Demos are killing my Engineer stuff only with 2 stickies. That's the only problem.
[QUOTE=Treybuchet;18862152]MAGGOTS.
What kind of sissy talk is this?
Soldier [highlight]is the most superior[/highlight] class.
SCREAMING EAGLES[/QUOTE]
And yet again, a soldier fails at grammar.
That's like saying it's more better.
[editline]02:50PM[/editline]
[QUOTE=Ezhik;18862158]Demos are killing my Engineer stuff only with 2 stickies. That's the only problem.[/QUOTE]
I actually didn't have all that much trouble as engie.
Might just be my chosen servers.
Sniper FTW!
[QUOTE=scriptwanter;18858615]Actually I do know how to play this game, and for the people who've played it for 1000+ hours, that's just kinda sad.[/QUOTE]
Minus the idling.
no you retard they're good classes.
What? I think soldiers are awesome because of their rocketjump.
[QUOTE=Dlaor;18862228]Sniper FTW![/QUOTE]
ill give you agree since this threat is about shit chasses
[QUOTE=Simski;18861276]Yeah, I'd like to say that learning to play the Soldier is really quite easy.
Rocket jumping is hard to learn at first, but once you realize that you have to duck while you jump, shit's easy.
Also, there's ofcourse very noob friendly tactics for soldier that works surprisingly well.
Such as corner spamming, or just shooting at your own feet whenever someones comes too close.
I'm not saying that it's easy to become a pro soldier, but it's pretty damn easy to become an avarage soldier.[/QUOTE]
This is mostly true, it's easy to become an average Soldier but it's difficult to become a "pro" Soldier. The same goes for Demoman though, both classes are easy to familiarize yourself with but difficult to master, but when you do master them they're serious powerhouses.
Demoman with his high damage pipe bombs that can kill in one hit if you can actually aim, and Soldier with his sheer versatility, mobility, and ability to hit short, medium, and long range targets fairly reliably.
Playing soldier is easy, but playing it well involves alot more skill. People who are normal pubbers generally panic alot if a scout starts shooting him, the soldier will probably panic and shoot his feet or shoot in a general direction and hope it hits.
However, a good soldier will have good aim and won't panic allowing him to hit the scouts feet with his rocket and airshot/hit him when he lands. Good soldiers will have good gamesense, and will know when to rocketjump to places or retreat or know what to do in a duel.
Similar to demo, except they have to use stickies to their advantage and have decent aim with the pipe bombs, which are harder to aim then rockets.
they're the best classes what are you retarded
I agree with the thread title, but instead of not playing them, I'll try to play them a little but keep contribution zero.
[QUOTE=scriptwanter;18858510]Controversial, but true.
My accumulated gametime for both is about 1 hour. Yes 1. Out of about 300 :smug:
The soldier requires little to no skill, just having to shoot a rocket in a 100 metre radius usually does the job.
The demoman is just an annoyance, both to play as and against. Most are easy to kill as a spy, they're usually too busy planting their precious stickies.
So, fellow haters of both these rubbish classes, let us unite and NOT PLAY AS EITHER ![/QUOTE]
As much as I disagree with what you're saying, I respect to the death your right to say it.
Anybody can sit in dustbowl and hurl stickies and pipes into choke points, but the people who aim and play tactically will always be the ones on the top of the scoreboard, regardless of what class you play.
Not all classes play the same.
Isn't that kinda the point?
Let's feed the troll with rockets and pipe bombs.
i find them harder to play
but that's just me
OP, so basically you're dissing them when you haven't even played them yet? 1 hour is nothing.
They're the best at taking out sentries, annoyingly.
I don't believe there are any noob or "shit" classes as every class isn't that hard to be decent at that class.
[b]The Pyro is a fairly straight forward class (the whole m1+w thing)[/b] but I feel the pyro is very useful if you have a good perception (what I consider outsmarting or predicting your enemies) as they are one of the best flanking class. You also need to hunt down spies which is partly just spamming, but having a good head also helps. Good aim matters less with this class though shotguns and flares take decent aim.
[b]The Sniper is also straight forward, sit back and point and click. This makes the class accessible as even a sniper who misses a lot can get kills by attacking enemies that for the most part can't fight back[/b] excluding the sniper. Counter-sniping is the advanced part. It requires precision to quickly acquire a sniper and take the shot, but it also takes some perception, you have to outsmart him as well.
The Spy is not as straight forward other than [b]backstabs = good[/b]. This class requires the highest perception of any in TF, as predicting enemy movements and actions is very important. The ambassador changes the class somewhat by rewarding precision but the class still takes brains over a quick hand.
[b]The Scout is also easy to understand as it's the most similar FPS style class in TF (run and shoot)[/b], but it also takes, in my opinion, the greatest skill to master. Not only do you have to be accurate and make every shot count (maybe not as much as a sniper, but still the most important aspect), but you also need a good head in order to flank enemies and catch them off guard and know when to retreat. It also takes some dexterity as to be able to dodge and move fluidly.
[b]The Heavy is also easy to understand as the basic idea is just to hose down the enemy with lead.[/b] Aim is less important due to spread, but none the less is an important part (being able to acquire targets fast and keeping the fire on them). Perception is also important due to the wind up time on the gun, you have to use your instinct to predict enemy engagement (usually at corners), "Jump-spinning" is also a simple tactic to learn but is useful nonetheless.
