• Improved default HUD
    165 replies, posted
Reworked the flag panel as suggested. [thumb]http://horobox.reager.org/u/errur_1381679764.jpg[/thumb] [thumb]http://horobox.reager.org/u/errur_1381708140.jpg[/thumb] The previous version will also be available though.
[QUOTE=sergiuung;42509446]Reworked the flag panel as suggested. [thumb]http://horobox.reager.org/u/errur_1381679764.jpg[/thumb] [thumb]http://horobox.reager.org/u/errur_1381708140.jpg[/thumb] The previous version will also be available though.[/QUOTE] I might give this a try when its done And what is your plan for the MVM layout and the minimal HUD?
I want to copy your hitmarker over to my own hud. How would I do that? Just copy + paste the hitmarker text in hudplayerclass.res over to my own one?
[QUOTE=Liquid Fire;42509613]I want to copy your hitmarker over to my own hud. How would I do that? Just copy + paste the hitmarker text in hudplayerclass.res over to my own one?[/QUOTE] You also need to copy everything inside the event DamagedPlayer block in hudanimations_tf.txt [QUOTE=R.M.T.B.;42509544]I might give this a try when its done And what is your plan for the MVM layout and the minimal HUD?[/QUOTE] I'll make a few versions of the minimal hud that won't necessarily be minimal, instead it would be an alternative layout. See it as a pub version and a comp(ish) version in one hud. Not sure what to do with the mvm hud. It seems alright to me, especially since it's pve.
[QUOTE=sergiuung;42509636]You also need to copy everything under event DamagedPlayer inside hudanimations_tf.txt I'll make a few versions of the minimal hud that won't necessarily be minimal, instead it would be an alternative layout. See it as a pub version and a comp(ish) version in one hud.[/QUOTE] Are you going to improve scoreboard or it isn't necesarry?
[QUOTE=Cpt.MEEM;42509871]Are you going to improve scoreboard or it isn't necesarry?[/QUOTE] I supposed I could make the more important things like kills, deaths, backstabs, headshots etc. stand out a bit, but other than that I don't really see how I could improve it.
[QUOTE=sergiuung;42509636]You also need to copy everything inside the event DamagedPlayer block in hudanimations_tf.txt[/QUOTE] Thanks! Managed to make myself a little cross hitmarker now.
[QUOTE=sergiuung;42510057]I supposed I could make the more important things like kills, deaths, backstabs, headshots etc. stand out a bit, but other than that I don't really see how I could improve it.[/QUOTE] make it support 32 players?
[QUOTE=Snowshoe;42511135]make it support 32 players?[/QUOTE] Good idea, I'll have an option for that.
32 player score board. [thumb]http://horobox.reager.org/u/errur_1381798190.jpg[/thumb] Took way more time to make than it should have. Also a quick question: Should I post every single change I make here or should I gather a bunch of goodies into one post? Rate agree for single update per post or dissagree for multiple updates in one post.
[QUOTE=sergiuung;42516017]32 player score board. [thumb]http://horobox.reager.org/u/errur_1381798190.jpg[/thumb] Took way more time to make than it should have. Also a quick question: Should I post every single change I make here or should I gather a bunch of goodies into one post?[/QUOTE] You could always start putting stuff into the OP as it's finished. It's usually where people look first/go to for all the nice links etc. Voted Agree however because having little bumps saying "_____ feature finished as an optional add-on!" are great. All your finished/up-to-date stuff should also be in your OP though.
[QUOTE=HHBlackhawk;42516051]You could always start putting stuff into the OP as it's finished. It's usually where people look first/go to for all the nice links etc. Voted Agree however because having little bumps saying "_____ feature finished as an optional add-on!" are great. All your finished/up-to-date stuff should also be in your OP though.[/QUOTE] Yeah, I kind of avoided doing that because the screenshots wouldn't be consistent. However it's just a wip so it's probably understandable. Updated the OP. Also, almost forgot - Vote panels: [thumb]http://horobox.reager.org/u/errur_1381799929.jpg[/thumb] [thumb]http://horobox.reager.org/u/errur_1381778994.jpg[/thumb]
[QUOTE=sergiuung;42505518]I'll probably have to edit the background to have it accommodate 2 health bars in one space. Originally I was thinking of not using any custom textures to allow people to use skins for default ones, but I doubt anyone would want to reskin the building background so I might just do that. Edit: Not sure what to do when there's 2 only 1 teleporter built though.[/QUOTE] How would it look if you just took out the level and upgrade bar on the bottom one, and made the bottom one more squarish? Kind of like this [img]http://i.imgur.com/pvUrVy6.png[/img]
Have a poorly thought out idea: [img]http://gyazo.com/c7a1d7be752434441ddd8da73e6e3fec.png[/img] Left would be the entrance health, right would be the exit health. I tried smacking it on the other end but it felt stupidly squished, I'm not sure this is any better but it's worth a shot anyway.
