• TF2 Emporium XIX
    2,002 replies, posted
[QUOTE=JoshuaC;23105093]It would mean a bunch more work for me for a small detail nobody would see unless they open the damn thing up in model viewer, and got up really close to it. [/QUOTE] it's almost like you're not even trying. why bother putting the text on the purchase badges then? why bother giving the badges at all if no one will notice them ever except in the killcams? hell why bother with the trophy belt for that matter? just because it's not directly visible doesn't mean it's not worth doing at all. :effort:
[QUOTE=NotUrAvgAzn;23105180]it's almost like you're not even trying. why bother putting the text on the purchase badges then? why bother giving the badges at all if no one will notice them ever except in the killcams? hell why bother with the trophy belt for that matter? just because it's not directly visible doesn't mean it's not worth doing at all. :effort:[/QUOTE] I'm really not trying. This is a rather fast model I wanted to remake and then release.
[QUOTE=JoshuaC;23105093]Defeats the premise of "Potted Poppy" Don't you think? It's definitely a nice idea though. I'll have to give it a go as a side project.[/QUOTE] Then call it "Unpotted Poppy".
[QUOTE=Pilk;23105614]Then call it "Unpotted Poppy".[/QUOTE] or pot-less poppy
Does anyone know how to make flexible jiggle bones move in all directions? I'm only getting movement on 1 axis with these settings. [code] is_flexible { yaw_stiffness 700 yaw_damping 6 pitch_stiffness 700 pitch_damping 8 tip_mass 5 length 30 angle_constraint 100 } } [/code]
Well I got another painted concept coming up, but I wont bother posting it until the new emporium. [sp]New ava is related to it[/sp] (also hurry up with Sonya Idle, I've only got one week to do the texture in)
[IMG]http://sparkwire.thanez.net/OPMESA/sw500/p3.png[/IMG] [editline]06:13PM[/editline] Do I feel lucky? - Well, do ya punk? [editline]06:13PM[/editline] [IMG]http://sparkwire.thanez.net/OPMESA/sw500/p4.jpg[/IMG] [editline]06:16PM[/editline] [QUOTE=JoshuaC;23105716]Does anyone know how to make flexible jiggle bones move in all directions? I'm only getting movement on 1 axis with these settings. [code] is_flexible { yaw_stiffness 700 yaw_damping 6 pitch_stiffness 700 pitch_damping 8 tip_mass 5 length 30 angle_constraint 100 } } [/code][/QUOTE] probably because the other two axises are at 700 stiffness.
[QUOTE=Sparkwire;23107001]http://sparkwire.thanez.net/OPMESA/sw500/p4.jpg[/QUOTE] Does this part really need that much detail? You'll only be seeing it when reloading, anyway. I mean, who was really annoyed by the forgotten hole in the Ambassador model?
[QUOTE=Zanpa;23107210]Does this part really need that much detail? You'll only be seeing it when reloading, anyway. I mean, who was really annoyed by the forgotten hole in the Ambassador model?[/QUOTE] well considering this model is for a different game other then tf2 (speaking of which, why are you posting them here spark?), then detail probably isn't that much of an issue
[QUOTE=NotUrAvgAzn;23107252]well considering this model is for a different game other then tf2 (speaking of which, why are you posting them here spark?), then detail probably isn't that much of an issue[/QUOTE] who said it wasnt for tf2
[QUOTE=Sparkwire;23107268]who said it wasnt for tf2[/QUOTE] considering the file name is under a folder called OPMESA kinda tipped me off, unless you were hoping to "port" the model into tf2 as well :v:
[QUOTE=NotUrAvgAzn;23107288]considering the file name is under a folder called OPMESA kinda tipped me off, unless you were hoping to "port" the model into tf2 as well :v:[/QUOTE] port ha good joke
[QUOTE=Pie_Tony;23105802][sp]New ava is related to it[/sp] [/QUOTE] Buildable train? :raise:
[QUOTE=NanoSquid;23107667]Buildable train? :raise:[/QUOTE] Nope. In fact the only thing it has to do with it is that it's in the concept.
Is it just me or does the avatar look like the HOT DOG scout?
Oh well, this is page 50... A new Emporium starting soon!
[QUOTE=Djokson;23107951]Is it just me or does the avatar look like the HOT DOG scout?[/QUOTE] Barely.
It's been a good emporium
[QUOTE=ArsonBoy5996;23108902]It's been a good emporium[/QUOTE] Yeah, with actual content this time.
The first emporium I submitted anything to. I'll miss you sweet prince.
[QUOTE=Djokson;23107951]Is it just me or does the avatar look like the HOT DOG scout?[/QUOTE] You win a prize! [sp]http://www.youtube.com/watch?v=M5QGkOGZubQ[/sp]
[QUOTE=Pie_Tony;23109394]You win a prize! [sp]http://www.youtube.com/watch?v=M5QGkOGZubQ[/sp][/QUOTE] :saddowns:
Hey, who made the "Big Tex" revolver for the engy polypack? Could he/she release it as a lugermorph replacement?
This emporium is going rather slow considering it's page 50 [QUOTE=Djokson;23109634]:saddowns:[/QUOTE] Even I rated you heart for that sorrow poem which came straight from the heart.
[QUOTE=NanoSquid;23110686]Hey, who made the "Big Tex" revolver for the engy polypack? Could he/she release it as a lugermorph replacement?[/QUOTE] oobersli i believe, if that how its spelled.
[img]http://www.cubeupload.com/files/c7ea00classspystylish.png[/img] Does anyone care enough for me to continue with other reskin icons? Also: [img]http://www.cubeupload.com/files/3b6200lossspy.png[/img]
[QUOTE=Seshoho Cian;23112073] Does anyone care enough for me to continue with other reskin icons? [/QUOTE] [media]http://www.youtube.com/watch?v=Qxf84BVO2qw[/media]
Sure is. I should get a new avatar to celebrate.
[QUOTE=Inacio;23112715]Thread gonna die[/QUOTE] Oh [i]really[/i]?
[QUOTE=JoshuaC;23112904]Sure is. I should get a new avatar to celebrate.[/QUOTE] y'know, the point is to try and NOT bring attention to your avatar, since it's usually NEGATIVE attention...
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