[b]The Soldier is pretty straight forward and is easy to newcomers due to the splash damage and can be spammed.[/b] However at farther ranges it takes quite a bit of skill to be effective as there is no spread and you have to lead targets and rocket jumping also takes skill. I'm not just talking about rocket jumping to ledge or something as it's easy to do once you learn the basics of rocket jumping. I'm talking about being able to use rocket jumping both offensively and defensively. You have to think fast, I can't recall the number of times I saved myself after rocket jumping away when an uber and/or spinned-up heavy comes around the corner at point blank. Mobility is somewhat advanced but I wouldn't consider it difficult, but using it as a weapon is.
[b]The demoman is easy to get into as it rewards spamming more than any other class.[/b] However like the other classes there are many aspects that take skill. It takes perception to place stickies, and the grenade launcher requires the player to take in his movement (running forward = further/faster nades for example), enemy movement (like the rocket launcher you have to lead your enemy), and the arch of the grenade as it's lot like the straight rockets the soldier has.
[b]The Medic is also easy to learn[/b] but hard to master. Aim is of little importance however using your melee weapon is, as the übersaw is an essential tool to use. It takes more perception than other classes, you have to be aware of your teammates and who needs you the most, you have to communicate well and know how to use übers and preserve them.
[b]The Engineer is simple in that you just have to place a sentry and it'll do the work for you[/b], but there are a lot of advanced tactics the player must use if he wants his buildings to survive and get kills. First thing, an engineer needs to know the map, he needs to know good places to build, where the metal is, and importantly building in the right spot at the right time. Sometimes you see noob engineers building at spawn or a part of the map that the enemy isn't even at yet, other times you see them trying to build on the front lines only to be destroyed. Protecting yourself from spies is also an important part of being an engineer.
[b]tl;dr version[/b]
Every class has easy aspects as well as advanced aspects, just require different skills.
I completely agree with every aspect of the above post.
Especially the Medic part.
Any fool can go in and heal the enemy, but it takes skill to learn how to shoot with the Syringe gun, to melee effectively, and above all staying alive. Medics are by nature masters of survival, because their deaths are simply inexcusable. And staying alive is a challenge when you are the most hunted class on the battlefield and your weapons are not the best.
Troll'd
[QUOTE=tws;18858903]If soldier and demo are both shit classes, would you mind explaining to me what a "non-shit" class is? Thanks.[/QUOTE]
The other 7.
[editline]12:12PM[/editline]
[QUOTE=Wizard012345;18860566]I play as neither class, as I find them to be poor, in my opinion. However, getting the unlocks will be, therefore, be harder, so I welcome the challenge. I shan't bawl that classes I don't play are getting updates, they all have or will; let's not be children about it.[/QUOTE]
I don't want to soldier getting any stronger, the health they have is already adequate. Making their weapons any better would just encourage more bad players to splash damage all over the place.
[editline]12:13PM[/editline]
[QUOTE=Vazzan;18861410]Then you're obviously an expert on them aren't you[/QUOTE]
Obviously not, but having played them for about 30 mins each, I realised neither required much skill and neither gave near the same satisfaction as a nice backstab or an ubered charge behind enemy lines. They're both incredibly boring classes.
I prefer Soldier over Demo, Soldier is a great all rounder class, and is useful in almost every situation.
Good survivability, Good damage, Good mobility.
Not saying Demo doesnt have its uses, but I prefer playing as Soldier.
[QUOTE=n00bman;18863584]Minus the cheating.[/QUOTE]
Fixed
[QUOTE=Talishmar;18865562]I agree with the thread title, but instead of not playing them, I'll try to play them a little but keep contribution zero.[/QUOTE]
If you die, it counts as a contribution... FOR THE OTHER TEAM!!!
Soldier is damn easy to play and doesn't require much skill on the pub. (not even talking about the kamikaze soldiers, who just shoot rockets everywhere near the enemy, no matter if they hit themselves)
But thanks to that, they get many frags, reducing the enemy team numbers, thus making the defense easier for his teammates. He has a pretty tough shell when it comes to meleeing as well.
Demomen who just camp are morons. Demos are useful against those "around-the-corner" situations (sentries, hostile group..) and can become the "last moment savers". (stopping the opponents from capping the final point)
They can quickly jump into the action. (literally; sticky jumps)
Both classes are indeed credit to team.
Still.. I'm on the Demo side. (he's black and has only one eye)
[QUOTE=scriptwanter;18880430]The other 7.
[editline]12:12PM[/editline]
I don't want to soldier getting any stronger, the health they have is already adequate. Making their weapons any better would just encourage more bad players to splash damage all over the place.
[editline]12:13PM[/editline]
Obviously not, but having played them for about 30 mins each, I realised neither required much skill and neither gave near the same satisfaction as a nice backstab or an ubered charge behind enemy lines. They're both incredibly boring classes.[/QUOTE]
I used to hate soldier and demo, but then I found there weren't enough on the teams I played, so I started learning soldier.
He's a lot of fun to play once you get into it, and has a skill ceiling far higher than I had expected.
Hoping, with the advent of the update, I can finally get into the demoman...
Inability to jump to the front without being even more of a glass cannon turned me off this class.
Anyone who doesn't like Demo is just really inexperienced with the class.
[QUOTE=kidwithsword;18903837]Anyone who doesn't like Demo is just really inexperienced with the class.[/QUOTE]
That's just a ridiculous thing to say, how do you know about the thousands of people who dislike Demomen. In my opinion it's just a really annoying class, both to play as and against. Its only significant strength is it's ability to take out sentries, and even that can be done easier with a spy and a heavy.
OP must have got dominated by a soldier and a demo. Now he's mad
Sniper and Pyro are really easy classes.
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