[img]http://files.uploadffs.com/2/84a8245e/bearjew.jpg[/img]
-horrible pun snipped-
[QUOTE=Galago;18394036][img]http://files.uploadffs.com/2/84a8245e/bearjew.jpg[/img]
Heavy is [i]The Bear Jew[/i].[/QUOTE]
I hope you've seen the movie and know who would fit that oh so much more.
Ohhh.... you're going for the pun. Oh you.
[QUOTE=cs_bunny;18390286]Well, whatever they need to look real. I don't know modding terms.[/QUOTE]
No what I meant by that is that it's impossible with current tools. The only way (that would look half decent) would be to edit every animation the heavy currently has to include the two new bones. Which ain't happenin'
[QUOTE=NeoDement;18394399]No what I meant by that is that it's impossible with current tools. The only way (that would look half decent) would be to edit every animation the heavy currently has to include the two new bones. Which ain't happenin'[/QUOTE]
Oh, thanks anyway...
[QUOTE=wazzpinator;18394058]I hope you've seen the movie and know who would fit that oh so much more.
Ohhh.... you're going for the pun. Oh you.[/QUOTE]
Scout is Bear Jew
[media]http://www.vgcats.com/comics/images/090901.jpg[/media]
[QUOTE=fullmetalninja;18394738]Scout is Bear Jew
[media]http://www.vgcats.com/comics/images/090901.jpg[/media][/QUOTE]
I don't get it...
[QUOTE=cs_bunny;18394770]I don't get it...[/QUOTE]
Bear Jew has a bat, Scout has a bat...
[QUOTE=fullmetalninja;18394738]Scout is Bear Jew
[media]http://www.vgcats.com/comics/images/090901.jpg[/media][/QUOTE]
I know, I know; it was a fail pun.
But seriously:
[img]http://files.uploadffs.com/1/73861d09/ra.jpg[/img]
I just can't figure out what's wrong with the texture; no typos in my QC and my VMT's are fine.
set it up like this
[code]$cdmaterials "models\player\items\heavy\"[/code]
and have your material texture in 3ds max set to this
[code]bearjewhat.bmp[/code]
and your vmt should be
[code]models\player\items\heavy\bearjewhat.vmt[/code]
and make sure your basetexture parameter is right
For anyone interested, I've released V2 of my old Bombshell Helm with an improved model and texture, a jiggleboned wick and replacements for all three demo hats. I might update the Bellhop hat tomorrow as well if I can finish it before L4D2 comes out.
[url]http://www.fpsbanana.com/skins/74717[/url]
[img]http://img12.imageshack.us/img12/9529/bomb0.png[/img]
[QUOTE=Mnemosynaut;18395322]For anyone interested, I've released V2 of my old Bombshell Helm with an improved model and texture, a jiggleboned wick and replacements for all three demo hats. I might update the Bellhop hat tomorrow as well if I can finish it before L4D2 comes out.
[url]http://www.fpsbanana.com/skins/74717[/url]
[img]http://img12.imageshack.us/img12/9529/bomb0.png[/img][/QUOTE]
You should make a promo for the Emporium; we could always use some more of those.
[editline]08:48PM[/editline]
[QUOTE=Altaltimor;18394886]set it up like this
[code]$cdmaterials "models\player\items\heavy\"[/code]
and have your material texture in 3ds max set to this
[code]bearjewhat.bmp[/code]
and your vmt should be
[code]models\player\items\heavy\bearjewhat.vmt[/code]
and make sure your basetexture parameter is right[/QUOTE]
I got the RED one working by having the correctly named file in 3ds Max; the BLU one is still failing, though.
[QUOTE=Galago;18395354]You should make a promo for the Emporium; we could always use some more of those.[/QUOTE]
SeneorGoat made all my promos and they got 404'd because of a bad file host. I'm thinking of having a separate place for all my hats and then just making a single promo to link to it so I don't have to bother SG with making new ones each week.
[QUOTE=Galago;18395354]I got the RED one working by having the correctly named file in 3ds Max; the BLU one is still failing, though.[/QUOTE]
Does it fail in-game or just in the model viewer? If it's in-game, post the texturegroups from your qc.
[QUOTE=Mnemosynaut;18395322]For anyone interested, I've released V2 of my old Bombshell Helm with an improved model and texture, a jiggleboned wick and replacements for all three demo hats. I might update the Bellhop hat tomorrow as well if I can finish it before L4D2 comes out.
[url]http://www.fpsbanana.com/skins/74717[/url]
[img]http://img12.imageshack.us/img12/9529/bomb0.png[/img][/QUOTE]
Attach a flame or smoke particle to the end of the rope, I dare you ;)
[QUOTE=Galago;18395354]I got the RED one working by having the correctly named file in 3ds Max; the BLU one is still failing, though.[/QUOTE]
[code]$texturegroup skinfamilies
{
{ "bearjewhat_red" }
{ "bearjewhat_blue" }
}[/code]
[editline]08:59PM[/editline]
[QUOTE=Mnemosynaut;18395322]For anyone interested, I've released V2 of my old Bombshell Helm with an improved model and texture, a jiggleboned wick and replacements for all three demo hats. I might update the Bellhop hat tomorrow as well if I can finish it before L4D2 comes out.
