[QUOTE=Uber_Tofu;23070416]Everyone who was involved in raiding BBB was Pbanned[/QUOTE]
Wow.
Anyway, can we get back on topic already?
[QUOTE=NeoDement;23065633]That's all I want.[/QUOTE]
Alright. Do you want with or without goggles?
goggles on head
[QUOTE=NeoDement;23070684]goggles on head[/QUOTE]
Definitely. Does anyone else imagine him to not as much have a Texas accent, but a gruff serious, yet somewhat southern voice?
And Galago: The same thing happened to me, in the Vavle Puns thread.
[IMG]http://www.facepunch.com/image.php?u=181802&dateline=1278101464[/IMG]:respek:[IMG]http://www.facepunch.com/image.php?u=245787&dateline=1276399454[/IMG]
[QUOTE=Pilk;23067934]It's not unused, it shows up when someone has 0 health.[/QUOTE]
Where does it show up?
I've never seen it before.
[QUOTE=uzikus;23071439]Where does it show up?
I've never seen it before.[/QUOTE]
Like when you get killed by someone that dies in the next second, it shows up on the freezecam
Wait nevermind I'm wrong
no you're right but it's rarely noticeable and it's better off on the scoreboard
that could be a different skull though I guess
Oh I thought for a second it showed the healthbar all red with 0 hp.
It doesn't happen so often anyway, you're right, it's probably better on the scoreboard.
Not related to the current conversation, but I'm having a problem with the simplified menu mod. It doesn't work in windowed mode, and cuts off. This needs to be fixed, please.
[QUOTE=GastricTank;23071718]Not related to the current conversation, but I'm having a problem with the simplified menu mod. It doesn't work in windowed mode, and cuts off. This needs to be fixed, please.[/QUOTE]
what resolution
also you should delete it for now anyway I haven't gotten around to updating it yet
also I just updated it so redownload
So I requested some help from Sparkwire, only for him to tell me to ask the Emporium.
So I was wondering, how would I be able to make a Troublemaker's Tossle Cap replace my Ghastly Gibus?
And for the record, the fpsbanana tutorials confuse me.
Hey isn't there a way to disable that stupid highlight box when you're in spec? Like when you're looking at someone it's all "+ Mr.Hamster" or "+ Skunkrocker" can you disable that?
[QUOTE=Sparkwire;23067174]guys i made this. i realize it isnt tf2, but its for the people who said i suck at animating.
[IMG]http://sparkwire.thanez.net/OPMESA/deagle/reload.gif[/IMG][/QUOTE]
who the hell said you were horrible at animating! some of the best animations for tf2 that I've seen were from you or somehow linked to you! especially that Digeri-Die rifle you helped with for the Polycount Pack (thats my favourite)and the Beta-Style Rocket Launcher (Another one of my favourites)
[QUOTE=lockjaw664;23072606]who the hell said you were horrible at animating! some of the best animations for tf2 that I've seen were from you or somehow linked to you! especially that Digeri-Die rifle you helped with for the Polycount Pack (thats my favourite)and the Beta-Style Rocket Launcher (Another one of my favourites)[/QUOTE]
many many people have said sparkwire doesn't have the best of animating skills/animations. it's not that they're bad necessarily, it's just they show a bit too much... pizazz...more so then necessary? not exactly sure how to word it.
[QUOTE=LegndNikko;23071240]Definitely. Does anyone else imagine him to not as much have a Texas accent, but a gruff serious, yet somewhat southern voice?
And Galago: The same thing happened to me, in the Vavle Puns thread.
[IMG]http://www.facepunch.com/image.php?u=181802&dateline=1278101464[/IMG]:respek:[IMG]http://www.facepunch.com/image.php?u=245787&dateline=1276399454[/IMG][/QUOTE]
Get your grimy hands away from mine. I don't do fist-bumps. My hands are smooth, like a baby.
[QUOTE=NotUrAvgAzn;23072688]many many people have said sparkwire doesn't have the best of animating skills/animations. it's not that they're bad necessarily, it's just they show a bit too much... pizazz...more so then necessary? not exactly sure how to word it.[/QUOTE]
The complaint is that they're too flashy.
I have a flair for the theatrical though so I love them.
[QUOTE=NanoSquid;23072789]The complaint is that they're too flashy.
[B]I have a flair for the theatrical[/B] though so I love them.[/QUOTE]
TF2 doesn't.
Some of Sparkwire's animations have been sketchy in terms of detail or smoothness, but I don't care how crazy they are for view-models. It's a damn view model, only I'm going to see it and it's bound to only make me feel more badass.
[QUOTE=NotUrAvgAzn;23072688]many many people have said sparkwire doesn't have the best of animating skills/animations. it's not that they're bad necessarily, it's just they show a bit too much... pizazz...more so then necessary? not exactly sure how to word it.[/QUOTE]
Superfluous?
But yeah I know what you mean. It's like what people where saying about BAFO's sentry with that there is too much. But this time
its with animations.
Edit: I love Spark's animations. I don't want anyone to think I believe Spark is talent less.
The only problem I have with his animations is they sometimes point at odd angles.
There are a multitude of simple fixable problems with Sparkwire's animations. All it needs is a little dedication.
[QUOTE=Galago;23072744]Get your grimy hands away from mine. I don't do fist-bumps. My hands are smooth, like a baby.[/QUOTE]
Lazy bum. :v:
Sparky's animations are usually good, but at times, they make the user look like a contortionist.
