• TF2 Emporium II
    2,001 replies, posted
[IMG]http://i111.photobucket.com/albums/n123/sparkwire/7f5334e2.png[/IMG] idk, maybe it will help that guy with his stopsign hat.
Yeah that's much more correct.
Path deform is a really helpful tool/modifier, tbh. [editline]03:00AM[/editline] [IMG]http://i111.photobucket.com/albums/n123/sparkwire/1380a6cf.png[/IMG] fuk. im probably getting that other guy really angry or something
I have mastered the jiggling of the bones. In celebration of my newfound skill, I have released into the wild the greatest Pyro hat I ever done made: Jigglefins the Hungry Fish! Get it at [url]http://www.fpsbanana.com/skins/76918[/url] [img]http://img35.imageshack.us/img35/4998/jiggler.png[/img]
It's beautiful. Although I don't like the noise, or the shade of blue.
[QUOTE=NeoDement;18345273]It's beautiful. Although I don't like the noise, or the shade of blue.[/QUOTE] Noise?
Grain.
Yeah, the noise is kind of heavy but I still think it makes it look more fishy. Plus, I made the texture a long time ago and I really don't want to do it over when I already kind of like it. [QUOTE=Corporal Yippie;18345320]Noise?[/QUOTE] [img]http://img130.imageshack.us/img130/7915/noise.png[/img]
-snip-
[QUOTE=Mnemosynaut;18345168]I have mastered the jiggling of the bones. In celebration of my newfound skill, I have released into the wild the greatest Pyro hat I ever done made: Jigglefins the Hungry Fish! Get it at [url]http://www.fpsbanana.com/skins/76918[/url] [img]http://img35.imageshack.us/img35/4998/jiggler.png[/img][/QUOTE] I think it should jiggle more, but that's just me
Can someone help me with making this compatible with the equipment manager for a new hat.
[QUOTE=Sparkwire;18344112][IMG]http://i111.photobucket.com/albums/n123/sparkwire/7f5334e2.png[/IMG] idk, maybe it will help that guy with his stopsign hat.[/QUOTE] [QUOTE=Sparkwire;18344241]Path deform is a really helpful tool/modifier, tbh. [editline]03:00AM[/editline] [IMG]http://i111.photobucket.com/albums/n123/sparkwire/1380a6cf.png[/IMG] fuk. im probably getting that other guy really angry or something[/QUOTE] OH SO THATS WHT PATH DEFORM IS FOR! Thanks man ill do that! But ill have to modify it, looks a bit, curved and round, not like its been smashed with a russin head. FUCK YES IM FREE FOR A YEAR NOW EXAMS ARE OVER!!!
[QUOTE=Sparkwire;18344241]Path deform is a really helpful tool/modifier, tbh. [editline]03:00AM[/editline] [IMG]http://i111.photobucket.com/albums/n123/sparkwire/1380a6cf.png[/IMG] fuk. im probably getting that other guy really angry or something[/QUOTE] What the hell is that even supposed to be?
[QUOTE=tankkiller;18348132]What the hell is that even supposed to be?[/QUOTE] heavy ran into a stop sign, this dude just majorly helped me.
[url=http://www.fpsbanana.com/skins/76933] [img]http://i252.photobucket.com/albums/hh3/xXxHatboyxXx/majora2.png[/img] [/url]
hehe looks funny :) thanks
[QUOTE=Hatboyrcks;18348774][url=http://www.fpsbanana.com/skins/76933] [img]http://i252.photobucket.com/albums/hh3/xXxHatboyxXx/majora2.png[/img] [/url][/QUOTE] what a 'beaut.
Yea, you have to make a line first, then shape it and stuff. make a tube or whathave you, give it extra height segments, add a path deform modifier hit pick path click your line you just made, hit move to path and play around with the settings.
[QUOTE=Sparkwire;18349468]Yea, you have to make a line first, then shape it and stuff. make a tube or whathave you, give it extra height segments, add a path deform modifier hit pick path click your line you just made, hit move to path and play around with the settings.[/QUOTE] thanks man, i didnt want to bother neo, skizot, or mnemosynaut with my questions. nyway im going to bed, 44 minutes till my birthday :D
Happy Birthday SeneorGoat :downs:
[QUOTE=SeneorGoat;18349476]thanks man, i didnt want to bother neo, skizot, or mnemosynaut with my questions. nyway im going to bed, 44 minutes till my birthday :D[/QUOTE] Happy birthday seneor.
Can someone make the Heavy's ushanka replace fancy fedora? I want my spy to be fashionable :downs:
[QUOTE=Swimbound;18352757]Can someone make the Heavy's ushanka replace fancy fedora? I want my spy to be fashionable :downs:[/QUOTE] Download the Gentlemanne's Disguise kit thingie on the first Emporium - when you disguise as heavy, you wear instead of a paper mask, a ushanka and ammo belt.
[QUOTE=Jetamo;18352877]Download the Gentlemanne's Disguise kit thingie on the first Emporium - when you disguise as heavy, you wear instead of a paper mask, a ushanka and ammo belt.[/QUOTE] I think he just wants the heavy hat for the spy, It won't be hard at all, I'll post it later when I'm done
I just came up with an idea for a hat. A box, like the FP rating one.
[QUOTE=Swimbound;18352757]Can someone make the Heavy's ushanka replace fancy fedora? I want my spy to be fashionable :downs:[/QUOTE] How about someone makes a big pack of hats, where you can put any of the hats on any class. Campin' Carl might do something like this.
[QUOTE=Aaron0000;18353677]How about someone makes a big pack of hats, where you can put any of the hats on any class. Campin' Carl might do something like this.[/QUOTE] The amount of work/time would be nothing short of astronomical.
I would create that box hat (it would be my first actual hat!) but I my computer I would do it on is not going to be here until tomorrow, or maybe even Sunday.
[QUOTE=NeoDement;18353703]The amount of work/time would be nothing short of astronomical.[/QUOTE] It'd certainly pass the time. Or someone could just make a tower of hats made from all the hats, and make it for each class.
[QUOTE=NeoDement;18353703]The amount of work/time would be nothing short of astronomical.[/QUOTE] Unless, You model around the halo that fits on the classes [I]OKAY[/I] but the compiling would still take forever
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