• TF2 Emporium II
    2,001 replies, posted
What a dickhead.
[QUOTE=Galago;18384604]I'll do it. I'm fairly handy with Photoshop (see: [url]http://www.projectdemolition.com[/url]) and I'm quite organized. I might even make a website for it; I'm pretty good with that stuff too (see above, as well as [url]http://www.facesmack.info[/url]).[/QUOTE] Oh man that facesmack is awesome. :D keep up the good work! [editline]11:11AM[/editline] I finally obtained (not gonna say how for fear of ban) a copy of 3DSmax 09. I'm already okay at 3dmax cause I took 8-week courses in it for 3 summers so I should be making some stuff soon.
[QUOTE=Galago;18385706]-snip-[/QUOTE] You know, i dont even know what -snip- means. Care to inform me?
Means that the poster has decided his post is of no use any more.
[QUOTE=Omolong;18385866]Means that the poster has decided his post is of no use any more.[/QUOTE] Thanks.
[QUOTE=Omolong;18384670]Basically, this: [img]http://old.filesmelt.com/Imagehosting/pics/71bbe77a51fc72a9e3b998285b1400eb.png[/img][/QUOTE] Do it.
[QUOTE=Campin Carl;18386439]Do it.[/QUOTE] Plan to, as soon as I get my computer.
[QUOTE=Omolong;18384670]Basically, this: [img]http://old.filesmelt.com/Imagehosting/pics/71bbe77a51fc72a9e3b998285b1400eb.png[/img][/QUOTE] This sounds more like something for Ampersand. He made that Flamethrower Hose and 4-Slot Grenade Launcher. Best thing is, they work with custom skins! Sorry if that seemed like advertising... It kinda did. I swear, I'm not him.
Anyone can make their stuff work with skins, what Ampersand does it that he edits the model without editing the uvmap. And that Flamethrower he did was a waste of time in my opinion. There is already a tank on the flamethrower, he just for some obscure reason connected the pyros oxygen tank onto his flamethrower.
[QUOTE=Campin Carl;18387183]Anyone can make their stuff work with skins, what Ampersand does it that he edits the model without editing the uvmap. And that Flamethrower he did was a waste of time in my opinion. There is already a tank on the flamethrower, he just for some obscure reason connected the pyros oxygen tank onto his flamethrower.[/QUOTE] Yeah, isn't the oxygen tank for his gas mask, not for his flamethrower?
[QUOTE=Mister Royzo;18387251]Yeah, isn't the oxygen tank for his gas mask, not for his flamethrower?[/QUOTE] I wasnt aware that gas masks required oxygen tanks.
Firefighters wear oxygen tanks.
[QUOTE=Campin Carl;18387555]Firefighters wear oxygen tanks.[/QUOTE] Those arent for gas masks though.
Still... Firefighter doesn't kill people with their axes
Can you make a flamethrower like this? [img]http://fc00.deviantart.net/fs25/f/2008/041/a/8/The_Pyro_TF2_by_NoBullet.png[/img]
[QUOTE=Sparkwire;18387657]Those arent for gas masks though.[/QUOTE] Really? Filtering the air can't really get the fire fighter enough oxygen, can it?
[QUOTE=AustinM;18387777]Can you make a flamethrower like this? [/QUOTE] Oh my god yes. Please do this.
I could try later.
[QUOTE=AustinM;18387777]Can you make a flamethrower like this? [img]http://fc00.deviantart.net/fs25/f/2008/041/a/8/The_Pyro_TF2_by_NoBullet.png[/img][/QUOTE] Would be epic for backburner [QUOTE=Mister Royzo;18387819]Really? Filtering the air can't really get the fire fighter enough oxygen, can it?[/QUOTE] In reality it's there for a future update where the pyro can use it as a jetback.
[QUOTE=Mister Royzo;18387819]Really? Filtering the air can't really get the fire fighter enough oxygen, can it?[/QUOTE] Oxygen gets eaten up by fire, can't breathe Carbon(monoxide/dioxide pick one)
[QUOTE=CrazyBaconLegs;18388380]Oxygen gets eaten up by fire, can't breathe Carbon(monoxide/dioxide pick one)[/QUOTE] Gas mask≠oxygen mask
[QUOTE=Sparkwire;18388432]Gas mask≠oxygen mask[/QUOTE] Well yeah, wasn't Royzo asking why firemen don't wear gas masks instead of oxygen masks? Or... something like that... right?
[QUOTE=Campin Carl;18387183]Anyone can make their stuff work with skins, what Ampersand does it that he edits the model without editing the uvmap. And that Flamethrower he did was a waste of time in my opinion. There is already a tank on the flamethrower, he just for some obscure reason connected the pyros oxygen tank onto his flamethrower.[/QUOTE] If I remember from a previous argument over this, we came up with the idea of that the pyro is using a petroleum based flamethrower which requires a certain gas to force the flammable substance out. But to honest I know there are many different types of flame throwers around and some do use oxygen but I'm not 100% what type the pyro would be using in tf2's time period.
Can anyone make the Heavy's football helmet suck less? By that I mean make it like an old-school [url=http://razorhorn.com/images/624-443617.jpg]leatherhead helmet[/url]. Maybe even tweaking the original one by making it larger and making the face mask like one of [url=http://static.howstuffworks.com/gif/fb-equip-helmet2.jpg]these[/url]. Also, other changes like adding the Heavy emblem to the side and getting rid of the yellow stripe could work as well, but is totally up to the creator.
Hello, I was wondering if anyone could help with my texture problem [code]"VertexLitGeneric" { "$basetexture" "test/test" } [/code] Is the vmt and [code]$cdmaterials "half-life 2 episode two\ep2\materials\test"[/code] is the line, the vtf is also called test. But I keep getting purple and black.
Make it [code]$cdmaterials "test"[/code] At the moment it is trying to find materials/half-life 2 episode two/ep2/materials/test.
Testing now. [editline]08:37PM[/editline] Nope.
Or make sure the .vtf and the .vmt are in the right place (tf/materials/test) and the .vmt leads to the right place ("test").
Nope again. [editline]08:44PM[/editline] One, it's not tf. Two, they are.
I'm working on designing an Emporium website. Here's my mockup progress so far (not much yet): [url]http://files.uploadffs.com/1/9ed813bf/TF2_Mod_Emporium.png[/url]
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