[QUOTE=Sparkwire;23067174]guys i made this. i realize it isnt tf2, but its for the people who said i suck at animating.
[IMG]http://sparkwire.thanez.net/OPMESA/deagle/reload.gif[/IMG][/QUOTE]
Okay the only thing that really bugs me about your animations is how like limp wristed everyone seems. Like that last little flourish with the little turn at the end. It's like they are animating too much.
[QUOTE=The Kins;23048220][url=http://kinsie.helloiaminter.net/frankenhud/FrankenHUDR4.7z][IMG]http://img294.imageshack.us/img294/7548/r4promo.png[/IMG][/url]
- More drop shadows. More! MORE! WHOO-AH-AH-AH-AH
- Adjusted the Arena Win Panel a little.
- Adjusted the scoreboard
- Fixed the titlescreen
- Moved stuff around in the Widescreen title screen.[/QUOTE]
Can you get rid of the last damage done text from above the player icon? It bugs me.
One of the reasons i stopped using the HUD
i don´t know if this is the correct place to ask for this but i need the textures of the tyrant´s helm,can anybody explain me how extract them or give me the texutres already extracted
[URL="http://www.fpsbanana.com/skins/94623"][IMG]http://img337.imageshack.us/img337/9026/promophv2.png[/IMG][/URL]
Version 2:
- Extra awesomeness with shading groups, phong, fixed model, and new vmt by Drax-Quin, who I misspelled his name in the readme file and I couldn't give any less of a damn at this point.
- Now can replace a multitude of hats! Bonk Helm, Gibus, Whoopee, Bill's, Baker Boy, Troublemaker, and Max's Head!
Still no dice with my teamcolored pistol...
qc:
[code]$modelname "weapons/v_models/v_pistol_scout.mdl"
$includemodel "weapons/v_models/pistolscoutanim.mdl"
$model "v_pistol" "v_pistol_scout.dmx.smd"
$cdmaterials "models/weapons/pistol/"
$texturegroup skinfamilies
{
{ "models/weapons/pistol/v_pistolrecolor.vmt" }
{ "models/weapons/pistol/v_pistolrecolor_blue.vmt" }
}
$hboxset "default"
$hbox 0 "bip_lowerArm_R" -2.100 -5.370 -4.120 1.810 12.230 1.880
$hbox 0 "bip_hand_R" -1.830 -0.470 -2.000 2.170 7.530 4.000
$hbox 0 "bip_lowerArm_L" -1.810 -12.230 -2.500 2.100 5.370 2.500
$hbox 0 "bip_hand_L" -3.030 -7.580 -4.490 1.370 0.550 2.300
$hbox 0 "Gun" -1.110 3.000 -2.500 1.070 7.000 8.500
// Model uses material "models/player/scout/scout_hands.vmt"
// Model uses material "models/weapons/pistol/v_pistolrecolor.vmt"
// Model uses material "models/weapons/pistol/v_pistolrecolor_blue.vmt"[/code]
vmt's:
[code] "$basetexture" "models\weapons\pistol\v_pistolrecolor"[/code]
[code] "$basetexture" "models\weapons\pistol\v_pistolrecolor_blue"[/code]
Sorry for the huge post, but I really need some help here. Where's all the .QC modders when you need 'em :saddowns:
[QUOTE=Skunkrocker;23074413][URL="http://www.fpsbanana.com/skins/94623"][IMG]http://img337.imageshack.us/img337/9026/promophv2.png[/IMG][/URL]
Version 2:
- Extra awesomeness with shading groups, phong, fixed model, and new vmt by Drax-Quin, who I misspelled his name in the readme file and I couldn't give any less of a damn at this point.
- Now can replace a multitude of hats! Bonk Helm, Gibus, Whoopee, Bill's, Baker Boy, Troublemaker, and Max's Head![/QUOTE]
Can you mirror it somewhere else? FPSbanana's server isn't working.
[QUOTE=Recurracy;23074627]Still no dice with my teamcolored pistol...
qc:
[code]$modelname "weapons/v_models/v_pistol_scout.mdl"
$includemodel "weapons/v_models/pistolscoutanim.mdl"
$model "v_pistol" "v_pistol_scout.dmx.smd"
$cdmaterials "models/weapons/pistol/"
$texturegroup skinfamilies
{
{ "models/weapons/pistol/v_pistolrecolor.vmt" }
{ "models/weapons/pistol/v_pistolrecolor_blue.vmt" }
}
$hboxset "default"
$hbox 0 "bip_lowerArm_R" -2.100 -5.370 -4.120 1.810 12.230 1.880
$hbox 0 "bip_hand_R" -1.830 -0.470 -2.000 2.170 7.530 4.000
$hbox 0 "bip_lowerArm_L" -1.810 -12.230 -2.500 2.100 5.370 2.500
$hbox 0 "bip_hand_L" -3.030 -7.580 -4.490 1.370 0.550 2.300
$hbox 0 "Gun" -1.110 3.000 -2.500 1.070 7.000 8.500
// Model uses material "models/player/scout/scout_hands.vmt"
// Model uses material "models/weapons/pistol/v_pistolrecolor.vmt"
// Model uses material "models/weapons/pistol/v_pistolrecolor_blue.vmt"[/code]
vmt's:
[code] "$basetexture" "models\weapons\pistol\v_pistolrecolor"[/code]
[code] "$basetexture" "models\weapons\pistol\v_pistolrecolor_blue"[/code]
Sorry for the huge post, but I really need some help here. Where's all the .QC modders when you need 'em :saddowns:[/QUOTE]
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