• TF2 Emporium XIX
    2,002 replies, posted
Jesus H. Christ man, GUIstudioMDL just won't go further than this line: Created command line: "C:\Program Files\Steam\steamapps\recurracy\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "c:\program files\steam\steamapps\recurracy\team fortress 2\tf" -nop4 -nox360 "C:\Program Files\Steam\steamapps\recurracy\team fortress 2\tf\models\weapons\v_models\mdldecompiler.qc" :psyboom:
Try starting up the Source SDK.
Its why I don't model.
[quote]Error opening c:\program files\steam\steamapps\recurracy\team fortress 2\tf\models/models\weapons\v_models\v_pistol_scout.mdl! (Check for write enable)[/quote] :tinfoilhat: Nothing is open.
Is the v_model folder there? You have to make the model path yourself.
[img_thumb]http://www.facepunch.com/fp/emoot/buddy.gif[/img_thumb] Succes! [editline]03:18PM[/editline] :byodood: Black & purple EVERYWHERE on the pistol
Just try to fix the texture paths in the QC, and make the vmts and such.
I tried, I've got the paths set up correctly, vmt's are all present... Still texture errors everywhere. qc: [code]$modelname "weapons\v_models\v_pistol_scout.mdl" $includemodel "weapons\v_models\pistolscoutanim.mdl" $model "v_pistol" "v_pistol_scout.dmx.smd" $cdmaterials "models\weapons\v_pistol\" $texturegroup skinfamilies { { "models\weapons\v_pistol\v_pistolrecolor.vmt" } { "models\weapons\v_pistol\v_pistolrecolor_blue.vmt" } }[/code]
Did you apply the red texture to the model before you exported?
[QUOTE=Recurracy;23055308]I tried, I've got the paths set up correctly, vmt's are all present... Still texture errors everywhere. qc:[/QUOTE] [code]$modelname "weapons\v_models\v_pistol_scout.mdl" $includemodel "weapons\v_models\pistolscoutanim.mdl" $model "v_pistol" "v_pistol_scout.dmx.smd" $cdmaterials "models\weapons\v_pistol\" $texturegroup skinfamilies { { "v_pistolrecolor" } { "v_pistolrecolor_blue" } }[/code] no paths, no .vmt s in the texture group part iirc
This is getting fucking annoying. :saddowns: [code]$modelname "weapons\v_models\v_pistol_scout.mdl" $includemodel "weapons\v_models\pistolscoutanim.mdl" $model "v_pistol" "v_pistol_scout.dmx.smd" $cdmaterials "models\weapons\v_pistol\" $texturegroup skinfamilies { { "v_pistolrecolor" } { "v_pistolrecolor_blue" } } $hboxset "default" $hbox 0 "bip_lowerArm_R" -2.100 -5.370 -4.120 1.810 12.230 1.880 $hbox 0 "bip_hand_R" -1.830 -0.470 -2.000 2.170 7.530 4.000 $hbox 0 "bip_lowerArm_L" -1.810 -12.230 -2.500 2.100 5.370 2.500 $hbox 0 "bip_hand_L" -3.030 -7.580 -4.490 1.370 0.550 2.300 $hbox 0 "Gun" -1.110 3.000 -2.500 1.070 7.000 8.500 // Model uses material "models\player\scout\scout_hands.vmt" // Model uses material "models\weapons\v_pistol\v_pistolrecolor.vmt" $attachment "weapon_bone" "bip_hand_R" 2.82 5.35 1.21 rotate -2.53 -13.34 -161.67 $attachment "weapon_bone1" "bip_hand_L" -2.82 -5.35 -1.21 rotate -2.53 -13.34 -161.67 $attachment "eject_brass" "Gun" 1.01 6.19 3.46 rotate 0.00 44.89 -180.00 $attachment "muzzle" "Gun" 0.00 5.96 9.19 rotate -90.00 0.00 0.00 $surfaceprop "default" $illumposition 13.102 -0.180 -33.959[/code]
What comic was Daimao's laughing doctor from?