[url]http://www.fpsbanana.com/skins/74717[/url]
[img]http://img12.imageshack.us/img12/9529/bomb0.png[/img][/QUOTE]
create a bone named fuse where the fuse particle should be
[code]$keyvalues
{
particles
{
effect
{
name "fuse_particles"
attachment_type follow_origin
attachment_point fuse
}
}
}[/code]
and replace fuse_particles with the particles of your choice
[QUOTE=fullmetalninja;18394738]Scout is Bear Jew
[media]http://www.vgcats.com/comics/images/090901.jpg[/media][/QUOTE]
Grooooooaaaan.
[editline]09:06PM[/editline]
[QUOTE=Altaltimor;18394684][media]http://img22.imageshack.us/img22/7295/balloonracev3t70007.jpg[/media]
[media]http://img35.imageshack.us/img35/4120/balloonracev3t70008.jpg[/media]
[media]http://img29.imageshack.us/img29/8873/balloonracev3t70009.jpg[/media]
Yesh.[/QUOTE]
I love you.
Second release!
[url="http://files.uploadffs.com/6/137d6418/kickass_kippah.rar"][img]http://files.uploadffs.com/c/679fc93c/minipromo_kippah.png[/img][/url]
[media]http://files.uploadffs.com/a/387dae0e/01.jpg[/media]
[media]http://files.uploadffs.com/a/2383ac63/02.jpg[/media]
Did this one all on my own (not that's it's all that complicated...)
Replaces all Heavy hats sans the Mildly Disturbing Halloween Mask.
Wow i bunch a mods in the few hours i havent been on :D AWESOME but to finish my stop sign.
Also my texture isnt working, if someone can take a look at my .qc that be sweet. [url]http://pastebin.com/mc35f6f3[/url]
[img]http://filesmelt.com/downloader/stopsign.png[/img]
Dont worry its not that big, its the perspective. Thanks Mnemosynaut.
[QUOTE=NeoDement;18395498]Attach a flame or smoke particle to the end of the rope, I dare you ;)[/QUOTE]
[QUOTE=Altaltimor;18395509]create a bone named fuse where the fuse particle should be
and replace fuse_particles with the particles of your choice[/QUOTE]
I don't know how to particle. :(
[img]http://img41.imageshack.us/img41/3324/particle.png[/img]
[QUOTE=Mnemosynaut;18397727]I don't know how to particle. :(
[img]http://img41.imageshack.us/img41/3324/particle.png[/img][/QUOTE]
Just use the red crit electricity particle
EDIT: I mean the one that comes off of crit stickies, not the ones attached to the weapons
10th edit: Ok, I've pretty much figured it all out. Should release it with the particle effect tomorrow afternoon.
I wanted to start modding, but I thought I should practice skinning first.
I ran into a problem almost immediately though.
How do you know what colors to pick?(Ones that match well with TF2)
-and how do you guys produce that paint-chip effect?
[QUOTE=fps_JOLE;18400349]I wanted to start modding, but I thought I should practice skinning first.
I ran into a problem almost immediately though.
How do you know what colors to pick?(Ones that match well with TF2)
-and how do you guys produce that paint-chip effect?[/QUOTE]
[img]http://img40.imageshack.us/img40/2926/colorsm.png[/img]
[QUOTE=Mnemosynaut;18400414][img]http://img40.imageshack.us/img40/2926/colorsm.png[/img][/QUOTE]
Thanks.
Is there a brush set for the paint-chip effect?
Well here it is, i HAD to make it big :D
[url=http://www.fpsbanana.com/skins/77118][img]http://img32.imageshack.us/img32/872/minipromod.png[/img][/url]
Attention Grabber ey?
[QUOTE=SeneorGoat;18400559]Well here it is, i HAD to make it big :D
[url=http://www.fpsbanana.com/skins/77118][img]http://img32.imageshack.us/img32/872/minipromod.png[/img][/url]
Attention Grabber ey?[/QUOTE]
Well could confine it a bit more to the original space? This is too much of a combo-breaker for my taste.
[QUOTE=Rago;18399810]I can UWV map, but I can't find the right textures or make them.[/QUOTE]
I can but I get black and purple checkers, can you help me?
my vmt is:
[code]"VertexLitGeneric"
{
$basetexture "test\test"
}
[/code]
and my directory is:
half-life 2 episode two\ep2\materials\test with a test.vmt and .vtf in it.
[code]$cdmaterials "test"[/code] is my line in the qc, but it doesn't work! Halp!
[QUOTE=SeneorGoat;18400559]Well here it is, i HAD to make it big :D
[url=http://www.fpsbanana.com/skins/77118][img]http://img32.imageshack.us/img32/872/minipromod.png[/img][/url]
Attention Grabber ey?[/QUOTE]
Wow,bet you can see Heavy that's hiding behind the corner with that.
Heh, so easy to find heavys now
Sorry, you need to Log In to post a reply to this thread.