NeoDement, can you update your killicons pack with the Golden Wrench, and turn the Golden Wrench icon around to match the normal Wrench?
stop asking that!
the wrench isn't even out, I've done it but there is no point in releasing it
[QUOTE=NeoDement;23080960]stop asking that!
the wrench isn't even out, I've done it but there is no point in releasing it[/QUOTE]
I've asked twice.
I've answered twice
[QUOTE=NeoDement;23081021]I've answered twice[/QUOTE]
Well, when I wake up in the morning and there is over a hundred posts, I'm not going to read all of them, am I?
I was wondering is there a HUD mod that fixes all the "charge" meters for the default minimalist HUD?
[QUOTE=Omolong;23078943][URL=http://download612.mediafire.com/qs2zkokpfdkg/ylwlnytwqyv/Teamcolored+Pistol.rar][IMG]http://filesmelt.com/dl/Team_Coloured_Pistol.png[/IMG][/URL]
Credits in the README.txt
I just created an image with both guns and with the TF2 fonts.
Also, this works for the Scout and the Engineer.[/QUOTE]
Finally a decent pistol mod.
Hey, someone was doing a metal skull looking mask helmet thing for the Engineer? Who was that? I think it was for the Polycount contest.
[QUOTE=Keychain;23081822]Finally a decent pistol mod.[/QUOTE]
Thanks, man. Finally somebody who actually likes this.
[QUOTE=Communist Cake;23082235][IMG]http://img708.imageshack.us/img708/8760/bothengie.png[/IMG]
This?[/QUOTE]
Yeah.
Cake was that you?
Yeah, why?
[b]Request:[/b]
Can someone model the (big) goggles from Engie's grandfather onto the existing hardhat?
[img]http://dl.dropbox.com/u/900111/references.jpg[/img]
First image if you don't know what I'm talking about.
[QUOTE=Communist Cake;23082523]Yeah, why?[/QUOTE]
[IMG]http://wiki.teamfortress.com/w/images/4/4f/Engineerbaghat.png[/IMG]
We should do the other eight bags as well. :)
[url]http://www.fpsbanana.com/skins/94618[/url]
[QUOTE=Mexican;23082674][url]http://www.fpsbanana.com/skins/94618[/url][/QUOTE]
Seems like a cheap reskin of the regular goggles.
I do believe that the talented people around here can do a much better job and make it badass :downs:
[QUOTE=Frying Dutchman;23082601][B]Request:[/B]
Can someone model the (big) goggles from Engie's grandfather onto the existing hardhat?
[IMG]http://dl.dropbox.com/u/900111/references.jpg[/IMG]
First image if you don't know what I'm talking about.[/QUOTE]
[URL]http://www.fpsbanana.com/skins/94618[/URL]
Fucking ninjas in this forum
[QUOTE=Omolong;23078943][URL=http://download612.mediafire.com/qs2zkokpfdkg/ylwlnytwqyv/Teamcolored+Pistol.rar][IMG]http://filesmelt.com/dl/Team_Coloured_Pistol.png[/IMG][/URL]
Credits in the README.txt
I just created an image with both guns and with the TF2 fonts.
Also, this works for the Scout and the Engineer.[/QUOTE]
Are people ever going to learn that teamcolouring shit for the hell of it isn't a good idea?
[QUOTE=Skunkrocker;23082671][IMG_thumb]http://wiki.teamfortress.com/w/images/4/4f/Engineerbaghat.png[/IMG_thumb]
We should do the other eight bags as well. :)[/QUOTE]
I wasn't trying to make the model based on that.
[QUOTE=The Kins;23075616]Thing I played around with today.
[IMG]http://img41.imageshack.us/img41/9054/possibleteammenu.jpg[/IMG]
Yes? No? Maybe?[/QUOTE]
Is there anyway to keep the regular lay out?
Like the normal doors and blackboard thing when you get in game yet still have the sexy hud?
No no no, [i]replace[/i] the hard hat with it.
[editline]07:33PM[/editline]
woah, I forgot to refresh the page. :v:
@ Frying Dutchman
[QUOTE=ThePutty;23082749]Are people ever going to learn that teamcolouring shit for the hell of it isn't a good idea?[/QUOTE]
Are people ever going to learn that teamcolouring shit for the hell of it might just be for the sake of learning to make teamcolors for later use in modeling?
[QUOTE=ThePutty;23082749]Are people ever going to learn that teamcolouring shit for the hell of it isn't a good idea?[/QUOTE]
People use this excuse every time something is team coloured.
It doesn't always look dumb, sometimes it looks better.
In this case, it looks pretty good.
[QUOTE=Communist Cake;23082751]I wasn't trying to make the model based on that.[/QUOTE]
But that's what it looks like.
[IMG]http://sparkwire.thanez.net/OPMESA/sw500/p2.jpg[/IMG]
its about 3k polies. the bumpy and ridged parts are about 200-300 polies each.
[QUOTE=Sparkwire;23084049]its about 3k polies. the bumpy and ridged parts are about 200-300 polies each.[/QUOTE]
[B]SO MUCH DETAIL![/B] What's the point of all of that Spark? You could normal map it.
[QUOTE=Skunkrocker;23084077][B]SO MUCH DETAIL![/B] What's the point of all of that Spark? You could normal map it.[/QUOTE]
geometry > normal maps
[QUOTE=Recurracy;23083157]Are people ever going to learn that teamcolouring shit for the hell of it might just be for the sake of learning to make teamcolors for later use in modeling?[/QUOTE]
That's ridiculous.
[editline]07:35PM[/editline]
idiot
[editline]07:35PM[/editline]
@sparkwire
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