What does [code]ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)[/code] mean? I'm trying to compile the medals for the heavy.
[QUOTE=Communist Cake;22905343]What does [code]ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)[/code] mean? I'm trying to compile the medals for the heavy.[/QUOTE]
sounds like the destination is read only or doesn't exist.
Nope, I get a different error when that happens.
I know nothing about this subject, but this seemed helpful.
Taken from : [url]http://forums.steampowered.com/forums/showthread.php?t=929377[/url]
EXCEPTION_ACCESS_VIOLATION
This happens when the model was scaled to a negative value or mirrored, as it doesn't read the negative scale.
This error is often caused by having no texture on the collision model, check that you applied it correctly and try exporting again.
Another way of solving this is by opening the SMD in note pad and replace null with some other name.
Got blender, don't know half of the controls :v:
[QUOTE=HeavyGuy;22905546]Got blender, don't know half of the controls :v:[/QUOTE]
[URL="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro"]Tutorial[/URL]
This is one of the best tutorials for blender.
[editline]02:23PM[/editline]
[QUOTE=MendozaMan;22905524]I know nothing about this subject, but this seemed helpful.
Taken from : [url]http://forums.steampowered.com/forums/showthread.php?t=929377[/url]
EXCEPTION_ACCESS_VIOLATION
This happens when the model was scaled to a negative value or mirrored, as it doesn't read the negative scale.
This error is often caused by having no texture on the collision model, check that you applied it correctly and try exporting again.
Another way of solving this is by opening the SMD in note pad and replace null with some other name.[/QUOTE]
That didn't help that much.
While we're at it, I'll post the blender shortcut file I used:
[code]Shortcuts List:
Tab: Toggle edit mode
** Ctrl+Tab: Change edit selection mode (vertices, edges, faces)
** Shift+Space: Fullscreen panel
Ctrl+Up: Alternate Fullscreen panel
Num5: Toggle ortho/perspective
Num1,3,7: Ortho views (front, top, etc.)
Num2,4,6,8: Rotate view
Ctrl+Num2,4,6,8:Pan view
Shift+C: Center target on object, then:
C: Center view on target
A: Select All/Deselect
B: Box Select
B+B: Circle Select
** Ctrl+Hold LMB: Draw lasso selection
D: Change draw mode (wireframe, opengl solid, etc.)
Z: Toggle wireframe mode (can't use Limit Selection to Visible with wireframe on)
** F: Create edge/face (needs 2-4 vertices selected)
Ctrl+LMB: Create Vertices (in edit mode)
W: Specials menu - subdivide, remove doubles, merge,
Alt+M: Merge vertices
R: Rotate
S: Scale
G: Translate
Z/X/Y: Constrain axis during transform
** X/Del: Remove Selected Face/Edge/Vertices
** Shift+S: Snap to grid
U: UV Unwrap / Other Settings
E: Extrude
MMB: Alternate axis of extrusion while extruding
Ctrl+Space: Adjust 3D Transform Manipulator
F12: Start Render[/code]
It's not perfectly in depth as I wrote it as I learned, but it has a lot of the important controls.
Oh yeah, so as to break every convention, blender primarily uses Ctrl+W for saving.
[QUOTE=NanoSquid;22904872]So the wheels are just for show? :raise:[/QUOTE]
Yep, just like the points.
[QUOTE=Tylizzle;22904923]When does the tedious task of texture making happen?[/QUOTE]
Today, i just finished unwrapping lv 1 and Started texture work.
Luckily, the unwrap of the default sentry parts were perserved in the port. So I have less work to do.
[QUOTE=Zebus;22905053]Those wheels are the shit.[/QUOTE]
Fixed.
The heavy medal should be the same color as the star, it looks bland like that, make it more shiny :v:
[QUOTE=Laurn;22906649]The heavy medal should be the same color as the star, it looks bland like that, make it more shiny :v:[/QUOTE]
That's because it's not a medal, it's a cookie :v:
[QUOTE=NeoDement;22906863]No, sort it out[/QUOTE]
Not now because cake can't get it working in game, and it currently looks bad without phong.
I was just wondering, has anyone done a P228 pistol model?
I was thinking I want to do that when I finally know what I'm doing.
[img_thumb]http://img535.imageshack.us/img535/665/scrakeblue.jpg[/img_thumb]
[img_thumb]http://img35.imageshack.us/img35/2673/scrakered.jpg[/img_thumb]
I'll make the right medal darker later.
Blue Lv 1 tex goin up!
[IMG]http://img683.imageshack.us/img683/8489/bluelevel1texed.jpg[/IMG]
Next up red.
So me and Scrake are having a small completion to see which one of us can make a better texture.
[IMG_thumb]http://img824.imageshack.us/img824/5263/redf.jpg[/IMG_thumb]
[IMG_thumb]http://img163.imageshack.us/img163/5995/bluen.jpg[/IMG_thumb]
Which do you like better?
Also, can someone help me out with the error? I can't seem to fix it.
For the shoulder band, I prefer Scrake's, but the star medal looks better with the white stripe. For the logo medal, I don't like any of those :/ Cake's would be better if the logo was more noticeable, now it just looks very lowres.
Team colors and finalised textures done!
[IMG]http://img9.imageshack.us/img9/4998/prieview.jpg[/IMG]
Only things on my list are:
Improving minigun viewmodel
Fixing up shotgun textures
Fixing shotgun animations to have better angles
Shotgun sounds
Minigun sounds
Names
Promo
One thing I wanted to ask, do the barrels turn in opposite directions?
[QUOTE=Djokson;22909287]One thing I wanted to ask, do the barrels turn in opposite directions?[/QUOTE]
Valve has to animate it, but we all hope that's how they do it.
[QUOTE=Djokson;22909287]One thing I wanted to ask, do the barrels turn in opposite directions?[/QUOTE]
Already answered that, no only one barrel turns at the moment, he can't get the other one working.
its for the Voogru servers, like my Jack in the Box hat was
[img]http://img31.imageshack.us/img31/2585/demoking.png[/img]
Oh my fucking god.
Make a burger king pack :v:
Oh hey Luigimario, I forgot you were a member here :v: I only remember you from the dodgeball server.