• TF2 Emporium II
    2,001 replies, posted
[QUOTE=Eight Bit;18611877]Could someone fix it up for me? I'll ask the creator for permission to modify the skin for personal use.[/QUOTE] Technically you don't have to ask the creator's permission to do anything for [b]personal[/b] use, but if you were re-releasing it, then it would be a different story. So you should be fine.
[QUOTE=Sparkwire;18611983]Yea, hold on. [editline]04:37AM[/editline] [url]http://filesmelt.com/downloader/wooden_bat_fix_by_sparkwire_for_eight_bit.rar[/url] that [b]should[/b] fix it.[/QUOTE] It works perfectly! Thanks! :buddy: [media]http://filebox.me/files/gyw610xka_Untitled.png[/media] [editline]01:06AM[/editline] I just noticed the edge of the bat. My AA's at x8. :frown:
[QUOTE=Eight Bit;18613448]It works perfectly! Thanks! :buddy: [media]http://filebox.me/files/gyw610xka_Untitled.png[/media] [editline]01:06AM[/editline] I just noticed the edge of the bat. My AA's at x8. :frown:[/QUOTE] It looked kinda cool with just the lightning.
It wasn't consistent though.
If it's okay to ask, could I request these for the Killing Gloves of Boxing? I couldn't find a better picture of the solid-color original ones (the new ones are a garish overly-shiny red and blue or purple and yellow), but I had several pairs of them as a kid (both solid red and blue). [media]http://cty.p-static.net/CTY03/casino%20night/2%20172.jpg[/media]
[QUOTE=AnnilyLF;18614679]If it's okay to ask, could I request these for the Killing Gloves of Boxing? I couldn't find a better picture of the solid-color original ones (the new ones are a garish overly-shiny red and blue or purple and yellow), but I had several pairs of them as a kid (both solid red and blue). [media]http://cty.p-static.net/CTY03/casino%20night/2%20172.jpg[/media][/QUOTE] [url]http://www.fpsbanana.com/skins/51445[/url]
[url]http://www.fpsbanana.com/skins/66394[/url] This is more fun
[QUOTE=xpod1;18614892][url]http://www.fpsbanana.com/skins/66394[/url] This is more fun[/QUOTE] Than a pillow fight?
:haw:
[QUOTE=xpod1;18614921]:haw:[/QUOTE] [img]http://www.facepunch.com/image.php?u=201567&dateline=1258429887[/img]:respek:[img]http://www.facepunch.com/image.php?u=849&dateline=1257468824[/img]
[QUOTE=DarkSamus;18615019][img]http://www.facepunch.com/image.php?u=201567&dateline=1258429887[/img]:respek:[img]http://www.facepunch.com/image.php?u=849&dateline=1257468824[/img][/QUOTE] They are facing the wrong way.
[QUOTE=TizzYcho;18615230]They are facing the wrong way.[/QUOTE] Only noobs at respek need to face eachother.
[IMG]http://i45.tinypic.com/2nty1yh.jpg[/IMG] Is that to crazy for a Hat ?
[url=http://husaria1.webpark.pl/gfx/helmy_hus.jpg]This[/url] for either Heavy or Pyro. It would be cool if it replaced Tough Guys Tuque for the Heavy or Brigade Helm for the Pyro. Oh and another picture of this helmet: [url=http://www.jest.art.pl/rskrzy12.jpg]Click![/url]
[QUOTE=Tygrys;18616571][url=http://husaria1.webpark.pl/gfx/helmy_hus.jpg]This[/url] for either Heavy or Pyro. It would be cool if it replaced Tough Guys Tuque for the Heavy or Brigade Helm for the Pyro. Oh and another picture of this helmet: [url=http://www.jest.art.pl/rskrzy12.jpg]Click![/url][/QUOTE] Looks somewhat like the samurai helmet someone did for soldier.
Well if it looks too similiar maybe add the wings then? ([url=http://husaria1.webpark.pl/gfx/zbroja4_fot.jpg]Click[/url]) I only posted the sole hussar helmet but they used it with the wings. I just thought the wings would be too hard to do and are somewhat big so you would see enemies from miles away.
Scout with wings would be the boss.
[url]http://download192.mediafire.com/vhfnjm02tzxg/yihlhmwqjbm/Black+Mesa+D.R.+Meter.zip[/url] Alright. I've finished the Black Mesa Dead Ringer Meter. And the picture again, for those who are too lazy to go back to page 27: [img]http://i248.photobucket.com/albums/gg193/ninetaileddemonIV/hl22009-11-2720-20-23-14.jpg[/img]
[QUOTE=Storm Silver;18617082][url]http://download192.mediafire.com/vhfnjm02tzxg/yihlhmwqjbm/Black+Mesa+D.R.+Meter.zip[/url] Alright. I've finished the Black Mesa Dead Ringer Meter. And the picture again, for those who are too lazy to go back to page 27: [img]http://i248.photobucket.com/albums/gg193/ninetaileddemonIV/hl22009-11-2720-20-23-14.jpg[/img][/QUOTE] how would you see how much time cloacking you have left?
