• TF2 Medieval mode
    169 replies, posted
[QUOTE=Lijitsu;26849847]Medic is faster, Medic has the same amount of HP, Medic has regen. I'm more scared of the Medic.[/QUOTE] Medic has less health, and a Pyro with Attendant, Degreaser and Powerjack equipped is about as fast as a Medic.
[QUOTE=plack213;26849963]Medic has less health, and a Pyro with Attendant, Degreaser and Powerjack equipped is about as fast as a Medic.[/QUOTE] Snipers get the only long-ranged weapon, and Scouts get temporary invincibility or crits. Everyone has their own "overpowered" values, and that's just how it works.
[QUOTE=plack213;26849963]Medic has less health, and a Pyro with Attendant, Degreaser and Powerjack equipped is about as fast as a Medic.[/QUOTE] Than a Pyro? Unless the Backscratcher adds health, no they do not. Gas Jockey Pyros move at 110%, 5% faster than a Medic, but one how often do you see Gas Jockey Pyros and two I didn't even bring in equipment, so I don't see why you have to.
[QUOTE=Lijitsu;26850771]Than a Pyro? Unless the Backscratcher adds health, no they do not. Gas Jockey Pyros move at 110%, 5% faster than a Medic, but one how often do you see Gas Jockey Pyros and two I didn't even bring in equipment, so I don't see why you have to.[/QUOTE] Medic Speed: [B]107%[/B] Also I figurine out that Medieval Medic set gives you possibility to survive afterburner effect. [B]4hp/sec[/B]
[QUOTE=coverop;26850844]Medic Speed: [B]107%[/B] Also I figurine out that Medieval Medic set gives you possibility to survive afterburner effect. [B]4hp/sec[/B][/QUOTE] That set bonus as saved me endless times from afterburn, and sometimes bleed.
[QUOTE=wari65;26850873]That set bonus as saved me endless times from afterburn, and sometimes bleed.[/QUOTE] But still... you can't survive demoman spam attack. Also the Heavy Set is completely bullshit. 5% resistance of Critical Hit?! Well let's say Heavy fights with Engineer Wrench Crit = -195 hp 5% resistance | Wrench Crit = -185 hp Wow....
[QUOTE=coverop;26850933]But still... you can't survive demoman spam attack. Also the Heavy Set is completely bullshit. 5% resistance of Critical Hit?! Well let's say Heavy fights with Engineer Wrench Crit = -195 hp 5% resistance | Wrench Crit = -185 hp Wow....[/QUOTE] Theres only one place I can see that set being useful, sniper headshots. If you have a medic with you, you would be the only class who can survive a fully charged sniper headshot. It seems not.
[QUOTE=wari65;26850994]Theres only one place I can see that set being useful, sniper headshots. If you have a medic with you, you would be the only class who can survive a fully charged sniper headshot.[/QUOTE] Almost. Wearing Heavy Set you will have [B]280 hp[/B] while you will be buffed [B]420 hp[/B]. One full crit headshot = [B]-450 hp[/B] One full crit shot = [B]-150 hp[/B] 5% resistance on one full crit headshot = [B]-428 hp[/B] Still deadly 5% resistance on one full crit shot = [B]-142 hp[/B] This heavy set bonus sucks.
[QUOTE=coverop;26850933]But still... you can't survive demoman spam attack. Also the Heavy Set is completely bullshit. 5% resistance of Critical Hit?! Well let's say Heavy fights with Engineer Wrench Crit = -195 hp 5% resistance | Wrench Crit = -185 hp Wow....[/QUOTE] Set bonuses in general are bullshit. It's a good thing if they're kept minimal.
[QUOTE=FeartheMango;26838146][img_thumb]http://i40.tinypic.com/spdp52.jpg[/img_thumb] With some tweaking, this map would be great for medieval mode.[/QUOTE] [url]http://www.fpsbanana.com/maps/151846[/url]
[QUOTE=Lijitsu;26850771]Than a Pyro? Unless the Backscratcher adds health, no they do not.[/QUOTE] Medic has 150, Pyro has 175.
I dislike the medieval mode, the only map that I've played (the offical one) feels far too small, and the last point is pretty hard to capture unless the defending team is retarded.
[QUOTE=plack213;26879360]Medic has 150, Pyro has 175.[/QUOTE] No wait, you're right. Wow, that is depressing. I've been playing a fuck load of both lately, how did I not know that. I am dumb.
I would love to see siege ladders somehow implemented into medieval mode. Maybe have red in a castle with blu pushing a moving tower siege engine towards the castle walls, kind of like pushing the payload cart. Once it reaches the castle walls the moving tower drops the drawbridge for access to the castle.
[QUOTE=Shoe Phone;26880215]I would love to see siege ladders somehow implemented into medieval mode. Maybe have red in a castle with blu pushing a moving tower siege engine towards the castle walls, kind of like pushing the payload cart. Once it reaches the castle walls the moving tower drops the drawbridge for access to the castle.[/QUOTE] It can be made actually! Replace train tracks with road, payload cart with tower siege, and when the Tower siege reaches final point, it lets attacking team reach 2 CP points in castle (one of them unlocks the gate - alternative way to the castle, second one ends the game) Can't wait!
[QUOTE=Shoe Phone;26880215]I would love to see siege ladders somehow implemented into medieval mode. Maybe have red in a castle with blu pushing a moving tower siege engine towards the castle walls, kind of like pushing the payload cart. Once it reaches the castle walls the moving tower drops the drawbridge for access to the castle.[/QUOTE] Reminds me of something from LoTR
[QUOTE=Sokrates;26880829]Reminds me of something from LoTR[/QUOTE] Don`t even mention that "thing" called conquest.
[QUOTE=Raptor_S;26880511]It can be made actually! Replace train tracks with road, payload cart with tower siege, and when the Tower siege reaches final point, it lets attacking team reach 2 CP points in castle (one of them unlocks the gate - alternative way to the castle, second one ends the game) Can't wait![/QUOTE] It would be so badass having like 5 guys at the top of the tower swarm out as the cart hits.
I want to see ship to ship combat on the ocean. Dive in for a flanking route! Battle for control over a deserted island!
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