,,,,"List the contents of the save directory in memory" "dumpstringtables","cmd",,,,,,,,,,,,,,,,,,"Print string tables to console." "echo","cmd",,,,,,,,,,,,,,,,,,"Echo text to console." "editdemo","cmd",,,,,,,,,,,,,,,,,,"Edit a recorded demo file (.dem )." "editor_toggle","cmd",,,,,,,,,,,,,,,,,,"Disables the simulation and returns focus to the editor" "enable_debug_overlays","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Enable rendering of debug overlays" "endmovie","cmd",,,,,,,,,,,,,,,,,,"Stop recording movie frames." "english","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"If set to 1, running the english language set of assets." "ent_absbox","cmd",,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar" "ent_attachments","cmd",,,,,,,,,,,,,,,,,,"Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo" "ent_autoaim","cmd",,,,,,,,,,,,,,,,,,"Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at" "ent_bbox","cmd",,,,,,,,,,,,,,,,,,"Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay" "ent_cancelpendingentfires","cmd",,,,,,,,,,,,,,,,,,"Cancels all ent_fire created outputs that are currently waiting for their delay to expire." "ent_create","cmd",,,,,,,,,,,,,,,,,,"Creates an entity of the given type where the player is looking." "ent_debugkeys","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ent_dump","cmd",,,,,,,,,,,,,,,,,,"Usage: ent_dump <entity name> " "ent_fire","cmd",,,,,,,,,,,,,,,,,,"Usage: ent_fire <target> [action] [value] [delay] " "ent_info","cmd",,,,,,,,,,,,,,,,,,"Usage: ent_info <class name> " "ent_keyvalue","cmd",,,,,,,,,,,,,,,,,,"Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v" "ent_messages","cmd",,,,,,,,,,,,,,,,,,"Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes" "ent_messages_draw","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Visualizes all entity input/output activity." "ent_name","cmd",,,,,,,,,,,,,,,,,,"" "ent_orient","cmd",,,,,,,,,,,,,,,,,,"Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt" "ent_pause","cmd",,,,,,,,,,,,,,,,,,"Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess" "ent_pivot","cmd",,,,,,,,,,,,,,,,,,"Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class" "ent_rbox","cmd",,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar" "ent_remove","cmd",,,,,,,,,,,,,,,,,,"Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "ent_remove_all","cmd",,,,,,,,,,,,,,,,,,"Removes all entities of the specified type Arguments: {entity_name} / {class_name} " "ent_rotate","cmd",,,,,,,,,,,,,,,,,,"Rotates an entity by a specified # of degrees" "ent_setname","cmd",,,,,,,,,,,,,,,,,,"Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh" "ent_show_response_criteria","cmd",,,,,,,,,,,,,,,,,,"Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /" "ent_step","cmd",,,,,,,,,,,,,,,,,,"When 'ent_pause' is set this will step through one waiting input / output message at a time." "ent_teleport","cmd",,,,,,,,,,,,,,,,,,"Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>" "ent_text","cmd",,,,,,,,,,,,,,,,,,"Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_" "ent_viewoffset","cmd",,,,,,,,,,,,,,,,,,"Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha" "envmap","cmd",,,,,,,,,,,,,,,,,,"" "escape","cmd",,,,,,,,,,,,,,,,,,"Escape key pressed." "exec","cmd",,,,,,,,,,,,,,,,,,"Execute script file." "exit","cmd",,,,,,,,,,,,,,,,,,"Exit the engine." "explode","cmd",,,,,,,,,,,,,,,,,,"Kills the player with explosive damage" "explodevector","cmd",,,,,,,,,,,,,,,,,,"Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>" "fadein","cmd",,,,,,,,,,,,,,,,,,"fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds." "fadeout","cmd",,,,,,,,,,,,,,,,,,"fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds." "fast_fogvolume","0 ",,,,,,,,,,,,,,,,,,"" "filesystem_buffer_size","0 ",,,,,,,,,,,,,,,,,,"Size of per file buffers. 0 for none" "find","cmd",,,,,,,,,,,,,,,,,,"Find concommands with the specified string in their name/help text." "find_ent","cmd",,,,,,,,,,,,,,,,,,"Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> " "find_ent_index","cmd",,,,,,,,,,,,,,,,,,"Display data for entity matching specified index. Format: find_ent_index <index> " "findflags","cmd",,,,,,,,,,,,,,,,,,"Find concommands by flags." "fire_absorbrate","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "fire_dmgbase","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "fire_dmginterval","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "fire_dmgscale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "fire_extabsorb","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "fire_extscale","12 