Is it true that they also removed the Medieval Medic set bonus? It was my favourite...
[QUOTE=VintageCat;41401600][video=youtube;AJ3AzGVtwXY]http://www.youtube.com/watch?v=AJ3AzGVtwXY[/video][/QUOTE]
Move that DirectX up!
are the new items on the store?
these hotline miami-esque loadouts are now possible
[img]https://dl.dropboxusercontent.com/u/586461/Models/2013-07-10_00005.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/586461/Models/2013-07-10_00006.jpg[/img]
do you like hurting other people?
-snip-
What's with these bunch of Summer Coolers?
Fuuuck they removed the set bonuses. Those were awesome. The amount of rage generated by the Croc-O-Style kit was so satisfying, and now I can't use it any more.
RIP Croc-O-Style kit: Taken too soon.
[QUOTE=VintageCat;41401600][video=youtube;AJ3AzGVtwXY]http://www.youtube.com/watch?v=AJ3AzGVtwXY[/video][/QUOTE]
The acid update.
[QUOTE=matantf2;41401338]Does anyone know what items are in what crates?[/QUOTE]
I got a compatriot out of the brown crate.
Also I'm really sad about the power jack speed boost only being active when it's out, yet the damage amplification is apparently all the time?
Are these new hats crate only? I'm wondering because, with 60 of em and me being all updated I might as well try for a low craft...
I don't understand why valve felt it necessary to gut the gas jockey set. That was an amazing set - the permanent extra 10% speed made pyro so much better.
Holy shit! Ayes's Stylish Spy got in? Today is like a fucking world record day or something.
woah wtf valve actually did a quality update for once that didn't just add hats
time to update tf2
no new weps?
So you can be a Scottish, Pirate, Spartan now :v:
[t]http://cloud-2.steampowered.com/ugc/630785942989553488/FDC38D43684B5D7F23C22F73417D79BB78BB2A23/[/t]
i got the flared pants thing for engineer.
neat.
[editline]11th July 2013[/editline]
[QUOTE=Suttles;41401973]woah wtf valve actually did a quality update for once that didn't just add hats
time to update tf2
no new weps?[/QUOTE]
better to have balanced preexisting weapons than new unbalanced ones.
-snip-
so, having a hat doesn't make you overpowered anymore?
fuck yes
so, can someone give a list of what is in each crate? and are some colours rarer than others?
- L'Etranger
- Added: 40% increased cloak duration
holy shit yes that's my favorite spy weapon but it didn't feel too good to use it
now i have a reason to use it all the time
FUCK YES
Aw, they took away the one good thing about the Cow Mangler.
Now it's just a really satisfying lazer gun pew pew reskin with questionable sentry-destroying alternatives.
- Cozy Camper
- Removed movement penalty.
woah holy shit
I loved using it before, now its even better.
[QUOTE=Hogie bear;41402013]so, can someone give a list of what is in each crate? and are some colours rarer than others?[/QUOTE]
I got 2 Aquas compared to one Brown and one Orange but I'm not sure if thats just chance or a rarity thing, considering how little claim checks I got.
[QUOTE=9600bauds;41402029]Aw, they took away the one good thing about the Cow Mangler.
Now it's just a really satisfying lazer gun pew pew reskin with questionable sentry-destroying alternatives.[/QUOTE]
Yea, nerfing it was dumb. The cow mangler wasn't OP, it was UP. They nerfed an already UP weapon.
ugh why did:
- Phlogistinator
- Fixed "Mmmph" progress resetting after touching a resupply cabinet
this happen
It's the least fun item to be against in the game, and it even got a slight buff.
:/
the direct upgrade to the targe is my favorite part of the update.
now pyros can not stop me at all.
[QUOTE=LaughingStock;41401986]better to have balanced preexisting weapons than new unbalanced ones.[/QUOTE]
Have we really gotten to the point were we genuinely believe Valve cannot balance new weapons?
it was a bug iirc
- Fixed players jumping out of the map(ctf_well)
- Fixed Baseballs and Jars sometimes going through thin geometry
damn, those were some of the oldest bugs. I'll miss them :V
I've been testing this with bot_mimic, it seems that the Powerjack's damage vulnerability only applies when you have it deployed.
Which means I'll be seeing the Gas Jockey's calling card a lot more often from now on.
How's the loose cannon work? I didn't really play with it much, but I remember it being horrible
Is it okay now?
[QUOTE=9600bauds;41402093]I've been testing this with bot_mimic, it seems that the Powerjack's damage vulnerability only applies when you have it deployed.
Which means I'll be seeing the Gas Jockey's calling card a lot more often from now on.[/QUOTE]
It's the header on the top of the weapon "while this weapon is active," then it lists the stats.
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