[QUOTE=BassB;18617171]how would you see how much time cloacking you have left?[/QUOTE] [url]http://www.facepunch.com/showpost.php?p=18609976&postcount=1079[/url]
[QUOTE=Storm Silver;18609976]Of course. I have full charge in that picture. The orange will change to gray as your cloak goes down. I saw a Black Mesa Dead Ringer skin on FPSbanana and saw that all it did was make the meter orange. I was disappointed by the lack of Black Mesa meters, so I made my own.[/QUOTE] I see, at first I just thought that all you had done was put a logo on it and made the meter useless. However that's pretty neat I guess... although it does render the meter useless.
[QUOTE=Simski;18617355]... although it does render the meter useless.[/QUOTE] Not quite. See? A partially depleted Black Mesa meter. [img]http://i248.photobucket.com/albums/gg193/ninetaileddemonIV/hl22009-11-2720-21-50-44.jpg[/img]
[QUOTE=Storm Silver;18617442]Not quite. See? A partially depleted Black Mesa meter. [img]http://i248.photobucket.com/albums/gg193/ninetaileddemonIV/hl22009-11-2720-21-50-44.jpg[/img][/QUOTE] Oh. WHat I meant was the original meter is rendred useless. If the original meter is just black, it serves no purpose, and becomes just a weird model error. May I make a suggestion for something that would look neat? If you used both the side meter and the logo to show off the dead ringer useage. The logo would look neater if it faded to gray instead of going in a circle :O ALthough that's entirely up to you ofcourse, and I'm not a modeler so I really shouldn't be saying much about what you should and should not do.
[QUOTE=Storm Silver;18617442]Not quite. See? A partially depleted Black Mesa meter. [img]http://i248.photobucket.com/albums/gg193/ninetaileddemonIV/hl22009-11-2720-21-50-44.jpg[/img][/QUOTE] i'd make the logo slightly bigger, and the black spaces inside the logo see-trough, when your cloacked, like the rest of the watch that would be pretty neat
[QUOTE=Simski;18617550]Oh. WHat I meant was the original meter is rendred useless. If the original meter is just black, it serves no purpose, and becomes just a weird model error. May I make a suggestion for something that would look neat? If you used both the side meter and the logo to show off the dead ringer useage. The logo would look neater if it faded to gray instead of going in a circle :O ALthough that's entirely up to you ofcourse, and I'm not a modeler so I really shouldn't be saying much about what you should and should not do.[/QUOTE] Actually, despite common belief, the original meter is a texture, not a model. The original meter isn't rendered useless because it isn't there. Actually, it is there. It has just been transformed into a Black Mesa logo. And I can't control the 'going in a circle'. That IS part of the model, to the best of my knowledge. There is a depleted cloak texture and a full cloak texture. Then, a special animation plays to make it switch from full to depleted in the form of the 'going in a circle'. At least, I think that's how it works. EDIT: Ninja'd by BassB. I don't know if I can do that, though.
[QUOTE=Storm Silver;18617616]Actually, despite common belief, the original meter is a texture, not a model. The original meter isn't rendered useless because it isn't there. Actually, it is there. It has just been transformed into a Black Mesa logo. And I can't control the 'going in a circle'. That IS part of the model, to the best of my knowledge. There is a depleted cloak texture and a full cloak texture. Then, a special animation plays to make it switch from full to depleted in the form of the 'going in a circle'. At least, I think that's how it works. EDIT: Ninja'd by BassB. I don't know if I can do that, though.[/QUOTE] if it works like you said in this post it shouldn't be hard, i'll give it a shot...
[QUOTE=BassB;18617651]if it works like you said in this post it shouldn't be hard, i'll give it a shot...[/QUOTE] The transparent part I can do. The bigger, not so much. I keep getting weird errors when I try to enlarge it.
[QUOTE=Storm Silver;18617616]Actually, despite common belief, the original meter is a texture, not a model. The original meter isn't rendered useless because it isn't there. Actually, it is there. It has just been transformed into a Black Mesa logo. And I can't control the 'going in a circle'. That IS part of the model, to the best of my knowledge. There is a depleted cloak texture and a full cloak texture. Then, a special animation plays to make it switch from full to depleted in the form of the 'going in a circle'. At least, I think that's how it works. EDIT: Ninja'd by BassB. I don't know if I can do that, though.[/QUOTE] Ah, excuse my ignorance and rate me dumb/badreader if you wish. However when I talked about the meter being useless and ugly... I meant this one: [img]http://i96.photobucket.com/albums/l189/Simski_2006/hl22009-11-2720-20-23-14.png[/img] [editline]03:28PM[/editline] Perhaps you could texture the gray part black as well?
[QUOTE=Simski;18617686]Ah, excuse my ignorance and rate me dumb/badreader if you wish. However when I talked about the meter being useless and ugly... I meant this one: [img]http://i96.photobucket.com/albums/l189/Simski_2006/hl22009-11-2720-20-23-14.png[/img] [editline]03:28PM[/editline] Perhaps you could texture the gray part black as well?[/QUOTE] That isn't a meter at all. It's part of the watch, to the best of my knowledge. Even with the default ringer, it doesn't light up or anything. And that's a model. I can't just texture that. I can't model worth shit.....
[QUOTE=Storm Silver;18617728]That isn't a meter at all. It's part of the watch, to the best of my knowledge. Even with the default ringer, it doesn't light up or anything.[/QUOTE] :S I thought it was the part that was used as a meter... In that case, I'm terribly sorry for being a useless annoynce :v:
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