I probably should start playing TF2 again.
-snip-
[QUOTE=Omolong;23054322]NeoDement, can you update your killicons pack with the Golden Wrench, and turn the Golden Wrench icon around to match the normal Wrench?[/QUOTE] I was going to anyway, I guess. This would be a real good time for the icon chooser thing to exist, bleh.
Can anyone help me with my jigglebone problem? :(
[code]$modelname "weapons/v_models/v_pistol_scout.mdl" $includemodel "weapons/v_models/pistolscoutanim.mdl" $model "v_pistol" "v_pistol_scout.dmx.smd" $cdmaterials "models/weapons/v_pistol/" $texturegroup skinfamilies { { "models/weapons/v_pistol/v_pistolrecolor.vmt" } { "models/weapons/v_pistol/v_pistolrecolor_blue.vmt" } } $hboxset "default" $hbox 0 "bip_lowerArm_R" -2.100 -5.370 -4.120 1.810 12.230 1.880 $hbox 0 "bip_hand_R" -1.830 -0.470 -2.000 2.170 7.530 4.000 $hbox 0 "bip_lowerArm_L" -1.810 -12.230 -2.500 2.100 5.370 2.500 $hbox 0 "bip_hand_L" -3.030 -7.580 -4.490 1.370 0.550 2.300 $hbox 0 "Gun" -1.110 3.000 -2.500 1.070 7.000 8.500 // Model uses material "models/player/scout/scout_hands.vmt" // Model uses material "models/weapons/v_pistol/v_pistolrecolor.vmt" // Model uses material "models/weapons/v_pistol/v_pistolrecolor_blue.vmt" $attachment "weapon_bone" "bip_hand_R" 2.82 5.35 1.21 rotate -2.53 -13.34 -161.67 $attachment "weapon_bone1" "bip_hand_L" -2.82 -5.35 -1.21 rotate -2.53 -13.34 -161.67 $attachment "eject_brass" "Gun" 1.01 6.19 3.46 rotate 0.00 44.89 -180.00 $attachment "muzzle" "Gun" 0.00 5.96 9.19 rotate -90.00 0.00 0.00 $surfaceprop "default" $illumposition 13.102 -0.180 -33.959[/code] I'm going insane :byodood: Still no goddamn team colors, just the standard one
YES! [URL=http://img171.imageshack.us/i/yesp.jpg/][IMG]http://img171.imageshack.us/img171/3756/yesp.jpg[/IMG][/URL] Now I just need to do some fancy textures and it's done.
Just read the new comic on the blog: [img]http://img337.imageshack.us/img337/7874/team1890.jpg[/img] This would make a good skinpack. Unless it's impossible to make for some technical reason.
That image is beyond beautiful
Liking the new avatar Neodement ^^
[QUOTE=HWGull;23057268]Just read the new comic on the blog: [img]http://img337.imageshack.us/img337/7874/team1890.jpg[/img] This would make a good skinpack. Unless it's impossible to make for some technical reason.[/QUOTE] Gentlemen. This is destiny. We must make it real.
Hah, I knew people would immediately get the idea to make a skin pack like that. If you fellows actually manage to do it, then godspeed. I'd love to see it done.
Not sure who's my fave at all, but honestly I'd prefer to see a model of old man engineer.
[QUOTE=Populus89;23057699]Gentlemen. This is destiny. We must make it real.[/QUOTE] My fellow countryman, I believe in you and all the other modders.
Requesting that Fu Manchu for the spy.
[QUOTE=HWGull;23057268]Just read the new comic on the blog: [img]http://img337.imageshack.us/img337/7874/team1890.jpg[/img] This would make a good skinpack. Unless it's impossible to make for some technical reason.[/QUOTE] brb, I got this.
[QUOTE=AyesDyef;23057988]brb, I got this.[/QUOTE] Might be advisable to make Pyro Lincoln's beard cover his face to justify the mphmmn.
Make Abe Lincoln first.
Dibs on the asian spy :D
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