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "fire_growthrate","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "fire_heatscale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "fire_incomingheatscale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "fire_maxabsorb","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "firetarget","cmd",,,,,,,,,,,,,,,,,,"" "firstperson","cmd",,,,,,,,,,,,,,,,,,"Switch to firstperson camera." "fish_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show debug info for fish" "fish_dormant","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Turns off interactive fish behavior. Fish become immobile and unresponsive." "flex_expression","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "flex_looktime","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "flex_maxawaytime","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "flex_maxplayertime","7 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "flex_minawaytime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "flex_minplayertime","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "flex_rules","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Allow flex animation rules to run." "flex_smooth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Applies smoothing/decay curve to flex animation controller changes." "flex_talk","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "flush","cmd",,,,,,,,,,,,,,,,,,"Flush unlocked cache memory." "flush_locked","cmd",,,,,,,,,,,,,,,,,,"Flush unlocked and locked cache memory." "fog_color","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "fog_colorskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "fog_enable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "fog_enable_water_fog","1 ",,,,"CHEAT",,,,,,,,,,,,,,"" "fog_enableskybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "fog_end","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "fog_endskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "fog_maxdensity","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "fog_maxdensityskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "fog_override","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "fog_start","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "fog_startskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "fogui","cmd",,,,,,,,,,,,,,,,,,"Show/hide fog control UI." "force_centerview","cmd",,,,,,,,,,,,,,,,,,"" "'+forward'","cmd",,,,,,,,,,,,,,,,,,"" "'-forward'","cmd",,,,,,,,,,,,,,,,,,"" "fov","cmd",,,,,,,,,,,,,,,,,,"Change players FOV" "fov_desired","90 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets the base field-of-view." "fps_max","300 ",,,,,,,,,,,,,,,,,,"Frame rate limiter, cannot be set while connected to a server." "free_pass_peek_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "fs_convert","1 ",,,,,,,,,,,,,,,,,,"Allow Xbox 360 files to be generated at runtime" "fs_monitor_read_from_pack","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Any, 2:Sync only" "fs_printopenfiles","cmd",,,,,,,,,,,,,,,,,,"Show all files currently opened by the engine." "fs_report_sync_opens","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Always, 2:Not during load" "fs_warning_level","cmd",,,,,,,,,,,,,,,,,,"Set the filesystem warning level." "fs_warning_mode","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Warn main thread, 2:Warn other threads" "func_break_max_pieces","15 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"" "func_break_reduction_factor","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "func_breakdmg_bullet","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "func_breakdmg_club","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "func_breakdmg_explosive","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "g15_dumpplayer","cmd",,,,,,,,,,,,,,,,,,"Spew player data." "g15_reload","cmd",,,,,,,,,,,,,,,,,,"Reloads the Logitech G-15 Keyboard configs." "g15_update_msec","250 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Logitech G-15 Keyboard update interval." "g_debug_angularsensor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "g_debug_constraint_sounds","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Enable debug printing about constraint sounds." "g_debug_doors","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "g_debug_npc_vehicle_roles","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "g_debug_ragdoll_removal","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"" "g_debug_ragdoll_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"" "g_debug_trackpather","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "g_debug_transitions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities " "g_debug_vehiclebase","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "g_debug_vehicledriver","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "g_debug_vehicleexit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "g_debug_vehiclesound","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "g_Language","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"" "g_ragdoll_fadespeed","600 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "g_ragdoll_important_maxcount","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"" "g_ragdoll_lvfadespeed","100 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "g_ragdoll_maxcount","8 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"" "gamemenucommand","cmd",,,,,,,,,,,,,,,,,,"Issue game menu command." "gameui_activate","cmd",,,,,,,,,,,,,,,,,,"Shows the game UI" "gameui_allowescape","cmd",,,,,,,,,,,,,,,,,,"Escape key allowed to hide game UI" "gameui_allowescapetoshow","cmd",,,,,,,,,,,,,,,,,,"Escape key allowed to show game UI" "gameui_hide","cmd",,,,,,,,,,,,,,,,,,"Hides the game UI" "gameui_hide_dialog","cmd",,,,,,,,,,,,,,,,,,"asdf" "gameui_preventescape","cmd",,,,,,,,,,,,,,,,,,"Escape key doesn't hide game UI" "gameui_preventescapetoshow","cmd",,,,,,,,,,,,,,,,,,"Escape key doesn't show game UI" "gameui_show_dialog","cmd",,,,,,,,,,,,,,,,,,"Show an arbitrary Dialog." "gameui_xbox","0 ",,,,,,,,,,,,,,,,,,"" "getpos","cmd",,,,,,,,,,,,,,,,,,"dump position and angles to the console" "give","cmd",,,,,,,,,,,,,,,,,,"Give item to player. Arguments: <item_name>" "givecurrentammo","cmd",,,,,,,,,,,,,,,,,,"Give a supply of ammo for current weapon.. " "gl_clear","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "gl_clear_randomcolor","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Clear the back buffer to random colors every frame. Helps spot open seams in geometry." "global_set","cmd",,,,,,,,,,,,,,,,,,"global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)." "glow_outline_effect_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Enable entity outline glow effects." "glow_outline_width","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Width of glow outline effect in screen space." "god","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player becomes invulnerable." "'+graph'","cmd",,,,,,,,,,,,,,,,,,"" "'-graph'","cmd",,,,,,,,,,,,,,,,,,"" "'-grenade1'","cmd",,,,,,,,,,,,,,,,,,"" "'+grenade1'","cmd",,,,,,,,,,,,,,,,,,"" "'-grenade2'","cmd",,,,,,,,,,,,,,,,,,"" "'+grenade2'","cmd",,,,,,,,,,,,,,,,,,"" "groundlist","cmd",,,,,,,,,,,,,,,,,,"Display ground entity list <index>" "hammer_update_entity","cmd",,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode" "hammer_update_safe_entities","cmd",,,,,,,,,,,,,,,,,,"Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit" "hap_damagescale_game","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "hap_HasDevice","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"falcon is connected" "hap_melee_scale","0 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL",,"" "hap_noclip_avatar_scale","0 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL",,"" "hap_ui_vehicles","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"" "heartbeat","cmd",,,,,,,,,,,,,,,,,,"Force heartbeat of master servers" "help","cmd",,,,,,,,,,,,,,,,,,"Find help about a convar/concommand." "hide_server","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Whether the server should be hidden from the master server" "hideconsole","cmd",,,,,,,,,,,,,,,,,,"Hide the console." "hidehud","0
um we only want the new ones
I'm interested to find out when they might try out doubling health like they mentioned.
Anyone preferring a Natascha variant already?
[QUOTE=Marik Bentusi;26507163]Anyone preferring a Natascha variant already?[/QUOTE] I prefer the one with the longer spin time, feels more natural. The -40% damage and the -75 health ones seem to be useless for me.
[QUOTE=NeoDement;26506449]um we only want the new ones[/QUOTE] Well, I don't really know how to filter out commands that are already in TF2, so... :sweatdrop: I guess I might try using Notepad++'s Compare plugin and then deleting everything that the TF2Beta cvar list has in common with the normal TF2 one.
[QUOTE=Jorori;26507249]I prefer the one with the longer spin time, feels more natural. The -40% damage and the -75 health ones seem to be useless for me.[/QUOTE] Don't forget slowdown falls over distance.
[QUOTE=wari65;26507368]Don't forget slowdown falls over distance.[/QUOTE] Every Natascha variation has that if I remember correctly
[QUOTE=Jorori;26507390]Every Natascha variation has that if I remember correctly[/QUOTE] The wiki says they all have it, but the blog-post says only the last one.
