• TF2 Emporium II
    2,001 replies, posted
Sparkwire (or anyone else), can you make a little tutorial on how to add the crit light wrap to skins that don't have them? I've googled and looked everywhere, but can't find anything.
[img]http://dl.dropbox.com/u/1737448/finishingtouches.png[/img] Yay, HUD icons.
[QUOTE=AyesDyef;18707549][img]http://dl.dropbox.com/u/1737448/finishingtouches.png[/img] Yay, HUD icons.[/QUOTE] Damn I want the female Scout model already!!!! please release it
What 3D modelling program do you use to do your models? I used Max back when I was doing animation but I read something about the .DMX files only working with Maya. So is Maya the best choice?
I use max. DMX is only if you want the animations to work, iirc. you can still import fothe decompiled dmx/smds into 3ds max.
[QUOTE=AyesDyef;18707549][img]http://dl.dropbox.com/u/1737448/finishingtouches.png[/img] Yay, HUD icons.[/QUOTE] Glad to see it's gotten to the final polish, but I can't help but think that the right wrist looks too bent. I know it's just the perspective and probably works fine in-game, but it still seems slightly off. [url=http://thefwcentral.com/upload/content/images/scout_normal581dc79.png]The regular scout[/url] doesn't do that either. [QUOTE=BadAssFreakinOverlord;18701464]Can i get a render pic in a post, i want to know how it will look before i go and download it.[/QUOTE] For those curious: [media]http://thefwcentral.com/upload/content/images/turtleHat7d0a957.png[/media] Basically that.
Does anyone here use Maya? I might need some help because I don't want a model to lose faceposing (in the eyes) [editline]04:45AM[/editline] poor excuse for a turtle hat
[img]http://dl.dropbox.com/u/1737448/pickahudicon.png[/img] Pick which one's better. I kinda like the left one cos it's more 'default' looking.
right, but with the eyes looking at you. [editline]05:01AM[/editline] [media]http://i111.photobucket.com/albums/n123/sparkwire/4e77db10.png[/media]
[QUOTE=Sparkwire;18709570]right, but with the eyes looking at you.[/QUOTE] This, please. :3
2nd one, the first one looks like she has a broken arm
[QUOTE=NeoDement;18709390]Does anyone here use Maya? I might need some help because I don't want a model to lose faceposing (in the eyes) [editline]04:45AM[/editline] poor excuse for a turtle hat[/QUOTE] Yes, i have maya. do you want me to do something for you?
Yeah I have a slightly modded demoman model and I want to use the default faceposing on him (decompiling and recompiling breaks the eyes, as I'm sure you know), are you up for that? [editline]05:29AM[/editline] ps I have Maya too but I'm not going to pretend I know how to use it, especially the DMX plugins
Oh hai [IMG]http://i45.tinypic.com/ay3o7r.jpg[/IMG] Someone needs to actually make this a spy replacement...
Right makes her look more speed oriented.
preferably royzo seeing as he already made and compiled the skelespy model
[QUOTE=Pie_Tony;18699633]Jam, care to show the picture you're working off from?[/QUOTE] Yep, here it is: [img]http://www.movieforum.com/movies/titles/hollowman/images/invisibleman.jpg[/img] Sorry for taking so long... Btw, I'm not doing the goggles because I don't have any modelling programs. And they'd probably look suckish anyways.
[QUOTE=Sparkwire;18709570]right, but with the eyes looking at you. [editline]05:01AM[/editline] [media]http://i111.photobucket.com/albums/n123/sparkwire/4e77db10.png[/media][/QUOTE] The eyes ARE looking at you...
[QUOTE=NeoDement;18709390]Does anyone here use Maya? I might need some help because I don't want a model to lose faceposing (in the eyes) [editline]04:45AM[/editline] poor excuse for a turtle hat[/QUOTE] I do but I've only really just started using it so yeah. I'M NO USE AT ALL HURRRRR.
Quickly, where is the Spy's disguise menu files? So I can change that scout too. Like the one you see when holding the disguise kit.
[QUOTE=AyesDyef;18711238]Quickly, where is the Spy's disguise menu files? So I can change that scout too. Like the one you see when holding the disguise kit.[/QUOTE]The wonky face female Scout had the same setup you're going for; it may save time to just get a .rar of that one from FPSbanana, then cross-reference what files it replaced in the HUD/VGUI sections to what you've already done.
[QUOTE=AyesDyef;18709558][img]http://dl.dropbox.com/u/1737448/pickahudicon.png[/img] Pick which one's better. I kinda like the left one cos it's more 'default' looking.[/QUOTE] Can you make one like the right, only her head is facing more towards you and she looks a bit more angry, like the default scout hud icon.
[QUOTE=AyesDyef;18709558][img]http://dl.dropbox.com/u/1737448/pickahudicon.png[/img] Pick which one's better. I kinda like the left one cos it's more 'default' looking.[/QUOTE] Side-by-side I like the left one better - the right one makes the image look sloppier since it's a static portrait and not a screenshot. Comparing to the original scout I find they lowered the gun more and generally made it a bit less "conspiring," more agressive. While I like the passive look of your image, tilting the gun down [b]would[/b] fix the arm issue. [img]http://thefwcentral.com/upload/content/images/scout_comp_tempa1ce70a.png[/img] I can't check if you can get the gun to lower & tilt like that in model viewer - no steam on this computer - so I don't know if it's exactly possible. [QUOTE=AyesDyef;18711238]Quickly, where is the Spy's disguise menu files? So I can change that scout too. Like the one you see when holding the disguise kit.[/QUOTE] I believe it shares the same images as the class selection menu - that is, "vgui/class_sel_sm_scout_blue" and related variations.
I hate the original class icons and use new ones, so I vote right.
[QUOTE=NeoDement;18709866]Yeah I have a slightly modded demoman model and I want to use the default faceposing on him (decompiling and recompiling breaks the eyes, as I'm sure you know), are you up for that? [editline]05:29AM[/editline] ps I have Maya too but I'm not going to pretend I know how to use it, especially the DMX plugins[/QUOTE] So let me get this straight. You have a demoman model, and wish it to have the default face flexes? Im sure I can do that. Send me the files, and I'll do it when I get home.
Sounds exciting :v:
[QUOTE=Sparkwire;18712833]So let me get this straight. You have a demoman model, and wish it to have the default face flexes? Im sure I can do that. Send me the files, and I'll do it when I get home.[/QUOTE] Yeah it's not finished but I'll send it to you anyway so you can see if it's doable Don't see why it wouldn't be but I don't understand DMX files... PMing you now
Who the fuck keeps rating people dumb and disagree even when theres nothing dumb about it or anything to disagree with? I know its trivial but this is unacceptable behavior.
This, is unacceptable.
[QUOTE=Mister Royzo;18702187]Exactly what I said, Daimao can have a cruel sense of humour. He probably had something against you or your hat ideas from what I can tell. Either that or it was mere technical difficulties.[/QUOTE] Daimao has got something against me. I think you all know why.
Sorry, you need to Log In to post a reply to this thread.