[QUOTE=JoshuaC;23097386]Considering it's gonna be rather small, I didn't feel like it needed a ton of poly's.[/QUOTE]
...
I'm talking about the texture...
What would you add? Terracotta doesn't lend itself to alot of detail.
There's enough detail in terracotta.
[img]http://www.tile-style.co.uk/shopimages/products/thumbnails/Mexican%20Terracotta%20Thumb.JPG[/img]
Also...
[img]http://deleeuwin.web-log.nl/photos/uncategorized/vetplant.jpg[/img]
[QUOTE=nippy96;23097344]i need help. i used the code of my Orange box on a steam account then lost that account and now cannot put the games on my new account cuz it is an invalid (already used) code. :( any suggestions?[/QUOTE]
umm, what does that have to do with the emporium?
Keep in mind, that this is TF2, and it's a small model.
Brush stokes, it needs them.
Updated to look nicer!
[IMG]http://img38.imageshack.us/img38/5479/prototeammenu.jpg[/IMG]
Problem is, the loadout and cancel buttons do NOT want to co-operate: Adding images won't work, the buttons themselves won't work... It's a real pain. I do like the design though, so I'll try and stick it out. It's much nicer than FrankenHUD's current, I think.
That looks great, too bad about the buttons.
i still want the doors n stuff though =( it just feels odd without them
[QUOTE=Hazard Fox;23097706]i still want the doors n stuff though =( it just feels odd without them[/QUOTE]I posted info on how to restore those to the defaults a couple pages back.
Argh, I just can't get XSI mod-tool to budge... I'm trying to import animations, but it just messes up hilariously and then there's vertices all over the place.
[QUOTE=The Kins;23097756]I posted info on how to restore those to the defaults a couple pages back.[/QUOTE]
Oh....:downs: sorry mate, I'd suck your cock because of this mod if I were gay
Hey, a little HUD request.
Since I'm playing with -nosound for better fps and no stuttering, I'm having a small problem noticing when the round has started.
So, If anyone would be so kind, I'd appriciate if he could make me a hud with timer, that goes red and bigger 5 seconds before round starts. Don't know if it's even possible. Well, but I hope so.
Cheers!
[editline]Heck, the -nosound is really helping fps.[/editline]
[I]@The Kins[/I]
Sexy stuff right there.
[editline]I need new pc badly.[/editline]
About that hud, It would be cool if there was some visual signal when I am damaging someone.
Nicely done, Spy icon doesn't fit though.
-snip-
[QUOTE=uzikus;23098259]Nicely done, Spy icon doesn't fit though.[/QUOTE]Don't worry about the icons, they're from some pack I downloaded. It uses the class icons from next to the health cross.
I don't want to use any custom textures in this, because I want it to work perfectly on sv_pure servers. Though, this does scupper a couple of my plans (unless someone finds a nice, magically unlit VMT of the red/blu logos in the GCF - i couldn't), but I'll manage.
[QUOTE=The Kins;23097876]
WORKAROUND'D[/QUOTE]
That really look neat, Kins
[QUOTE=Shugo;23092472]Last night, someone lamented to me over Steam chat the loss of the original Chargin' Targe.[/QUOTE]
That person would be me.
A huge request probably done already but without much effort, dynamite sticks for grenade launcher!
It will need custom animations, just like the ones from one of the TF2 trailers.
Broken pot would be nice. and Different than the other Pots.
Make a hole in the bottom, turn it upside down and make the flower go through the said hole.
[editline]11:33AM[/editline]
As I said in the other thread, I'm requesting Australium cache as an intelligence replacement.
[url=http://kinsie.helloiaminter.net/frankenhud/]HELLO FRAULEINS[/url]
Promo image coming once my headache calms down, but there it is.
Oh my god, its beautiful
[b]EDIT:[/b] Uh it seems after installing the new version I cannot vocalize at all or type in the chatbox.
Ok, So i get this problem when i open up OBJ files in milkshape:
[img]http://www.cubeupload.com/files/1e400wha1.png[/img]
it looks black right?
here is the texture, And it is applied to the model correctly:
[img]http://www.cubeupload.com/files/130a00wha2.png[/img]
[editline]11:47AM[/editline]
and it is UV'd correctly
[QUOTE=Snood_1990;23085363][img]http://img96.imageshack.us/img96/152/pyrocol2.jpg[/img]
There we go, the colander jiggles about on his head as well.[/QUOTE]
[QUOTE=Snood_1990;23085433]Alpha map, I reckoned the geometry would fuck up to no end if I made holes on a curved object.[/QUOTE]
[QUOTE=BaronVonFail;23085521]that would be the reason yours is much nicer then.... i was an idiot and did it in the geometry.[/QUOTE]
[img]http://dl.dropbox.com/u/900111/pyrocolander.jpg[/img]
:3
4960 triangles though so I'm not actually going to do anything with it.
[QUOTE=NeoDement;23100421][img]http://dl.dropbox.com/u/900111/pyrocolander.jpg[/img]
:3
4960 triangles though so I'm not actually going to do anything with it.[/QUOTE]
May I make a suggestion? Add a Coat Hanger on top of it.
I can see smoothing errors near one of those holes though, sir. :V
Can someone make kill icons and backpack icons for this beauty;
[url]http://www.fpsbanana.com/skins/77134[/url]
[img]http://image.fpsbanana.com/ss/srends/77133a.jpg[/img]
[img]http://image.fpsbanana.com/ss/skins/77133b.jpg[/img]
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