• TF2 Emporium XIX
    2,002 replies, posted
[QUOTE=JoshuaC;23097386]Considering it's gonna be rather small, I didn't feel like it needed a ton of poly's.[/QUOTE] ... I'm talking about the texture...
What would you add? Terracotta doesn't lend itself to alot of detail.
There's enough detail in terracotta. [img]http://www.tile-style.co.uk/shopimages/products/thumbnails/Mexican%20Terracotta%20Thumb.JPG[/img] Also... [img]http://deleeuwin.web-log.nl/photos/uncategorized/vetplant.jpg[/img]
[QUOTE=nippy96;23097344]i need help. i used the code of my Orange box on a steam account then lost that account and now cannot put the games on my new account cuz it is an invalid (already used) code. :( any suggestions?[/QUOTE] umm, what does that have to do with the emporium?
Keep in mind, that this is TF2, and it's a small model.
Brush stokes, it needs them.
Updated to look nicer! [IMG]http://img38.imageshack.us/img38/5479/prototeammenu.jpg[/IMG] Problem is, the loadout and cancel buttons do NOT want to co-operate: Adding images won't work, the buttons themselves won't work... It's a real pain. I do like the design though, so I'll try and stick it out. It's much nicer than FrankenHUD's current, I think.
That looks great, too bad about the buttons.
i still want the doors n stuff though =( it just feels odd without them
[QUOTE=Hazard Fox;23097706]i still want the doors n stuff though =( it just feels odd without them[/QUOTE]I posted info on how to restore those to the defaults a couple pages back.
Argh, I just can't get XSI mod-tool to budge... I'm trying to import animations, but it just messes up hilariously and then there's vertices all over the place.
[QUOTE=The Kins;23097756]I posted info on how to restore those to the defaults a couple pages back.[/QUOTE] Oh....:downs: sorry mate, I'd suck your cock because of this mod if I were gay
[img]http://img23.imageshack.us/img23/5479/prototeammenu.jpg[/img] WORKAROUND'D
Hey, a little HUD request. Since I'm playing with -nosound for better fps and no stuttering, I'm having a small problem noticing when the round has started. So, If anyone would be so kind, I'd appriciate if he could make me a hud with timer, that goes red and bigger 5 seconds before round starts. Don't know if it's even possible. Well, but I hope so. Cheers! [editline]Heck, the -nosound is really helping fps.[/editline] [I]@The Kins[/I] Sexy stuff right there. [editline]I need new pc badly.[/editline] About that hud, It would be cool if there was some visual signal when I am damaging someone.
Nicely done, Spy icon doesn't fit though.
-snip-
[QUOTE=uzikus;23098259]Nicely done, Spy icon doesn't fit though.[/QUOTE]Don't worry about the icons, they're from some pack I downloaded. It uses the class icons from next to the health cross. I don't want to use any custom textures in this, because I want it to work perfectly on sv_pure servers. Though, this does scupper a couple of my plans (unless someone finds a nice, magically unlit VMT of the red/blu logos in the GCF - i couldn't), but I'll manage.
[QUOTE=The Kins;23097876] WORKAROUND'D[/QUOTE] That really look neat, Kins
[QUOTE=Shugo;23092472]Last night, someone lamented to me over Steam chat the loss of the original Chargin' Targe.[/QUOTE] That person would be me.
A huge request probably done already but without much effort, dynamite sticks for grenade launcher! It will need custom animations, just like the ones from one of the TF2 trailers.
[img]http://dl.dropbox.com/u/49917/models/poppy_v2_wip_03.png[/img]
Broken pot would be nice. and Different than the other Pots.
Make a hole in the bottom, turn it upside down and make the flower go through the said hole. [editline]11:33AM[/editline] As I said in the other thread, I'm requesting Australium cache as an intelligence replacement.
[url=http://kinsie.helloiaminter.net/frankenhud/]HELLO FRAULEINS[/url] Promo image coming once my headache calms down, but there it is.
Oh my god, its beautiful [b]EDIT:[/b] Uh it seems after installing the new version I cannot vocalize at all or type in the chatbox.
Ok, So i get this problem when i open up OBJ files in milkshape: [img]http://www.cubeupload.com/files/1e400wha1.png[/img] it looks black right? here is the texture, And it is applied to the model correctly: [img]http://www.cubeupload.com/files/130a00wha2.png[/img] [editline]11:47AM[/editline] and it is UV'd correctly
[QUOTE=Snood_1990;23085363][img]http://img96.imageshack.us/img96/152/pyrocol2.jpg[/img] There we go, the colander jiggles about on his head as well.[/QUOTE] [QUOTE=Snood_1990;23085433]Alpha map, I reckoned the geometry would fuck up to no end if I made holes on a curved object.[/QUOTE] [QUOTE=BaronVonFail;23085521]that would be the reason yours is much nicer then.... i was an idiot and did it in the geometry.[/QUOTE] [img]http://dl.dropbox.com/u/900111/pyrocolander.jpg[/img] :3 4960 triangles though so I'm not actually going to do anything with it.
[QUOTE=NeoDement;23100421][img]http://dl.dropbox.com/u/900111/pyrocolander.jpg[/img] :3 4960 triangles though so I'm not actually going to do anything with it.[/QUOTE] May I make a suggestion? Add a Coat Hanger on top of it.
I can see smoothing errors near one of those holes though, sir. :V
Can someone make kill icons and backpack icons for this beauty; [url]http://www.fpsbanana.com/skins/77134[/url] [img]http://image.fpsbanana.com/ss/srends/77133a.jpg[/img] [img]http://image.fpsbanana.com/ss/skins/77133b.jpg[/img]
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