• Major Update Speculation Thread V22: Steampipe For Reals This Time
    1,000 replies, posted
Same issue is happening with the grizzled growth [ that WAS working i know for a fact. ]
[QUOTE=psyke;40438604]Same issue is happening with the grizzled growth [ that WAS working i know for a fact. ][/QUOTE] Ah, okay. I was misinformed.
[img]http://cloud-2.steampowered.com/ugc/541832883052852066/6619ED7E7B4B6AD223D1262C662FDF0D7D65657E/[/img] I'm pretty sure that this is just the Low-Poly model from back in 2005, strapped onto the spy's head.
Maybe it's a late April Fools Joke.
[QUOTE=TectoImprov;40438717]Maybe it's a late April Fools Joke.[/QUOTE] Or early preparations for Halloween
Those items take the cake as the worst least-quality items in the game, if they get added anyway.
[QUOTE=mixshifter;40438828]Those items take the cake as the worst least-quality items in the game, if they get added anyway.[/QUOTE] The Scout Lego-shoulders spiky helmet can beat these ones any day of the year. Seriously, it had more effort The Mad Cap, that was its name
Are they worse then the reddit hats? :v:
[QUOTE=MissingGlitch;40438852]Are they worse then the reddit hats? :v:[/QUOTE] At least the Reddit hats are modeled well.
[QUOTE=TectoImprov;40438860]At least the Reddit hats are modeled well.[/QUOTE] A sphere on a bent cylinder isn't really a well-made model.
[QUOTE=Zadrave;40438490]Or maybe You know It's broken I tried setting it to 0, putting it in my autoexec and everything Nothing happened[/QUOTE] they work just fine
[QUOTE=mixshifter;40439041]A sphere on a bent cylinder isn't really a well-made model.[/QUOTE] to be honest there's a misc that's little more than a tiny rectangle in medic's pocket so i don't really think we can say there are models that are "too simple"; what matters is the concept
[QUOTE=MaxOfS2D;40439052]to be honest there's a misc that's little more than a tiny rectangle in medic's pocket so i don't really think we can say there are models that are "too simple"; what matters is the concept[/QUOTE] I agree, and Reddit antennas are a bad concept. The Medic Pocket napkin is great though.
Anyway. I've played Portal 2 with my girlfriend on my own server on some sandbox map. I was playing with console commands and... found something interesting. Most of us know the command host_timescale. It's a speed of time flaw on the server. But what was special what I've found while playing Portal 2 is that it also changes the pitch of a voice sent via voice chat. In-game sounds are at the same lenght and pitch, but voice chat is changing with this parametre. So here is this thing: we already have voice changing for ingame characters. This host_timescale shows, that the game can edit player's voice directly from microphone. How do you think, will TF2 ever have any voice modulators? Pay 5$ to make your voice sound like Scout.
[QUOTE=mixshifter;40439069]I agree, and Reddit antennas are a bad concept. The Medic Pocket napkin is great though.[/QUOTE] There's a Medic Pocket Napkin?
[QUOTE=Zeos;40438662][img]http://cloud-2.steampowered.com/ugc/541832883052852066/6619ED7E7B4B6AD223D1262C662FDF0D7D65657E/[/img] I'm pretty sure that this is just the Low-Poly model from back in 2005, strapped onto the spy's head.[/QUOTE] If Spy got a Psychonauts item, it better be from the robot detectives in the Milk Man level.
[QUOTE=Limie Pie;40439114]Anyway. I've played Portal 2 with my girlfriend on my own server on some sandbox map. I was playing with console commands and... found something interesting. Most of us know the command host_timescale. It's a speed of time flaw on the server. But what was special what I've found while playing Portal 2 is that it also changes the pitch of a voice sent via voice chat. In-game sounds are at the same lenght and pitch, but voice chat is changing with this parametre. So here is this thing: we already have voice changing for ingame characters. This host_timescale shows, that the game can edit player's voice directly from microphone. How do you think, will TF2 ever have any voice modulators? Pay 5$ to make your voice sound like Scout.[/QUOTE] What?? I have GOT to try that! Is there a similar command for TF2? Personally, I would buy one that would make me sound like I'm in Pyroland, so I can squeak high-pitched expletives at people every time they wreck my Dispenser. Griefing Ho!
