• TF2 Emporium XIX
    2,002 replies, posted
[code]$cd "C:\Documents and Settings\Mikhail\Desktop\shotgun\v_output" $modelname "weapons\v_models\v_shotgun_engineer.mdl" $includemodel "weapons\v_models\shotgunanim.mdl" $model "v_shotgun" "v_shotgun_engineer.dmx.smd" $cdmaterials "models\weapons\w_killer\" $cdmaterials "models/player/engineer/" $cdmaterials "models/weapons/v_shotgun/" $texturegroup skinfamilies { {"models/player/engineer/engineer_handr_red.vmt" "models/player/engineer/engineer_handl.vmt" "models/player/engineer/engineer_red.vmt" "models\weapons\w_killer\killershotgun.vmt" "models\weapons\w_killer\killerdetails.vmt" "models/weapons/v_shotgun/v_shotgun.vmt" } {"models/player/engineer/engineer_handr_red.vmt" "models/player/engineer/engineer_handl.vmt" "models/player/engineer/engineer_blue.vmt" "models\weapons\w_killer\killershotgun.vmt" "models\weapons\w_killer\killerdetails.vmt" "models/weapons/v_shotgun/v_shotgun.vmt" } } $hboxset "default" $hbox 0 "bip_upperArm_L" -4.640 -13.280 -4.240 3.090 1.300 5.270 $hbox 0 "bip_lowerArm_L" -3.460 -11.590 -3.460 2.540 3.960 3.540 $hbox 0 "bip_hand_L" -2.630 -6.500 -2.830 2.390 0.500 3.120 $hbox 0 "bip_upperArm_R" -3.090 -1.300 -5.270 4.640 13.250 4.240 $hbox 0 "bip_lowerArm_R" -2.360 -6.140 -3.170 3.640 12.980 3.830 $hbox 0 "bip_hand_R" -1.940 -2.500 -3.720 4.060 6.500 3.280 $hbox 0 "weapon_bone" -1.250 -0.100 -3.000 1.250 4.900 35.000 // Model uses material "models/player/engineer/engineer_hande_red.vmt" // Model uses material "models/player/engineer/engineer_handl.vmt" // Model uses material "models/player/engineer/engineer_red.vmt" // Model uses material "models\weapons\w_killer\killershotgun.vmt" // Model uses material "models\weapons\w_killer\killerdetails.vmt" // Model uses material "models/weapons/v_shotgun/v_shotgun.vmt" // Model uses material "models/player/engineer/engineer_blue.vmt" $attachment "weapon_bone" "weapon_bone" -0.00 -0.00 0.00 rotate -0.00 -0.00 0.00 $attachment "muzzle" "weapon_bone" 0.00 3.40 47.00 rotate -90 0 0 $attachment "eject_brass" "weapon_bone" -0.31 2.56 13.86 rotate -10.89 159.26 3.57 $surfaceprop "default" $illumposition 19.395 -11.617 -8.242[/code]
[QUOTE=NeoDement;23007540]That's dumb, put the head behind it like a Shugo icon.[/QUOTE] "A Shugo icon". Cool, There's been a term coined after me now. :v: But yeah, if a hat skin has features that "attach" to the character's head rather than being "worn", then it's better to put it on a head. The mustache is facial hair, so it would look better on the Heavy's face.
Communist Cake, change it to: [code]$cd "C:\Documents and Settings\Mikhail\Desktop\shotgun\v_output" $modelname "weapons\v_models\v_shotgun_engineer.mdl" $includemodel "weapons\v_models\shotgunanim.mdl" $model "v_shotgun" "v_shotgun_engineer.dmx.smd" $cdmaterials "models/weapons/w_killer/" $cdmaterials "models/player/engineer/" $cdmaterials "models/weapons/v_shotgun/" $texturegroup skinfamilies { { "engineer_red" } { "engineer_blue" } } $hboxset "default" $hbox 0 "bip_upperArm_L" -4.640 -13.280 -4.240 3.090 1.300 5.270 $hbox 0 "bip_lowerArm_L" -3.460 -11.590 -3.460 2.540 3.960 3.540 $hbox 0 "bip_hand_L" -2.630 -6.500 -2.830 2.390 0.500 3.120 $hbox 0 "bip_upperArm_R" -3.090 -1.300 -5.270 4.640 13.250 4.240 $hbox 0 "bip_lowerArm_R" -2.360 -6.140 -3.170 3.640 12.980 3.830 $hbox 0 "bip_hand_R" -1.940 -2.500 -3.720 4.060 6.500 3.280 $hbox 0 "weapon_bone" -1.250 -0.100 -3.000 1.250 4.900 35.000 $attachment "weapon_bone" "weapon_bone" -0.00 -0.00 0.00 rotate -0.00 -0.00 0.00 $attachment "muzzle" "weapon_bone" 0.00 3.40 47.00 rotate -90 0 0 $attachment "eject_brass" "weapon_bone" -0.31 2.56 13.86 rotate -10.89 159.26 3.57 $surfaceprop "default" $illumposition 19.395 -11.617 -8.242[/code]
[QUOTE=Sparkwire;23005897]the headphones needs to bulge out more.[/QUOTE] I agree thought something looked off, I'll finish the texture then probably try and enlarge them.
