• MAJOR TF2 update for 7/10/13
    467 replies, posted
[QUOTE=Ketenge;41399947][T]http://cloud.steampowered.com/ugc/612771538822444869/928BBDF509DCE8BEFAB6597BE3CB4246207C8747/[/T] Thought I'd use my first post here to show what the 'calling card' is. Looks like a little tombstone spawns when you kill someone with the set.[/QUOTE] Ha, I like it!
Thank god I bought those backpack expanders when they were dirt cheap. gonna need the space for all these goddamn items
[QUOTE=Lazlo;41399807]What do they mean by calling card?[/QUOTE] It is a tombstone
[QUOTE=R.M.T.B.;41399979]That is NOT worth getting rid of the set bonus[/QUOTE] Ehh, it's pretty cool. And to be honest, I'd much rather have decent, balanced gameplay than a paltry amount of sentry resistance
It is shame that gabe glasses got in but not the hair
[QUOTE=geel9;41399899]You fucked me over, Valve HOW AM I SUPPOSED TO DEGREASER JOCKEY NOW[/QUOTE] Meanwhile, Degreaser + Axtinguisher remains unchanged
[QUOTE=Ketenge;41399947][T]http://cloud.steampowered.com/ugc/612771538822444869/928BBDF509DCE8BEFAB6597BE3CB4246207C8747/[/T] Thought I'd use my first post here to show what the 'calling card' is. Looks like a little tombstone spawns when you kill someone with the set.[/QUOTE] Well I guess that's about as useful as the Tank Buster set bonus anyways
No Gabe hair. No Megalomaniac Whyyyyyy
RIP Gas Jockey Set, the only reason I play Pyro :(
It appears I was mistaken, I made the post about the Megalomanic while I was looking at the reddit thread, and someone mentioned a Medic hair and face item
[b]Gabe Glasses[/b] [img]http://media.steampowered.com/apps/440/icons/jul13_honchos_heavy_reader.cf2814bb6fc50a3fd01a4b7fec1581536269646a.png[/img] "gabe glasses" perfect
Fuck you valve, why'd you do this to the Cow Mangler.
[QUOTE=Zender Troop;41400012]It is shame that gabe glasses got in but not the hair[/QUOTE] Why the fuck did the hair not get in, they're straight up called Gabe's Glasses
If we don't have gabe hair,then how is there a gabe set?
No new weapons, such a shame.
[QUOTE=Manibogi;41400083]Fuck you valve, why'd you do this to the Cow Mangler.[/QUOTE] Why so rude? Lowering the clip to 4 is actually a buff if you consider the alt fire...
[QUOTE=Xieneus;41399975]Just unboxed one, nice work! c:[/QUOTE] that's his first cent
Friend of mine has found the first bug already: [T]http://cloud.steampowered.com/ugc/633037656670544072/FAF24A5A008B05ACFB16124CB5F6846813057F61/[/T] In case you can't tell: missing viewmodel and healbeam is coming from the wrong place.
So now do we have to wait and see to find out what's in each box? Because it ain't listed.
My god...this is the best thing to wake up to! So happy to see maps and fixes. New hats are also pretty awesome. (Lt Bites got in fuck yeah)
[QUOTE=Changelog]- In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve[/QUOTE] I think they just fixed MVM...
Wondering, as someone who quit during the start of the MvM update, with this coming update am I expecting a lot of new stuff?
The lack of Fashionable Megalomaniac makes me believe this update is not over yet. It cannot be. ...please? (amazing items and bugfixes and balances, however!)
[QUOTE=LolzMan1325;41400205]I think they just fixed MVM...[/QUOTE] The "red money" thing might mean less votekicks for sniper
the gabe hair is kinda eh anyway
I figured there'd be more balancing. I'm still really happy with the update.
This update got me really hyped, doens't seem to be half assed like the latest big updates
Oh... oh... oh my god. The new mangler is amazing. Aw jeeze! Oh my god! Oh I can't even form any words! It's just oh wow!
[QUOTE=Chaofanatic;41400318]Oh... oh... oh my god. The new mangler is amazing. Aw jeeze! Oh my god! Oh I can't even form any words! It's just oh wow![/QUOTE] Video?
Wait so, how does the new crates work? Is it by class (crate 1 is scout, crate 6 is engie)?
Sorry, you need to Log In to post a reply to this thread.