Perhaps something like that Neodement?
[url=http://uppix.net/a/8/8/c4a68e019496d6ab678ff4db62b51.html][img]http://uppix.net/a/8/8/c4a68e019496d6ab678ff4db62b51.jpg[/img][/url]
Oh shit ninja'd
Also, I really love your pack chemicalalia, I hope it will be available for download soon enough. :3:
I love huge hammers in any game so that would be awesome.
[QUOTE=NeoDement;23040197]ah, just like the battlexe one, except it makes a bit more sense. Wonder what the best of modelling that would be.[/QUOTE]
Straps are a pain in the ass to do. I surely wouldn't of been able to do the straps on the tonfa without the help of some friends.
[QUOTE=Onirik;23040266]Perhaps something like that Neodement?
Oh shit ninja'd
Also, I really love your pack chemicalalia, I hope it will be available for download soon enough. :3:[/QUOTE]
I don't know why, but tape always makes everything instantly cooler looking.
[QUOTE=ChemicalAlia;23040443]I don't know why, but tape always makes everything instantly cooler looking.[/QUOTE]
Shame that can't be said as much in real life.
Your polycount stuff came out really great btw! I'll be rooting for your stuff to be picked. I <3 the Nagant revolver.
What are the filenames of the viewmodel arms? I can't find them in GCFscape.
[quote=Steam chat]
00:35 - [GMG] Luigimario ღ: how would I make diffuse maps, to bake onto textures
00:37 - Daimao: um
[/quote]
:wtc:
straps aren't that hard if you use the "create shape from selection" option in edge mode. fairly easy actually.
[QUOTE=angrykid8;23040343]I love huge hammers in any game so that would be awesome.[/QUOTE]
lol it's a hammer.
What is better?
A. Same length as minigun. Also closer [B][URL="http://www.wwiiguns.com/store/images/ppsh41hw_new_store_wwii_0704_b8c.jpg"]to an actual PPSH-41 barrel guard.[/URL][/B]
[IMG]http://i50.tinypic.com/zyj9ki.jpg[/IMG]
B. Mantain the proportions from [B][URL="http://i47.tinypic.com/1z146kk.jpg"]the concept drawn by nanosquid[/URL][/B]
[IMG]http://i48.tinypic.com/2uer80x.jpg[/IMG]
C. As the last one, but the barrels poke throught the end of the barrel guard.
[IMG]http://i46.tinypic.com/25kqv79.jpg[/IMG]
Also, some renders from different angles of option A.
[IMG_thumb]http://i47.tinypic.com/250mtyd.jpg[/IMG_thumb]
[IMG_thumb]http://i49.tinypic.com/162lo8.jpg[/IMG_thumb]
I'm planning of adding a huge and superflous sight on top of it, in the same style of the PPSH-41
[QUOTE=Laurn;23035452]We need a laughing Demoman avatar for Daimao now :v:[/QUOTE]
[IMG]http://i282.photobucket.com/albums/kk274/kindlinho/demao.png[/IMG]
I want that L'étranger so much.. :)
I know this ain't a big thing but i bet some people will thank it
[img]http://img64.imageshack.us/img64/7122/67674180.png[/img]
[img]http://img257.imageshack.us/img257/568/70397314.png[/img]
No more gay yellow text, now it'll be always white, all unlocks/default weapons will now have their names in white.
But i kept the green/purple colors for the other weapons like self-mades and valve weapons.
Enjoy, Also 1000th post.
[url]http://www.fpsbanana.com/guis/24335[/url]
Thanks Shugo, who showed me how to do it :v:
[QUOTE=ArsonBoy5996;23040987]Looks really creepy[/QUOTE]
Looks like he's getting some head.
[QUOTE=Sharc;23041048]Looks like he's getting some head.[/QUOTE]
I c wut u did thar
[QUOTE=iRunner;23041005][url]http://www.fpsbanana.com/guis/24335[/url][/QUOTE]
Love it, rated tool.
Also, lol at the file name.
[QUOTE=Kindlinho;23040902][IMG]http://i282.photobucket.com/albums/kk274/kindlinho/demao.png[/IMG]
I want that L'étranger so much.. :)[/QUOTE]
Zombie?
