• TF2 Beta minigun muzzleflash
    86 replies, posted
[QUOTE=Hero Light;42492134]I couldn't find the texture file (the one with the text that is)[/QUOTE] Ill find it for you, ill edit this post when I do edit: [CODE]materials/models/effects/muzzleflash[/CODE] if that's not it then give me the models qc file and I can find it from there.
well I added $nocull "1" and it seemed to do nothing.... hmm
fixed it [IMG]http://files.gamebanana.com/img/ss/wips/525b1899b72d7.jpg[/IMG]
[QUOTE=Hero Light;42513847]fixed it [IMG]http://files.gamebanana.com/img/ss/wips/525b1899b72d7.jpg[/IMG][/QUOTE] They'll be a version for the normal animations right? At the moment it's hogging a LOT of screen space.
[QUOTE=Szraneraxtq;42513962]They'll be a version for the normal animations right? At the moment it's hogging a LOT of screen space.[/QUOTE] maybe, hell this isn't even the final model, this is just the normal model, it needs to be smaller.... for the default animations I would need another animator because my current one doesn't want to do them.
it's nice and all, but half of the reason they removed it is that you couldnt even see what you were firing. if your enemy ducked and walked to the right, you'd be a dead man
[QUOTE=Punchy;42514040]it's nice and all, but half of the reason they removed it is that you couldnt even see what you were firing. if your enemy ducked and walked to the right, you'd be a dead man[/QUOTE] see the post above yours...
[QUOTE=Hero Light;42514075]see the post above yours...[/QUOTE] you posted while i was typing, so i didnt see you post it. my opinion stands.
[QUOTE=Punchy;42514093]you posted while i was typing, so i didnt see you post it. my opinion stands.[/QUOTE] [URL="http://www.infinitelooper.com/?v=WJtzK2oyjAA&p=n#/116;119"]http://www.infinitelooper.com/?v=WJtzK2oyjAA&p=n#/116;119[/URL] it's gonna be about that big hopefully.
[t]http://cloud-2.steampowered.com/ugc/864981277688705073/6CD2FEB119C8DEDD39C2AA2814A843BB3D557F92/[/t]
[QUOTE=Paysus;42514140][t]http://cloud-2.steampowered.com/ugc/864981277688705073/6CD2FEB119C8DEDD39C2AA2814A843BB3D557F92/[/t][/QUOTE] Maybe if it was a little transparent? Not much, just enough so that you can aim a bit better.
[QUOTE=mySvenLabs;42514401]Maybe if it was a little transparent? Not much, just enough so that you can aim a bit better.[/QUOTE] $additive should address that.
[QUOTE=FiveEyes;42514408]$additive should address that.[/QUOTE] I'll test it out, see how it looks. *edit* do I just add "$additive" "1" or something like that? or is it the higher the number goes the more transparent it is?
we need a way of disabling the uber for the muzzleflash, but not for the minigun itself, any ideas?
NOTICE: WE NEED A RIGGER/MODELLER ASAP.
[QUOTE=Hero Light;42526447]NOTICE: WE NEED A RIGGER/MODELLER ASAP.[/QUOTE] I'm afraid not!
[t]http://cloud-2.steampowered.com/ugc/864981277750510895/E3B6D351725657998C22F7CD9463569909FE9606/[/t] There's no need to fear, TF2's in-game motion blur is here!
Oh lord, that's to small imo.
There's got to be some kind of happy medium somewhere then. Try again, folks, but nice job so far.
Or they could make 3 versions: Small, medium, or large
As a recommendation for the über problems, I recommend flipping the faces on the innermost muzzle flash--the one that looks like a tear drop. That way it won't look too awful during it.
[t]http://puu.sh/4TG8Z.PNG[/t] this is what we are striving to make, might even edit the textures to make it a little less orange, and a little more yellowish :v:
Would be cool if you guys can add it for the sentries too :downs:
[t]http://cloud-2.steampowered.com/ugc/866107906051753817/C4B3BFA83CA9535D679D56617D602AE5050ED6A8/[/t]
Looks pretty cool imo I'd probably use it and I don't even download many TF2 mods these days
[t]http://cloud-4.steampowered.com/ugc/866107906076074686/6AA9932FAFFCECE2404990358B24F9EA066254A9/[/t] Sure do wish I wasn't a moron so I knew how to properly edit the player models. Yeah, I have Sergeant Joe's 2013 SDK Playermodel file thingies. helpls
Man, I really should update that junk. I was in the middle of adding the MvM bots as well, but kind of lost motivation. Anyhow, the issues is the all-white eyes I assume? What exactly are you trying to do?
[QUOTE=SergerantJoe;42601353]Man, I really should update that junk. I was in the middle of adding the MvM bots as well, but kind of lost motivation. Anyhow, the issues is the all-white eyes I assume? What exactly are you trying to do?[/QUOTE] The flexes are completely broken, and the shadings incredibly odd. The reason I'm even touching the Heavy's model is because Hero Light wanted me to add the muzzleflash model to the Heavy himself, and make it appear in front of the Miniguns in the firing anim.
[QUOTE=Paysus;42601576]The flexes are completely broken, and the shadings incredibly odd. The reason I'm even touching the Heavy's model is because Hero Light wanted me to add the muzzleflash model to the Heavy himself, and make it appear in front of the Miniguns in the firing anim.[/QUOTE] It was a theory to save time, instead of animating each individual minigun, just rig it to the heavy's animations, kinda messed up still.
[QUOTE=Hero Light;42601894]It was a theory to save time, instead of animating each individual minigun, just rig it to the heavy's animations, kinda messed up still.[/QUOTE] Well, I can't see why it WOULDN'T work. It'd just require updating every time the official model gets changed so that nothing gets lost.
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