[QUOTE=Shugo;23008007]"A Shugo icon". Cool, There's been a term coined after me now. :v:[/QUOTE] You're not the first, for example, I just took a "BadAssFreakinOverlord sentry".
[QUOTE=Zebus;23008381]You're not the first, for example, I just took a "BadAssFreakinOverlord sentry".[/QUOTE] [IMG_thumb]http://imgur.com/Ut3DS.gif[/IMG_thumb] I am beginning to think you weren't even criticizing him before, just throwing vulgar slurs towards him...
[QUOTE=Zebus;23008381]You're not the first, for example, I just took a "BadAssFreakinOverlord sentry".[/QUOTE] Don't ruin his fun. Speak of his icons though, how are they going?
Well he finished them then he submitted them to Valve then they went nope.avi
Anyone know any good green color tones or any good color scheme ideas for the hat, I need to get it to work for both team colors but don't know what colors would be consisent with the style of the hat.
Those hats are usually just gray and brown anyway aren't they?
I would like to take this time to say that the following hats are exceptional and I am using them replace hats I don't like. -Scrubby Cap -The Guard Helm -The Pharaoh Helmet -Carpenters Cage -CritzKings Chapeau Keep up the good work you gentlemannely bastards.
I give up. I've followed [url=http://forums.steampowered.com/forums/showthread.php?t=1109465]this[/url] tutorial for days, still haven't learned much about modeling hats.
[QUOTE=NeoDement;23009028]Well he finished them then he submitted them to Valve then they went nope.avi[/QUOTE] No, they haven't said anything yet. As with most submissions, I won't know if they use them or not until one day they randomly pop them into the game. But as for the mod version of them, I'll continue to keep it updated and am currently working on the next little update. The new earbuds icon is going to be :krad2:.
[IMG]http://img84.imageshack.us/img84/3981/preview5.jpg[/IMG] [IMG]http://img688.imageshack.us/img688/2937/preview6h.jpg[/IMG] The level one Grill, UV mapped and smoothed. I don't know why, but I'm proud of this model.
Why thank you New Cidem there all the hats I made, I feel happy :D.
[QUOTE=Drax-Quin;23011482]Why thank you New Cidem there all the hats I made, I feel happy :D.[/QUOTE] You should be happy, they're the only hats I considered high-quality enough to download.
New hat incoming: [IMG]http://i50.tinypic.com/2ib2ctd.png[/IMG] Colors aren't final yet just showing the work so far. Incoming funnies.
eww, i mean good model but the idea of the hat is just eww.
[QUOTE=Drax-Quin;23011586]New hat incoming: [IMG]http://i50.tinypic.com/2ib2ctd.png[/IMG] Colors aren't final yet just showing the work so far.[/QUOTE] He's not just Visually Impaired, but extremely uncomfortable too?
I like it.
[QUOTE=LiLBliNg;23011634]eww, i mean good model but the idea of the hat is just eww.[/QUOTE] Not my idea, was a request from Djokson.
Something about it looks rather odd for some reason.
Reminds me of an old woman wearing a rain cap. [img]http://www.tsonindustry.com/lyg/pic/Rain%20cap2.jpg[/img] By the way, can I request a rain cap hat please?
Does anyone actually like, or even download, Swampie's Duck model hacks?
[QUOTE=Drax-Quin;23011586]New hat incoming: [IMG_thumb]http://i50.tinypic.com/2ib2ctd.png[/IMG_thumb] Colors aren't final yet just showing the work so far.[/QUOTE] I actually thought it was going to be for Scout. :crossarms:
[QUOTE=Omolong;23011872]Does anyone actually like, or even download, Swampie's Duck model hacks?[/QUOTE] I have the ducknife :saddowns:
[QUOTE=Omolong;23011872]Does anyone actually like, or even download, Swampie's Duck model hacks?[/QUOTE] If I used mods, I'd use the duckknife. I hope sv_pure 2 goes away one day.
I might have to change the class for it, perhaps give the person who requested it a version for the Soldier, it doesn't seem to suit the soldier, espicially because I have to cover the guys eyes. I think it will look great on scout as KeyChain mentioned.
It's probably best on Heavy.
[QUOTE=Omolong;23011872]Does anyone actually like, or even download, Swampie's Duck model hacks?[/QUOTE] I use the duck huntsman and the duck knife. They're hilarious.
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