• Crit-a-Cola- Downside needed?
    70 replies, posted
[QUOTE=Pocket Medic;22823018]Haven't tried it yet, but it seems fine. Sure, I like the Bonk's 'get-behind-enemy-lines-bloody-fast-or-the-enemy-will-kill-you-when-you-slow-down' tactic, but I really wouldn't give it up for something you'd use only when you're already there. Invluln for the last 2 seconds or so would be a nice little buff, but I guess the CaC is fine as it is. 'Sides, the Scout had enough controversy over the Sandman.[/QUOTE] Bonk doesn't have any slowdown anymore. Only downside is that it takes up the pistol slot now.
Downside: Bullets minicrit. I think that'd make it a bit more fair.
Downside: bullet vulnerability?
I wonder how you do crits you receive mini-crits would turn out.
I agree with OP.
CaC is perfectly fine because you deal mini-crits and in return any damage dealt to you is instantly a mini-crit too.
The downside is fine. Could do with a shorter recharge time though - 30 seconds is a long wait for an effect that has its own balancing factor.
Maybe it does crits and you take mini crits?
[QUOTE=General Omega;22826307]Maybe it does crits and you take mini crits?[/QUOTE] Way too unbalanced.
It's perfectly balanced, are you kidding? 35% extra damage. 35% extra pain. 35% = 35%, pistol or not
[QUOTE=NanoSquid;22831332]It's perfectly balanced, are you kidding? 35% extra damage. 35% extra pain. 35% = 35%, pistol or not[/QUOTE] Exactly 35=35 but 35 != 35-pistol its not fair that you take the same damage given AND lose the pistol.
[QUOTE=Soul-Chicken;22831659]Exactly 35=35 but 35 != 35-pistol its not fair that you take the same damage given AND lose the pistol.[/QUOTE] You get to choose when to use it though, so obviously you're not going to drink it infront of a heavy.
But Bonk has no downside, so it's not balanced.
[QUOTE=NeoDement;22834198]But Bonk has no downside, so it's not balanced.[/QUOTE] Except that it takes up the pistol slot.
No I mean, Crit a cola is weaker than bonk, so Crit a cola is unbalanced.
[QUOTE=NeoDement;22834369]No I mean, Crit a cola is weaker than bonk, so Crit a cola is unbalanced.[/QUOTE] With bonk, you can not fight while invincible and you have no pistol.
eh i guess there is the lack of attack
I use bonk. I only use Crit-a-cola if i'm on Arena and want to ambush from behind.
[QUOTE=NanoSquid;22831332]It's perfectly balanced, are you kidding? 35% extra damage. 35% extra pain. 35% = 35%, pistol or not[/QUOTE] 33 actually. Minicrit multiplies the damage by 1.33.
Seriously if you don't play scout, then obviously you're going to say it's fine as it is. I play scout and I find the Crit-A-Cola is far too situational. In the amount of times you'll actually get the chance to use it are so small and even then it may become useless due to damage taken being so high giving it such a huge risk factor because if someone catches you using it's pretty much instant death. The pistol has so many uses from picking off that sentry in the distance or that enemy running away, also puts you ahead of scouts who aren't using it and are at a distance. The Bonk! is incredibly usefull for getting past sentry and getting behind groups of enemies and in a sense ambushing them from behind, seriously I can be deadly with this, not to mention there are so many opportunities for sneak captures with this. The Crit-A-Cola is definetly the worst (god knows why it has such a weird drop rate) simply because the sometimes the only way I can use it is to get behind a group of enemies or first get past a sentry, but I need the Bonk! Atomic Punch in order to do that, so if the map is flooded with enemies or sentries I'll never get the chance to use it and even when I do it's just so risky I just won't do it, sure i'll pop a few shots of but then everyone will turn and crit me to death. In my opinion something needs to be done about the damage recieved it's silly, you get minicrits but get mini-critted? It's stupid, and it doesn't take into account the scouts weak health, having a negative that makes him take more damage is just suicidal. Come on I mean the sniper has a jarate he can literally throw on people and get a whole bunch of minicrits at no cost to himself.
[QUOTE=Drax-Quin;22856777]In my opinion something needs to be done about the damage recieved it's silly, you get minicrits but get mini-critted? It's stupid, and it doesn't take into account the scouts weak health, having a negative that makes him take more damage is just suicidal. Come on I mean the sniper has a jarate he can literally throw on people and get a whole bunch of minicrits at no cost to himself.[/QUOTE] Jarate takes away the Sniper's close/mid-range weapon, making him extremely vulnerable to enemies within close- and mid-range.