According to the forum, all of them do. [url]http://forums.steampowered.com/forums/showpost.php?p=19136605&postcount=1[/url]
[QUOTE=E-102 Gamma;26507253]Well, I don't really know how to filter out commands that are already in TF2, so... :sweatdrop: I guess I might try using Notepad++'s Compare plugin and then deleting everything that the TF2Beta cvar list has in common with the normal TF2 one.[/QUOTE] That is probably the best way to do it. Get both Convar dumps and just run them through the compare plugin. [QUOTE=Jorori;26507390]Every Natascha variation has that if I remember correctly[/QUOTE] That is literally all the gun needs. No other tweaks really need to be made as the slowdown over distance was the only thing that was missing. Lowering the damage by 40% makes it useless, lowering the spin up/ cooldown time makes it useless and lowering the Heavies health makes the heavy useless.
[QUOTE=hexpunK;26507695]lowering the spin up/ cooldown time makes it useless[/QUOTE] Uhh no, the Heavy was perfectly fine before when had slower spin-up/down. It just requires you to be more skilled at knowing when to spin-up and learning to jump around corners.
I crafted everything into a Tippler's Tricorne. Good or bad? [img]http://dl.dropbox.com/u/2848900/Tricorne.png[/img]
[QUOTE=hexpunK;26507695]That is literally all the gun needs. No other tweaks really need to be made as the slowdown over distance was the only thing that was missing. Lowering the damage by 40% makes it useless, lowering the spin up/ cooldown time makes it useless and lowering the Heavies health makes the heavy useless.[/QUOTE] tbh if they went with any of those options I'd be happy I'm unashamedly prejudiced against natascha, she can be nerfed into oblivion for all I care, along with the shortstop, that way people will just stop using either of them slowdown should never had been introduced into tf2 [editline]5th December 2010[/editline] [QUOTE=Tabarnaco;26508367]I crafted everything into a Tippler's Tricorne. Good or bad?[/QUOTE] congratulations you are the definitive proof that tf2 is more about hats than playing
I don't care. lol neodement u mad
I crafted the weapons I never use into two weapons I needeed: the Bushwacka and the Degreaser. :v: The Natascha variant with +spindown time seems the best to me. Of course, they'd have to change the animation to reflect this, at the moment it's a bit confusing.
I'm hoping they reset everyones backpacks to default (but add the missing weapons) then lock you from doing anything but equipping/unequipping weapons.
If you're gonna complain about exploiting the system, I hope they VAC ban idlers. [editline]5th December 2010[/editline] Or remove all their items or something, VAC bans are kinda harsh.
Tabarnaco, why the hell did you do it? You're supposed to play the Beta to test out stuff and give Valve feedback. You won't even be able to trade the hat to your main account, so what's the purpose aside from "hurr look guys, I'm a dick and don't want to test stuff and help the developers/game, instead I want to run around with a silly pirate hat"? Sorry this is blunt, but really, why?
For one I don't care about the unlockables and they don't even want feedback on those right now. I don't provide feedback anyway, and I highly doubt that they don't save statistics to evaluate how effective whatever they're testing is. So it's not like it matters. What I do with the beta is entirely my choice. Otherwise they'd force everybody to use Natascha and the spy set. [editline]5th December 2010[/editline] Why do you care? This is stupid, considering how many people play TF2 surely they're still better off with this than how they were testing the game in their office or something. [editline]5th December 2010[/editline] If they didn't disable craft recipes for the beta or something it's their fault anyway, you can't blame me or anybody else for trying to mess with the system.
The beta test has clearly been successful in determining that 90% of the tf2 population are still dumb as fuck.
"I disagree with you so you're dumb" [editline]5th December 2010[/editline] As proven by Black, thank you for your input!
[QUOTE=Tabarnaco;26508367]I crafted everything into a Tippler's Tricorne. Good or bad? [img_thumb]http://dl.dropbox.com/u/2848900/Tricorne.png[/img_thumb][/QUOTE] [media]http://www.youtube.com/watch?v=M5QGkOGZubQ[/media]
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