do it just for the sake of having a map worth spending 3 hours on and with 64 people.
I would love this fucking map
I would play on it as long as there was a good enough server to host it and there was a ton of people playing on it
[QUOTE=MacD11;26025574]do it just for the sake of having a map worth spending 3 hours on and with 64 people.[/QUOTE]Does TF2 even support 32v32 games?
[QUOTE=Political Gamer;26026315]Does TF2 even support 32v32 games?[/QUOTE]
sv_maxplayers 64
sv_visiblemaxplayers 64
I'm wrong aren't I
i bet the game will crash
[QUOTE=Matrix374;26026832]i bet the game will crash[/QUOTE]
The game will rip its intestines out and hang itself with them.
[QUOTE=A B.A. Survivor;26026918]The game will rip its intestines out and hang itself with them.[/QUOTE]
You forgot about wormhole.
Heh yeah, ballonrace is a lot of fun. Can't find servers that doesn't have an outrageous ping though.
TF2 RP map.
Let's face facts, it's going to happen eventually.
Balloon Races are 70% spam, 10% "get to the front, we need more speed" and 20% capping points, but it only really matters who caps the last point and will get the speedboost for getting in first.
[QUOTE=Chilean;26030789]TF2 RP map.
Let's face facts, it's going to happen eventually.[/QUOTE]
:suicide:
[QUOTE=Chilean;26030789]TF2 RP map.
Let's face facts, it's going to happen eventually.[/QUOTE]
Please, no.
I fucking hate RP gamemodes, even on Garry's Mod.
[QUOTE=Rong;26030135]Heh yeah, ballonrace is a lot of fun. Can't find servers that doesn't have an outrageous ping though.[/QUOTE]
Servers hosted by Multiplay have decent pings.
Usually never over 100.
[editline]13th November 2010[/editline]
[QUOTE=Marik Bentusi;26030871]Balloon Races are 70% spam, 10% "get to the front, we need more speed" and 20% capping points, but it only really matters who caps the last point and will get the speedboost for getting in first.[/QUOTE]
More like 70% spawncamping.
i still want this map to see what a HUGE game like this would be like,but be sure to add more Decoration and cover areas,the map was a bit bland on gmod.
[QUOTE=Rong;26010752]Can we get vehicles too![/QUOTE]
Yeah, and we'll all ram Scout from behind for you.
[QUOTE=Chilean;26030789]TF2 RP map.
Let's face facts, it's going to happen eventually.[/QUOTE]
K lets do this.
*everyone roleplays as a spycrab making up a stupid story*
*Shoots all the spycrabs*
*gets banned from server*
WOOT!
Do not decompile maps without the mapper's permission first...
[QUOTE=Chilean;26030789]TF2 RP map.
Let's face facts, it's going to happen eventually.[/QUOTE]
With Gmod's multiplayer having gone stagnant and trading in place, that just might be possible.
[QUOTE=WebOfTrust;26043091]Do not decompile maps without the mapper's permission first...[/QUOTE]
i dont even think the mapper is even around anymore, if he is i dont think he'd even care, its a famous map so i dont think he's mind.
OP, have you started mapping yet?
[QUOTE=Ac!dL3ak;26026426]sv_maxplayers 64
sv_visiblemaxplayers 64
I'm wrong aren't I[/QUOTE]
yes.
Hard coded limit is 33
Might as well make a ton of sniper spots.
Well if you actually trace a line that defines the map and block 70% of it with carwrecks and stuff this just might be possible.
Can we at least see a layout of the map?
Such as where the payload is going to be at and where its going to end?
[QUOTE=Adam.GameDev;26040232][url]http://www.nooooooooooooooo.com/[/url][/QUOTE]
If you add one more o in the middle of there and press enter you are going to shit yourself.
What is the point of that website (the 16 o one)
[QUOTE=Lemonator;26047952]If you add one more o in the middle of there and press enter you are going to shit yourself.[/QUOTE]
What the fuck was that
[QUOTE=HyperTails;26049743]What the fuck was that[/QUOTE]
Tell me before I do it myself and regret it.
[QUOTE=EvilShadow777;26023918]PLR wouldn't work, but normal PL could for 32 player, hour long games of madness.[/QUOTE]
Okay then. Not PLR, but PL. Thnx for the advice! :)
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