Hello it takes away the scouts pistol, if you play scout you know how much of downside not having that is (a lot of newbie Scouts toss it aside as useless, but regulars know that it is a major aid), that's not the point I'm making though, I was over-exagerating, still my point remains that the damage recieved is a huge negative for something that you hardly get the chance to use it because it is so situational and then after that I have to wait for the darn thing to recharge, and on maps with sentry and loads of people taking every route it's unusable. To be fair 9/10 snipers use jarate, I don't know hardly anyone who sticks to the SMG, simply because using the Shiv or Kukri at close range is so much more deadly, as it has a big range and crits almost all the time and if they want to do mid range damage most snipers I know have jarated me already and simply pop sniper shots at me The sniper mini-crits for 68 damage (2 unscoped shots and I'm dead) unscoped while the SMG does 40-60 damage a sec providing you get every single hit on your target which isn't easy with the SMG. It's a weak argument they get criticals with no huge disadvantage like that. The Crit-A-Cola is a weapon that forces me to damage my enemies because I want to make the most of the crits I get (who wouldn't) but the huge downside is that in doing so it leads you to get raped by anyone. To be honest if I were to ambush people or get an oppurtunity to attack my opponent I would stick with regular weapons, the scattergun doesn't kill targets at point blank so they'll likely spin round to attack you, my playstyle just wouldn't work for that and it would get me killed easily by classes like soldiers, in fact I'd probably be doing less or equal amount of damage with the Crit-A-Cola because I would have consquently died twice as fast and wouldn't have been able to pull off more shots.
Don't like it? Don't use it. The weapon was [i]designed[/i] to be that situational. Just like Bonk!, you can't expect to use it every time it becomes available. If you can't get behind enemies, where it's most useful, without Bonk!, that's not the unlock's fault. You chose to use it, knowing that it was likely that you wouldn't be able to effectively use it. That's entirely on you.
[QUOTE=Lijitsu;22865579]Don't like it? Don't use it. The weapon was [i]designed[/i] to be that situational. Just like Bonk!, you can't expect to use it every time it becomes available. If you can't get behind enemies, where it's most useful, without Bonk!, that's not the unlock's fault. You chose to use it, knowing that it was likely that you wouldn't be able to effectively use it. That's entirely on you.[/QUOTE] I really don't find this arguement convincing. It's situational, yeah, but it's situational is a tiny proportion of cases. I don't mind if it's a bit weaker than the pistol or Bonk!, but right now it's like the pre-buff homewrecker- it really has no purpose at all.
[QUOTE=Overseer No. 2;22865910]It's situational, yeah, but it's situational is a tiny proportion of cases.[/QUOTE] It's the same thing with the Razorback. The only change they've made to it since it was created, was removing the movement penalty. It's still a pretty shit unlock in 95% of the situations you see it in, but they haven't changed it and people still use it. Some of them effectively. So either turn it into scrap, or suck it up.
[QUOTE=Lijitsu;22866042]It's the same thing with the Razorback. The only change they've made to it since it was created, was removing the movement penalty. It's still a pretty shit unlock in 95% of the situations you see it in, but they haven't changed it and people still use it. Some of them effectively. So either turn it into scrap, or suck it up.[/QUOTE] Spies who see them with razorbacks just uncloaks behind them and uses the ambassador or revolver.
Crit-A-Cola = An eye for an eye.
[QUOTE=Lijitsu;22866042]It's the same thing with the Razorback. The only change they've made to it since it was created, was removing the movement penalty. It's still a pretty shit unlock in 95% of the situations you see it in, but they haven't changed it and people still use it. Some of them effectively. So either turn it into scrap, or suck it up.[/QUOTE] *sigh* Am I a bad person for wanting it to be more useful? Really now? :( The razorback gimps your team becuase you have no jarate or damage potential. It's a selfish unlock. Crit-a-Cola could do with just a slight buff, so maybe I don't leave it hanging around in my backpack. I never understand why people don't think weapons should be useful in more than 1% of cases.
[QUOTE=General Omega;22834433]With bonk, you can not fight while invincible and you have no pistol.[/QUOTE] However people uses the bonk to capture the intel, or going right into the guarded team protecting the intel that been move. causing distraction and grabbing the intel without harm And having 5 scouts doing that...
Don't like it don't use it is a silly argurment, weapons should be equally as effective but should be used for different strategies when a weapon cannot be used at all it's useless, it's not a matter of sucking it up when other classes have perfecetly working weapons that are decent. Bonk! can be used is so many instances, the amount of times I can use Crit-A-Cola is much weaker in comparison, that's has nothing to do with sucking it up, something should be done about the disadvantages to make it useful. Bonk! is incredibly usefull for captures, intel, causing distraction, ambushing, getting passed sentry, escaping from a firefight and the list goes on, it has a endless use of brilliant strategies. The issue with the Crit-A-Cola doesn't come down to if you're using it correctly, the amount of chances in which to use it effectively pales in comparison to both of the other secondary weapons. Using the razorback as a counter is pretty weak considering I don't exactly think that's a usefull weapon either not to mention it's bad for the team as a jarate is much more of a team based weapon (I guess unless a sniper is able to take down the spy after a backstab, but half pay no attention and half just get killed by my revolver anyway), sure some snipers can make use of it but really it comes down to how good the enemy spy is, if he is able to kill you with his revolver perfectly fine then it is useless. Milkandcooki you're right it is essentially Crit-A-Cola = An eye for an eye.Which describe how stupid that concept is for a weapon, sure it needs a disadvantage but minicrit damage on you is just to big of a disadvantage.
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