[QUOTE=iRunner;23041005]Thanks Shugo, who showed me how to do it :v:[/QUOTE]
Glad I could help. :buddy:
It's a simple change, and in case anyone wants to modify it and switch around the colors: Open up tf/resource/clientscheme.res in team fortress 2 content.gcf with Notepad. Ctrl+F for "unique" and you'll be brought to a list of colors used on the loadout screen. I'll lay out what they all are:
ItemAttribLevel - The dark grey color used to show item levels/types. Like "Level 1 Revolver".
ItemAttribNeutral - The white/cream color used in a lot of the GUI.
ItemAttribPositive - Light blue. Used for positive item attributes, like "200% damage vs. buildings".
ItemAttribNegative - Light red. Should be self-explanatory.
QualityColorNormal - Grey. Default color for non-unlockable default items.
QualityColorrarity1 - Unused gold color for a rarity system Valve never finished. Looks like [url=http://img691.imageshack.us/img691/9290/rarity1revolver.png]this[/url].
QualityColorrarity2 - Unused dark green color for a rarity system Valve never finished. Looks like [url=http://img535.imageshack.us/img535/1915/rarity2revolver.png]this[/url].
QualityColorrarity3 - Unused blue color for a rarity system Valve never finished. Looks like [url=http://img97.imageshack.us/img97/4883/rarity3revolver.png]this[/url].
QualityColorrarity4 - Unused purple color for a rarity system Valve never finished. Looks like [url=http://img685.imageshack.us/img685/9731/rarity4revolver.png]this[/url].
QualityColorrarity5 - Unused orange color for a rarity system Valve never finished. Looks like [url=http://img13.imageshack.us/img13/6588/rarity5revolver.png]this[/url].
QualityColorUnique - The unlockable item yellow we all know and love (or hate).
QualityColorCommunity - The green used for community items Is a bit different from the green seen in QualityColorrarity2.
QualityColorDeveloper - The purple used for Valve items. Is a bit different from the purple seen in QualityColorrarity4.
QualityColorSelfMade - Used to be blue before self-made items actually existed, but they changed it to be the same as community green once people started getting their items. Used for items given to people who got an item in the game, like Neo's "Self-Made Scotsman's Skullcutter". You can change this to something else if you like so you can differentiate it from community items. I'm sure people who own both a self-made and a community would enjoy that (sup Neo, Daimao, and Royzo).
To change the colors, simply copy+paste any of the sets of numbers you see over the text type you want it to replace. For instance, iRunner's mod copied ItemAttribNeutral over to QualityColorNormal and QualityColorUnique. I personally like QualityColorrarity5's orange. Of course, you can steal other colors from around this file if you know what you're doing. I only listed the ones above because there's quite a variety of them already.
Better yet, a cat that the demoman throws with dynamite attached to it.
:budy:
Hey, thanks a lot for that tutorial Shugo.
[QUOTE=CritNick;23041769]Better yet, a cat that the demoman throws with dynamite attached to it.
:budy:[/QUOTE]
Postal anyone?
[QUOTE=Kindlinho;23040902][IMG]http://i282.photobucket.com/albums/kk274/kindlinho/demao.png[/IMG][/QUOTE]
Why does it have only three fingers? :ohdear:
If I'm going to submit something to the contribute page, do I need to compile it? or Valve will do it?
[QUOTE=Kindlinho;23040902][IMG]http://i282.photobucket.com/albums/kk274/kindlinho/demao.png[/IMG]
I want that L'étranger so much.. :)[/QUOTE]
His hand looks like a paw.
[QUOTE=IdleTard;23040885]What is better?[/QUOTE]
A looks best IMO
i know i should be doing something more important/artistic/worthwhile/less shitty but...
[img]http://i49.tinypic.com/2rprxjp.png[/img]
eh
[QUOTE=NotUrAvgAzn;23042022]i know i should be doing something more important/artistic/worthwhile/less shitty but...
[img]http://i49.tinypic.com/2rprxjp.png[/img]
eh[/QUOTE]
now thats just downright demonic...
I feel compelled to worship unconditionally. :ohdear:
Heads for the head demo!
[QUOTE=Jack DeRipper;23042056]now thats just downright demonic...
I feel compelled to worship unconditionally. :ohdear:[/QUOTE]
7:39 PM - Apothecary Drex: why else would a demo laugh like that, but at the expense of all the rage he causes for being a demoknight :V
7:39 PM - Daimao: he took an eye for an eye
7:39 PM - Apothecary Drex: AYE!
7:39 PM - Daimao: bad eye jokes ftw
7:40 PM - Apothecary Drex: indeed
Are maps accepted here?
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