[QUOTE=AlfieSR;42518566]Have a poorly thought out idea: [img]http://gyazo.com/c7a1d7be752434441ddd8da73e6e3fec.png[/img] Left would be the entrance health, right would be the exit health. I tried smacking it on the other end but it felt stupidly squished, I'm not sure this is any better but it's worth a shot anyway.[/QUOTE] Unfortunately building panels are set to appear one under another so I won't be able to have both health bars at the same height. I could cheat by cropping the background in half for both teles and placing it so it looks like one panel, but then I don't know what to do with the health bars.
I find it easier to read as-is, to be honest...
As I said before I'm planning on having a few versions of the minimal hud. Version 1 should be default with a few tweaks. Version 2 will be not-so-minimal, similar to half life 2's hud and also centered, for people who prefer that. Here's what I've got so far: [thumb]http://horobox.reager.org/u/errur_1381872406.jpg[/thumb] Will probably paint the panels once I get the transparency right on the textures. I do like how it looks in black.
I forget, what's with the NMH health bar again?
So have you got a rough estimate of when this will all be done? I wouldn't mind being able to get this soon, minus the load-out change you've go there but that's just me being picky. I'm liking how this looks so far, hope your beta comes out soon.
[QUOTE=VinLAURiA;42527235]I forget, what's with the NMH health bar again?[/QUOTE] That's personal. Release will have the default cross. I will include this one as well, however. [QUOTE=phillipc;42527372]So have you got a rough estimate of when this will all be done? I wouldn't mind being able to get this soon, minus the load-out change you've go there but that's just me being picky. I'm liking how this looks so far, hope your beta comes out soon.[/QUOTE] Don't really have an estimate but by the looks of it there isn't much stuff left to tweak. Once I finish the minimal hud I'll probably release the beta.
Done a bit more of the "minimal" hud [thumb]http://horobox.reager.org/u/errur_1382148914.jpg[/thumb] [thumb]http://horobox.reager.org/u/errur_1382147498.jpg[/thumb] [thumb]http://horobox.reager.org/u/errur_1382063808.jpg[/thumb] Opinions? I should probably use the default health bar when taking screenshots, but bare with me for now. [editline]18th October 2013[/editline] Also, forgot to mention that I updated the link in the op with the version of the hud I'm currently using. Note that it won't work for 4:3 yet, not sure about 16:10. Also a few things might still be broken and/or unfinished.
[QUOTE=sergiuung;42559652]Done a bit more of the "minimal" hud Opinions? I should probably use the default health bar when taking screenshots, but bare with me for now. [editline]18th October 2013[/editline] Also, forgot to mention that I updated the link in the op with the version of the hud I'm currently using. Note that it won't work for 4:3 yet, not sure about 16:10. Also a few things might still be broken and/or unfinished.[/QUOTE] It's coming together quite nicely. Keep working on it and posting your progress, I'm very interested.
[QUOTE=sergiuung;42559652]Done a bit more of the "minimal" hud images Opinions? I should probably use the default health bar when taking screenshots, but bare with me for now. [editline]18th October 2013[/editline] Also, forgot to mention that I updated the link in the op with the version of the hud I'm currently using. Note that it won't work for 4:3 yet, not sure about 16:10. Also a few things might still be broken and/or unfinished.[/QUOTE] How about the class icon or 3d class model appears in one of those simplistic boxes like there are on the rest of your HUD?
[QUOTE=ToastedTea;42571202]How about the class icon or 3d class model appears in one of those simplistic boxes like there are on the rest of your HUD?[/QUOTE] I'll come up with something soon.
[QUOTE=ElderLolz;42575064]I hate to be the idiot that asks this and I bet this was answered before, but is there a way to change the hitmarker? :x Also, recharge bars for Jars seem to be broken[/QUOTE] Currently hitmarkets are a bit fiddly. Tell me what kind of hitmarker do you want and i'll add it to the small pack of alternative hud elements I'm going to put up soon. I'll check the jars. Edit: Fixed the jar. Redownload the hud or just grab the [url=https://www.dropbox.com/s/p5t89j45a1giqwg/huditemeffectmeter_scout.res]single file[/url]. Goes into resource/ui
[QUOTE=ElderLolz;42575909]I'd just like a simple hitmarker in red with the TF2Build font, it's good to read and yeah. Also, jarate wasn't fixed with that, I should have been more accurate.[/QUOTE] Jarate works fine for me, not sure what your problem is Edit: On second thought, it looks like some of my meters are broken. I sometimes mistakenly edit the normal hud parameters when I should be editing the minimal ones. I'll have a look
Just a little dream: How about making a numbered health indicator on Engineer's buildings hud?
[QUOTE=asok16;42586708]Just a little dream: How about making a numbered health indicator on Engineer's buildings hud?[/QUOTE] I don't think that's possible.
How about making something familiar to old one? [t]http://i296.photobucket.com/albums/mm170/flameboy118/tf2-20090301-010958.png[/t]
[QUOTE=sergiuung;42588593]I don't think that's possible.[/QUOTE] I don't see why not, correct me if I'm wrong, but FrankenHUD (and some others) have health numbers listed where they otherwise wouldn't be (ie holding crosshair over a teammate / building).
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