• Engineer Update Bugs
    110 replies, posted
[QUOTE=Rubber;23227972]Pick up sentry change class civilian.[/QUOTE] Adding that to the list.
[QUOTE=Rubber;23227972]Pick up sentry change class civilian.[/QUOTE] Didn't work.
[QUOTE=Akasolidus;23228401]Didn't work.[/QUOTE] Well first off you need to make sure that you went to the respawn room before doing the class change :v:
Nice list. Thanks.
civilian heavy is back, just saw 3 of them in a game of dustbowl, was hilarious.
I saw a spy disguised as an engie with the gunslinger out, but he didn't have the gunslinger, he had the normal glove doing gunslinger animations.
The Texas Ranger achievement is not effected by distance but in fact the amount of times you die and respawn. Try it and you'll see.
[QUOTE=EDDY TT;23229888]The Texas Ranger achievement is not effected by distance but in fact the amount of times you die and respawn. Try it and you'll see.[/QUOTE] I've noticed that. I was wondering why I kept getting my status for that achievement kept changing when I had no buildings up.
The [B]Rio Grind[/B] achievement is broken you have to: Perform 50 repairs and/or reloads on a sentry gun being Wrangled by another Engineer. You do get the achievement after 50 repairs but in the achievement window and on the screen if you link it it'll say you need 500 repairs.
[QUOTE=Drax-Quin;23230031]The [B]Rio Grind[/B] achievement is broken you have to: Perform 50 repairs and/or reloads on a sentry gun being Wrangled by another Engineer. You do get the achievement after 50 repairs but in the achievement window and on the screen if you link it it'll say you need 500 repairs.[/QUOTE] This pissed me off :argh:
So many bugs wow how did these go unnoticed here's another one: -There's a problem with custom engineer hats, parts of the texture sometimes won't work by that I mean they may be in wireframe or checker mapped. This is fixed if you restart but it's like a 1 in 5 chance that when you load up a new game custom engineer hats will be missing textures in some way. [editline]04:48PM[/editline] Like someone else said [B]Texas Ranger [/B]is broken it's a pain in the ass it isn't to do with how far you move your sentries in your carrer but just based on how many times you die and respawn :P. [editline]04:52PM[/editline] Also here's another thing I got the [B](Not So) Lonely are the Brave [/B]randomly while playing engineer, I was right next to my dispenser and no one was using it at the time: So you can earn it both by actually doing what the achievement says but also by doing something else (dunno what I done but I just got it randomly). [editline]04:54PM[/editline] -Not really a bug but some people can't see the outline of the payload on payload maps due to different settings.
Added a couple more bugs to the op.
I got Quick Draw. I dont know how i did it but it worked. Spy was disguised if it makes a difference.
[QUOTE=SCEj_Zander;23230250]I got Quick Draw. I dont know how i did it but it worked. Spy was disguised if it makes a difference.[/QUOTE] Well until there's a known solution the bug remains on the list. EDIT: I'm out for now, when I get back I'll get to work on adding what new bugs you guys have found/what bugs have been patched.
Trexmaster you still unlock the RioGrind at 50 repairs but it says you still need to get 500, more of a text error then anything drastic.
If you're an engineer in a match with a class limit and you get autobalanced to the team with all slots already full you'll become a soldier with engie weapons. Uploading a video with the effects.
Wow really.
[QUOTE=Painseeker;23230847]If you're an engineer in a match with a class limit and you get autobalanced to the team with all slots already full you'll become a soldier with engie weapons. Uploading a video with the effects.[/QUOTE] Happens all the time with the class limit addon.
As always, it's a SourceMod bug, nothing to do with Valve.
Ok yeah it works( the civ glitch).
Awww man I thought I first made the mini level 3 sentry.
While not really a bug, am I the only one getting extreme fps drops when you play against bots and you/they cap a point?
If you pick up a building that's being sapped, for example a Dispenser, the sapper re-deploys with the building and cannot be removed. Of course, it still functions as a sapper. :v:
I saw someone getting Patent Protection, so it might not be bugged.
Im just getting really bad performance now, when I first bought TF2 I could run it at maximum settings easily, now I have everything on low and its constantly locking up, particularly in busy areas. I recently reformatted my computer, and did a clean install of TF2, so fragmentation is not an issue.
OP, email these bugs to Valve?.
[media]http://www.youtube.com/watch?v=6VnvxhPeHYE[/media] A level 3 mini-sentry tutorial if someone still wonders how to do it.
[QUOTE=Kentz;23232345]While not really a bug, am I the only one getting extreme fps drops when you play against bots and you/they cap a point?[/QUOTE] Nope, I get the same issue.
[QUOTE=Chekko;23232840]OP, email these bugs to Valve?.[/QUOTE] e-mail them but not the civil one's vavle fixed enuf.
[QUOTE=cdBiohazard;23232874][media]http://www.youtube.com/watch?v=6VnvxhPeHYE[/media] A level 3 mini-sentry tutorial if someone still wonders how to do it.[/QUOTE] I posted one. :colbert: [sp]But without the tutorial text...[/sp]
Sorry, you need to Log In to post a reply to this thread.