[QUOTE=Dr. Doughnut;40437689][IMG]http://cloud-2.steampowered.com/ugc/541832883051766083/7D56CDD978B28BD4904F31EE19D6D80264A168AE/[/IMG][/QUOTE]I was mildly sick before I saw this. Now I seriously want to throw up.
The bloodhound isn't paintable, right?
Meanwhile. [media]http://www.youtube.com/watch?v=1UNtDKg36R8[/media] These may be old as fuck but we seriously need the none-robotic versions of these in the game [ Steam friend domination response-lines or somethin' ? ]
"I have something I want to tell you about the Engineer" oh man what could it be
[QUOTE=MaxOfS2D;40439610]"I have something I want to tell you about the Engineer" oh man what could it be[/QUOTE] [t]http://t0.gstatic.com/images?q=tbn:ANd9GcTcawLDwye_FcydCJiydZHgI2am6pFJ_v9v5O4PsYw63rVo5VLo[/t]
[QUOTE=psyke;40439500][ Steam friend domination response-lines or somethin' ? ][/QUOTE] That would actually be kind of a cool idea. A time-consuming but cool one. More friendly-sounding Domination/Revenge lines for all classes when the victim is a Steam friend. Spy: "Dominated, you, YOU... *under breath* Admirable foe..." Heavy: "Ohoho! You are good, but for now, I am best!" Sniper: "Tag mate, you're it!" or "Gotcha! That target practice DID help, mate!" Etc
[QUOTE=VintageCat;40439649][t]http://t0.gstatic.com/images?q=tbn:ANd9GcTcawLDwye_FcydCJiydZHgI2am6pFJ_v9v5O4PsYw63rVo5VLo[/t][/QUOTE] going back and looking at the multiday updates depresses the hell out of me.
[QUOTE=MaxOfS2D;40439610]"I have something I want to tell you about the Engineer" oh man what could it be[/QUOTE] SO THE HELMET PARTY IS CANON. holy fuck no.
Apparently flexes work on a random fucking basis. [img]http://puu.sh/2HVQ6/1640aea746.png[/img] Maybe it's down to the settings or cpu usage of the player :S
Works fine for me with maximum settings and no model mods (TF2TIP textures though). As far as I've seen it only appears to glitch when you're looking at it on your own character.
[QUOTE=Dr. Doughnut;40437689][IMG]http://cloud-2.steampowered.com/ugc/541832883051766083/7D56CDD978B28BD4904F31EE19D6D80264A168AE/[/IMG] I like it. [url]http://steamcommunity.com/profiles/76561198089112098/myworkshopfiles/?440[/url][/QUOTE] [quote] TheGreatDave 3 hours ago You better start a kickstarter for hat development. [/quote]
[QUOTE=Man in the Moon;40439795]going back and looking at the multiday updates depresses the hell out of me.[/QUOTE] The early class updates were so great. They usually had several unique, well thought out weapons and multiple maps. I would be really happy if Valve just went back to those sorts of updates (along with a bunch of hats/misc items of course).
[QUOTE=TheJoey;40439967]TheGreatDave 3 hours ago You better start a kickstarter for hat development.[/QUOTE] Why is there no "Burn" rating. Zing doesn't even come close to describing how sick that was. [QUOTE=ComodoreBluth;40439975]The early class updates were so great. They usually had several unique, well thought out weapons and multiple maps. I would be really happy if Valve just went back to those sorts of updates (along with a bunch of hats/misc items of course).[/QUOTE] It's tough to develop new things now though, since there's a lot more to balance it against. You're not just testing a new weapon versus stocks or standard unlocks anymore. They can't just cherrypick either, they HAVE to test how every old weapon fares against a new one when balancing it. The more weapons added, the longer this takes.
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